Wii U Speculation Thread of Brains Beware: Wii U Re-Unveiling At E3 2012

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You got it, bro.

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lol that is so uncomfortable looking and makes no sense. HOW THE FLUCK WOULD YOU HOLD IT.
 
lol that is so uncomfortable looking and makes no sense. HOW THE FLUCK WOULD YOU HOLD IT.

Same way you hold the full thing? I mean, of course there is no way to know for sure unless I make the damn thing, lol.

Edit: Oh you mean the flipped one? Yeah, I'm starting to think the sticks should be on top. It looks easier to hold that way.
 
I hate seeing the classification "AAA" because that's pretty subjective too.

I'm saying the Old IPs would have to be replaced because they continually steal the thunder of the new IPs, whatever they are. Think back to the 3DS launch when most pundits and comments were whining about Zelda being a June title, despite a new IP staring them right in the face as almost the only Nintendo title to have. Oh yeah, that and Nintendogs and Pilotwings.

I'm not against new IPs. But I do disagree with your assertion that there are just oodles of Wii, DS, and 3DS owners waiting to snap up new IPs, whatever they are, because they haven't been.

We'll see how new IPs work when Nintendo announces the ones for the Wii U in June (Miyamoto's new IP and Retro's game which is possibly a new IP.) But don't be surprised when you hear the clamor for Mario and Zelda over it.

Well, for me a AAA title is a meaty game, made by a large team headed by a notable developer with the intention of selling to large audiences and marketed as such. Of course, that's just what I consider to be a AAA game when I use that term. In my opinion, it's been a while since Nintendo's made a game like this that wasn't meant to appeal to the expanded audience.

You can bring up Steel Diver and Endless Ocean all you want, but Nintendo never pushed those games the same way they would their latest Zelda/Mario/Metroid title.
 
Same way you hold the full thing? I mean, of course there is no way to know for sure unless I make the damn thing, lol.

Edit: Oh you mean the flipped one? Yeah, I'm starting to think the sticks should be on top. It looks easier to hold that way.
you'd have one hand on the bottom and you'd have to use the right analog as if you were massaging a nipple. No way to grip the controller and use it.
 
I'm a sucker for matching hardware.

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Throw a 6 inch touch pad in there and now we're talking. Quick taps and swipes are not to be discounted w/ the WiiU.

Besides these, I think much will be made of the tablet for drawing. More shit like Drawn to Life but taken to the next level. I certainly hope it's more than just coloring book stuff. Even drawing on Miis and whatnot has lots of potential. What was that hit game in Japan that dealt w/ fashion design? Point is, these things are perfect on the Utab, but if Nintendo decided to launch that peripheral to add a touch pad onto the Wii Remote, it would still be pretty playable since you'd be able to look at the tv screen to see what you were drawing.
 
Same way you hold the full thing? I mean, of course there is no way to know for sure unless I make the damn thing, lol.

Edit: Oh you mean the flipped one? Yeah, I'm starting to think the sticks should be on top. It looks easier to hold that way.

I like the placement! It puts the buttons in optimal position on the uPad and for people with big hands it wouldn't be uncomfortable to reach the slide pads at all...especially if they made them sticks.
 
No, please.
No packing in WiiSports/WiiFit.
That was a big part of the problem with the Wii.

Really?
You don't think that WiiSports being basically the reason the Wii sold so well was a big part of the reason that third parties wouldn't support it?
It basically set the entire tone for the system by doing that.

see, i don't follow this - isn't this kinda what iwata said about the sloppy 3DS launch lineup, that he didn't wanna scare off devs? just cause they went in for wii sports doesnt mean all they wanted was on-rails shooters. i know the meme is making games for a nintendo system = competing with nintendo, but this logic is befuddling.


FUCK
YES

Looks like Wii and Dreamcast had a baby.

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Every game coming to Xbox 360 & PlayStation 3 and releasing post E3, have to come to Wii U as well. Nintendo has to get the third party support right this time, and that means every single game that’s released for 360+PS3 on Wii U the same day. If that doesn’t happen, we’re back to GameCube land, where it gets some third party games but the console is considered only suitable for selected games.

And not even the best ones!
 
There is going to be some sort of default software bundled with the Wii U. I expect apps to be there by default so stuff like AR doesn't count. Since it's a home platform I would think just because of tradition and the nature of home consoles it the pack-in software will be the equivalent of a launch retail product.

I wouldn't mind, however, if Nintendo had a decent downloadable game service and gave buyers $20 in Nintendo points to purchase Street Fighter Alpha3 Online, etc... at launch. At least then you give users a choice of some sort.
 
