AceBandage
Banned
I want more Just Cause than either, myself.
Fire Emblem is one franchise that could be expanded to a RTS.
.....I realize there's a huge market for games in certain genre that are a bit more family friendly..... That stuff, where parents wouldn't be ashamed to buy their kids, and can still be used to build a certain base on your console.
EXCITE Wave Race
Taking a guy like Yoshio Sakamoto, who wrote scenarios for several spooky, quirky and abstract successful Japanese games like Detective Club, Heartbeat High School and Card Hero. Sakamoto jumps into a highly microscoped and big budget international Metroid game and several things were lost in translation (literally and figuretively). The internet hyperbole jumped in on it and now internet boards are full of witch hunts for a man who previously created countless of genius games. More so than 98% of other game designers.
I find it interesting when people generalize what Nintendo does. Or what kinds of games they develop. Nintendo is not Disney. Nintendo is not Pixar. Nintendo is an eccentric and creative company with a sense of discipline, tradition, and methodology.
People who think Nintendo makes games for children or that Nintendo has never made story games probably do not delve deeper than the iconic games. Nintendo was one of the original companies making story heavy video games. From Heartbeat Highschool, New Demon Island, Time Twist, to Detective Club. Both Nintendo's internal teams were making very text heavy video games on the Famicom and Super Famicom.
Taking a guy like Yoshio Sakamoto, who wrote scenarios for several spooky, quirky and abstract successful Japanese games like Detective Club, Heartbeat High School and Card Hero. Sakamoto jumps into a highly microscoped and big budget international Metroid game and several things were lost in translation (literally and figuretively). The internet hyperbole jumped in on it and now internet boards are full of witch hunts for a man who previously created countless of genius games. More so than 98% of other game designers.
Nintendo makes Nintendo games. It can be edutainment games for adults like Brain-Age or English Training. It can be social adult craze games like Wii Sports, Tomodachi Collection and Wii Fit. It can be games that appeal to females like Nintendogs, Rhythm Tengoku, and Animal Crossing. It can be popularly received traditional games like Zelda, Metroid, and Star Fox. Or games that just have mass appeal like NSMB and Mario Kart.
Will they ever make an over the top blood, sex, and gore game. Probably not. But that does not parallel them to any other company like Disney.
This bugs me. Sakamoto has made so many amazing games, yet one mediocre title and you have people claiming he shouldn't be allowed to touch Metroid etc etc.
Other M is not a mediocre title. A mediocre Metroid? Maybe, but overall it's still a solid package.
Bingo. I hate how everyone just hates on M:OM.
Sure its not as great as other Metroids, but dammit it was still fun and enjoyable.
Other M is not a mediocre title. A mediocre Metroid? Maybe, but overall it's still a solid package.
Gaf and 4Chan ruined M:OM for me with that
non sense.the Baby, the baby, the baby, the baby, the baby, the baby
But Other M is all about that fucking baby! YOU DON'T UNDERSTAND THIS GAME! You cannot comprehend the genius of Sakamoto!
I never understand the "cheap" arguments.
The 3DS is compared as cheap tech to a product that isn't even out in all regions. Plus, it's going to be $80 less by the time Vita is available everywhere. Of course tech that comes out later and at a more expensive cost will be more advanced. It better be.
Wii is compared as cheap tech also, but everyone forgets that the Wii launched at $150 less than what the 360 was available for and $250 less than what the PS3 was available for. MS and Sony aren't being altruistic here. Sure, they lost money, but they still passed on huge costs to the consumer.
If you say that Nintendo was foolish to leave out a detail as obvious as a second analog stick, I'd agree. If you say that you prefer to pay more to get more tech from your console, that's a valid argument. But "cheapness" isn't, particularly when you actually consider the competition's pricing on the console side and the Vita release date on the handheld side.
mi·ser·ly/ˈmīzərlē/
Adjective:
Of, relating to, or characteristic of a miser.
(of a quantity) Pitiably small or inadequate.
It's not. There's a good chance that the Wii U's disk drive will achieve a faster throughput than USB 2.0, making external HDDs quite useless. HDD-saved patches or DLC could actually slow the game down in that case...Oh c'mon, USB 2.0 is fine.
It's not. There's a good chance that the Wii U's disk drive will achieve a faster throughput than USB 2.0, making external HDDs quite useless. HDD-saved patches or DLC could actually slow the game down in that case...
It's not. There's a good chance that the Wii U's disk drive will achieve a faster throughput than USB 2.0, making external HDDs quite useless. HDD-saved patches or DLC could actually slow the game down in that case...
Edit, got the speeds wrong.What crack are you smoking? That is an absolutely stupid statement. How in the hell would having USB 2.0 make a hard drive useless if it's capable of going faster?
Assuming WiiU Disk Drive is 4x that will allow a maximun of 184 Mbit/s, so how can it be slower than streaming from an HD through USB 2.0 for example?DCKing is just saying that USB 2.0 will be slower than the SATA (i.e. throughput) connection on the DVD Drive. Which is true. Ever wonder why the 360 or PS3 HDD's aren't USB? JTAG's that run game ISO's off a USB HDD have slower loading than off the DVD or attachable HDD. The Wii loading faster through USB is neither here nor there in this case.
Since USB 3.0 is relative new (2009 i think) maybe its too expensive for them. Sata should be more viable. I think this is something critical for Nintendo to sort out. It can affect development but also i assume they would begin to DD games of larger capacities, like GameCube games. Fucking stupid to overlook this matter in my opinion for no apparent gain.Hoping for USB 3.0 as well. Or eSATA, but I guess that would be pretty unlikely.
Is it? Looks like USB 2.0 maximum bandwidth is 60 MB/s. Blu-ray 1x is 4.5 MB/s, so ignoring seek times and whatnot it seems they'd be about even at Blu-ray 15x.DCKing said:There's a good chance that the Wii U's disk drive will achieve a faster throughput than USB 2.0
Came across this picture from one of the other WiiU threads:
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Watching the dummy unit at E3 it seems the console doesn't feature ports faster than USB 2.0.
eSATA would be cheaper, as the system already has an SATA controller, but no USB3 controller.Hoping for USB 3.0 as well. Or eSATA, but I guess that would be pretty unlikely.
This is a very good point.eSATA would be cheaper, as the system already has an SATA controller, but no USB3 controller.
Assuming WiiU Disk Drive is 4x that will allow a maximun of 184 Mbit/s, so how can it be slower than streaming from an HD through USB 2.0 for example?
I put the picture of the back of the unit because if they were to plug any HDD's it will be in the backside.I also dont see 4 USB ports.
Maybe Nintendo didnt show off the WiiU box because it wasnt the final design.
Maybe the end result will look a lot different. Like Reggie said, its just a box.
Edit: nvm ( the other two ports are in the front)
http://www.youtube.com/watch?v=oo15iruRD9I
Good deduction wsippel. Will they put an external esata port its the question.eSATA would be cheaper, as the system already has an SATA controller, but no USB3 controller.
But it doesn't matter i think. An optical drive like a DVD or Blu ray won't max out the sata interface, because of the limitations of the device. The Blu ray at 2x which is the minimun to movie play back just transfers 72 Mbp/s comparead to the peak of 480Mbp/s of the USB 2.0Depends on some things, but it's almost a guarantee than a aftermarket USB2.0 HDD will be slightly slower than the maximum speeds of the SATA/SATA2 (which in theory is capable of 1.5Gb-3Gb) DVD drive. Even a Nintendo-made HDD would be slower. In practice external USB2.0 will always be slower, their best bet is eSATA.
http://kotaku.com/5810084/this-is-the-wii-u-console-in-my-ink+stained-handsYou can see four USB ports for this system and an SD Card slot. You won't see an Ethernet jack, suggesting that, like the Wii, this Nintendo console is made to go online strictly via Wi-Fi. Nintendo of America president Reggie Fils-Aime cautioned me not to conclude that. Sounds like this design, while apparently final, is still open to some tweaks.
60MB/s is a purely theoretical limit including non-payload traffic. The payload alone (user's data) caps at ~45MB/s, and that's for the exclusive isochronous mode, which, ironically, the USB mass storage protocol does not use. Basically, USB2 has its fair share of rough edges, which is one of the reasons firewire400 - a theoretically slower serial bus, trumps USB2 for external mass storage purposes, among others.Is it? Looks like USB 2.0 maximum bandwidth is 60 MB/s.