Well, for me a AAA title is a meaty game, made by a large team headed by a notable developer with the intention of selling to large audiences and marketed as such. Of course, that's just what I consider to be a AAA game when I use that term. In my opinion, it's been a while since Nintendo's made a game like this that wasn't meant to appeal to the expanded audience.

You can bring up Steel Diver and Endless Ocean all you want, but Nintendo never pushed those games the same way they would their latest Zelda/Mario/Metroid title.

A game for large audiences but not for "expanded audiences?" Maybe I'm not hip to all new lingo, but isn't the goal of any game to sell to large audiences?

And yeah I can keep bringing up Steel Diver and Endless Ocean and Sin & Punishment all I want. Just because they didn't have multimillion dollar marketing campaigns and Super Bowl commercials doesn't mean Nintendo wanted them to not sell as well. Marketing isn't a magic wand that cures everything.
 
That's why I was saying the Battle Mii demo could actually be a prototype for multiplayer in Star Fox. They could make a good game with compelling multiplayer and keep the single player as it was in SF64. The idea of Treasure doing it occurred to me when I saw the running around with the nun chuck and aiming with the remote in the Battle Mii demo. This could still work in the ship as well and control similar to Sin and Punishment. They tried it with Namco, but the controls hampered the ability to offer good gameplay on foot. The Wii remote and nun chuck seems to be a natural fit for this type of game and fix a lot of these problems imo so it's a question really of whether or not Nintendo sees the gameplay in the demo as a fit for Starfox. The prototype is there, they just need to implement it.

I was just thinking about this more and I like it. Mind you, I think too many people jumped on the Star Fox: Assault hate bandwagon. The on foot sections were not all that bad, but the odd control scheme that worked best (forget which) did take some getting used to. Something similar on Wii U but with a much different ratio of flight/on foot levels could be pretty enthralling. Imagine the part in Assault where you are manning that turret on the wing of Star Wolf's ship w/ the Wii U controller!

If they dramatically upgraded the scope and detail of the free roaming parts of Star Fox: Assault and fixed the controls, I'd be down. That shit was action packed while still making you think a little bit. And going from on-foot to Arwing to the Land cruiser was pretty awesome.
 
A game for large audiences but not for "expanded audiences?" Maybe I'm not hip to all new lingo, but isn't the goal of any game to sell to large audiences?

And yeah I can keep bringing up Steel Diver and Endless Ocean and Sin & Punishment all I want. Just because they didn't have multimillion dollar marketing campaigns and Super Bowl commercials doesn't mean Nintendo wanted them to not sell as well. Marketing isn't a magic wand that cures everything.

You know what I mean by "expanded audience". Casual gamers that shy away from complex and/or difficult gaming experiences.

Of course every developer wants all of their games to sell bucket-loads, but in reality it doesn't work that way, and when you're working with finite resources you bet them on the horse you think has the best chance of winning. Nintendo gives big budget teams and marketing campaigns to games like Zelda, Mario and Metroid because they believe they have the potential to sell big numbers. If Nintendo felt Steel Diver and Endless Ocean had the potential to sell similarly don't you think have supported them similarly?

I think it's time for Nintendo to create an gamer-oriented IP on the level of their Zeldas and Metroids that they actively position to sell big numbers, and not a small-budget title that they haphazardly release into the wild.
 
You know what I mean by "expanded audience". Casual gamers that shy away from complex and/or difficult gaming experiences.

Like Mario Kart and NSMB? I dunno, I think they can both get pretty challenging.

Still, as for marketing. It's not a magic wand. You can't tell me Nintendo didn't want their new IPs to succeed just because they don't get as large a campaign as Pokemon, for example. A game can be a big success without being crammed down everybody's throats, and likewise just because a game didn't perform doesn't mean marketing would have magically made it better.

Speaking of which, would you consider Pokemon a AAA title? It certainly gets the marketing that deems it such. Did you know Game Freak only has around 60-70 employees? That's hardly a AAA team size. Or however big it's supposed to be.
 
Well, for me a AAA title is a meaty game, made by a large team headed by a notable developer with the intention of selling to large audiences and marketed as such. Of course, that's just what I consider to be a AAA game when I use that term. In my opinion, it's been a while since Nintendo's made a game like this that wasn't meant to appeal to the expanded audience.

You can bring up Steel Diver and Endless Ocean all you want, but Nintendo never pushed those games the same way they would their latest Zelda/Mario/Metroid title.

Can you give some examples of these games that aren't meant to sell to "large audiences"?
 