I've never put too much credit in what Fils Aime says, specially about hardware. NOA is a joke for this type of things, info from Japan it's the one to watch for.By the way:
You can see four USB ports for this system and an SD Card slot. You won't see an Ethernet jack, suggesting that, like the Wii, this Nintendo console is made to go online strictly via Wi-Fi. Nintendo of America president Reggie Fils-Aime cautioned me not to conclude that. Sounds like this design, while apparently final, is still open to some tweaks.
http://kotaku.com/5810084/this-is-the-wii-u-console-in-my-ink+stained-hands
But it doesn't matter i think. An optical drive like a DVD or Blu ray won't max out the sata interface, because of the limitations of the device. The Blu ray at 2x which is the minimun to movie play back just transfers 72 Mbp/s comparead to the peak of 480Mbp/s of the USB 2.0
No, i wasn't implying that. However, i do get what you are saying now. You' ve seen the performance of the drive connected to the USB 2.0 port in a 360 vs the console using the DVD to move the data, and it was slower. Independent of what the theoretical maximum for performance indicates. That's clear.All I was talking about is real-world performance, which is where USB2 will lag behind. It will not be 100% equal or better than the SATA/SATA2 throughput.
No, i wasn't implying that. However, i do get what you are saying now. You' ve seen the performance of the drive connected to the USB 2.0 port in a 360 vs the console using the DVD to move the data, and it was slower. Independent of what the theoretical maximum for performance indicates. That's clear.
Has anyone in the media confronted Nintendo in regards to their stance of mass storage solutions?
Yea, they could put a premiun on the device and make some extra money while at the same time satisfy what's become a necessity to both users and devs. Maybe if they don't want to bother with drive manufacturers they could sale the adapter or shell and put up a list of compatible drives.I don't think so, and I'm sort of peeved about it because a optional usb2.0 HDD solution is not a good option for developers who are used to utilizing the faster and reliable SATA drives on 360/PS3. It's not a good deal for dev's or customers, really. So I really hope they offer a e-sata port for using HDD's, and offer a Nintendo-made 7200rpm external hard drive.
If they stick to a USB 2.0 connection, Nintendo might as well not bother with an HDD, at least not for caching or game installs, not enough speed.Thing is, they will probably have to stick to one technology so that devs have their baseline. If games start coming out that allow installs, they would have to optimise their caching based on how fast they can get data off the drive. And will devs offer multiple styles of installs, one for USB 2 and one for some additional connection?
Right, I think they'll go with guaranteed performance storage for such purposes. Perhaps two SKUs - one with a modest flash pool, one with an hdd.If they stick to a USB 2.0 connection, Nintendo might as well not bother with an HDD, at least not for caching or game installs, not enough speed.
Right, I think they'll go with guaranteed performance storage for such purposes. Perhaps two SKUs - one with a modest flash pool, one with an hdd.
Even if Nintendo doesn't include USB 3.0 at launch, they perfectly can update the required specification trough a system update, remember that Wii was only compatible with USB 1.1 at first, they added USB 2.0 compatibility in mid life IIRC.
I know the question is along the lines of "how long is a piece of strings" but flash memory speeds of the level that would be in a console would be generally slower than an internal HDD right?I just figured the internal flash memory was going to be their cache for games. External HDD used exclusively for DLC and saves.
USB 2.0 would only be a hindrance if you intend on running your games directly from the HDD.
Right, I think they'll go with guaranteed performance storage for such purposes. Perhaps two SKUs - one with a modest flash pool, one with an hdd.
I know the question is along the lines of "how long is a piece of strings" but flash memory speeds of the level that would be in a console would be generally slower than an internal HDD right?
Have Nintendo ever done a dual SKU before though? I thought they were pretty strict on just having one and not confusing the market? Even if they did do it though, they'd have to diallow the external USB 2.0 to be used for caching or else there would be performance variants between people with different setups. This also adds to the complexity and confusion for consumers as to "what to get". SKU 2 with a built in HDD, or just a regular SKU 1 and add your own.
"Nintendo of America, working with the 2012 International CES management, will offer demos of the upcoming Wii U console to members of the media who did not see the system at the 2011 E3 Expo," reads a statement Nintendo shared with 1UP today. "However, Nintendo will not have a booth at CES, nor does it plan to include any games, experiences or information beyond what was available at the 2011 E3 Expo. Production and development efforts remain on track for the Wii U launch, which will take place between the start of the 2012 E3 Expo in June, and the end of 2012."
Saying Sakamoto shouldn't touch Metroid/etc is sort of like saying Fedor couldn't fight his way out of a paper bag anymore.