Like Mario Kart and NSMB? I dunno, I think they can both get pretty challenging.

Still, as for marketing. It's not a magic wand. You can't tell me Nintendo didn't want their new IPs to succeed just because they don't get as large a campaign as Pokemon, for example. A game can be a big success without being crammed down everybody's throats, and likewise just because a game didn't perform doesn't mean marketing would have magically made it better.

Speaking of which, would you consider Pokemon a AAA title? It certainly gets the marketing that deems it such. Did you know Game Freak only has around 60-70 employees? That's hardly a AAA team size. Or however big it's supposed to be.

But it seems you ignored the second part of my post. Of course Nintendo wants all of their games to sell well. Every developer wants all of their games to sell well. Every developer also wants the small title that becomes a surprise hit and goes on to sell way more than planned.

But you put your best resources behind your biggest investments. For example, The Last of Us is a new IP from Naughty Dog, and it's one of their most ambitious games to date. Do you think they're just going to quietly release it and expect it to sell on quality and word-of-mouth alone? Of course not - it's likely going to get a larger marketing budget than most major motion pictures. And its marketing will be a direct reflection of the amount of work and detail the've put into that game. I would like a new, gamer-oriented IP from Nintendo given this same treatment. But lately, most of of their forays into new gamer IP have been treated as low-budget, quiet affairs.

Can you give some examples of these games that aren't meant to sell to "large audiences"?

No, because that's not what I'm suggesting at all. Read my last two posts.
 
But it seems you ignored the second part of my post. Of course Nintendo wants all of their games to sell well. Every developer wants all of their games to sell well. Every developer also wants the small title that becomes a surprise hit and goes on to sell way more than planned.

But you put your best resources behind your biggest investments. For example, The Last of Us is a new IP from Naughty Dog, and it's one of their most ambitious games to date. Do you think they're just going to quietly release it and expect it to sell on quality and word-of-mouth alone? Of course not - it's likely going to get a larger marketing budget than most major motion pictures. And it's marketing will be a direct reflection of the amount of work and detail the've put into that game. I would like a new, gamer-oriented IP from Nintendo given this same treatment. But lately, most of of their forays into new gamer IP have been treated as low-budget, quiet affairs.

So what you're telling me is Mario and Zelda are hogging all the marketing resources by being bigger than new IP games?

And if so, what would be the solution to that?
 
Economy/Lite model. Vita, eat your heart out.

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I could do this all night.

nice mock up, however the controller is probably that size to provide the necessary space for hardware within. besides, its not even that big to begin with. forum goers seem to spout hyperbolic rage from their keyboards without reason

FFS, LOOK AT THE CONTROLLER AGAIN, FOLKS.

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btw, those aren't male hands ;}
 
So what you're telling me is Mario and Zelda are hogging all the marketing resources by being bigger than new IP games?

And if so, what would be the solution to that?

No, what I'm saying is that I think the Wii U is the perfect platform for Nintendo to introduce a new mascot IP meant to attract gamers that have written off established Nintendo franchises. A new IP that they develop from the ground-up to be an ambitious, flagship arm of their games catalog that gets treated like their other big-deal games.

I don't think Steel Diver and Endless Ocean are examples of that type of game. And, judging by how they were treated, I don't think Nintendo thought so, either.
 
But you put your best resources behind your biggest investments. For example, The Last of Us is a new IP from Naughty Dog, and it's one of their most ambitious games to date. Do you think they're just going to quietly release it and expect it to sell on quality and word-of-mouth alone? Of course not - it's likely going to get a larger marketing budget than most major motion pictures. And its marketing will be a direct reflection of the amount of work and detail the've put into that game. I would like a new, gamer-oriented IP from Nintendo given this same treatment. But lately, most of of their forays into new gamer IP have been treated as low-budget, quiet affairs.

You also have to consider the fact that unlike Nintendo Sony doesn't have any megahit IPs at the level of Mario, therefore it is only natural for them to try to nourish new IPs, with the hope of creating a new megahit series. Nintendo doesn't have that problem, so naturally they will put most of their eggs in a couple of baskets. I mean let's take for example SSB. The series started as a very small project, with only two people developing it in their spare time, however after the 1st game in series became a multimillion seller, its sequels where granted unlimited dev and marketing resources.
 
You also have to consider the fact that unlike Nintendo Sony doesn't have any megahit IPs at the level of Mario, therefore it is only natural for them to try to nourish new IPs, with the hope of creating a new megahit series. Nintendo doesn't have that problem, so naturally they will put most of their eggs in a couple of baskets. I mean let's take for example SSB. The series started as a very small project, with only two people developing it in their spare time, however after the 1st game in series became a multimillion seller, its sequels where granted unlimited dev and marketing resources.

I'd argue that no other devs have IP with the staying power of some of Nintendo's classic franchises. But that doesn't mean I want them to continue recycling their legacy. I'd love for them to add to it, and not just with expanded audience titles.

And right now Nintendo certainly does have the problem with some of their franchises becoming less and less relevant to gamers.
 
One of the top things that excites me about Wii U: headphone jack in the controller. About time somebody did this.

I think this is quite brilliant as well.

I've got to be honest, I've really come around when it comes to the Wii U. I don't think it's going to be a Will level type success, but I like the idea and I think it'll be successful for Nintendo.
 
I'd argue that no other devs have IP with the staying power of some of Nintendo's classic franchises. But that doesn't mean I want them to continue recycling their legacy. I'd love for them to add to it.

And right now Nintendo certainly does have the problem with some of their franchises becoming less and less relevant to gamers.

The best chance we have in getting a huge new mascot driven Nintendo property is from a series that starts just like SSB as small endeavor but becomes a surprise hit, or if Nintendo decides to finance an ambitious 3rd party game.
 
The best chance we have in getting a huge new mascot driven Nintendo property is from a series that starts just like SSB as small endeavor but becomes a surprise hit, or if Nintendo decides to finance an ambitious 3rd party game.

And I'm sad because I believe you're absolutely right.

But I can't help wanting a "The Last of Us" from Nintendo. A new, gamer-focused IP that turns out amazing because Nintendo takes a risk on the concept and dedicates the best of their resources to it.
 
And I'm sad because I believe you're absolutely right.

But I can't help wanting a "The Last of Us" from Nintendo. A new, gamer-focused IP that turns out amazing because Nintendo takes a risk on the concept and dedicates the best of their resources to it.
I don't think that The Last of Us is a great example of what kind of risks Nintendo should take with new IPs. I hope Nintendo stays away from taking risks in the areas which don't matter to gameplay. If they start a new IP I would hope it would be something mindbogglingly different from all their mascot driven IPs in terms of game design and not so much story.
 
They are have pretty much the same team intact. The people they lost, have been replaced in the same positions. What they will do this generation might be completely different because of the hardware and new focus of demographic.

A Wave Race HD might be completely possible. But something tells me that Wii Sports HD will be developed outside of EAD. I think the Wii Sports team is on to something new.

Can you link me your site?
 
Of course I was around.
And of course it had an effect.
It fostered a certain type of audience that Nintendo then ran with, creating the userbase that the Wii now has.
Where as, had they run with say... Zelda or Excite Truck, the userbase probably would have been much more receptive to games like Red Steel.

Wii was always going to suffer with those kinds of games (and that demographic) compared to the HD twins. They could also have done a better job promoting and attracting those game(r)s regardless of the casual image (~Wii Sports). Had they not packed in Wii Sports, considering the hardware they put into the Wii (on one hand, limited power, on the other, the controller) they would have sold way less and games like Red Steel would not have sold more copies due to a lot smaller userbase. Wii would have been hyped less, parents would not have "gotten it" as easily, follow up titles (Wii Fit) would not have sold as easily etc...

What they should do now i think, is pack in a title that shows the new functions of the controller (just like WiiSports, a game mom & dad can understand... or maybe not even a game per se, but a set of features like netflix on the controller ao) yet also get a decent bundle with a "bigger" third party franchise. Or maybe even both together. If the superior version of a game came bundled with new -affordable- hardware, that might be a start tapping into that demographic.
 
Of course I was around.
And of course it had an effect.
It fostered a certain type of audience that Nintendo then ran with, creating the userbase that the Wii now has.
Where as, had they run with say... Zelda or Excite Truck, the userbase probably would have been much more receptive to games like Red Steel.

Red Steel was promoted like crazy. They even sold over a million copies of the game. The audience for more "core" games was there. However, third parties didn't properly serve them. You would think after RE4 sold over a million some company would have capitalized on this. However, no third party even tried. Little companies couldn't keep the "core" gamer there. And I think when something like Dead Space was revealed to be a rail shooter, the writing was pretty much on the wall that the Wii would never get any huge 3rd party games. The audience simply left at that point. I blame 3rd parties for this. They have their own selves to blame.

So many brain dead Wii game decisions. I mean, who the hell thought of making a Castlevania fighting game? Who thought that was a good idea? Who approved of a Soul Calibur action game? All, I could do was shake my head. So many crazy spin-offs no wonder no one had any faith in 3rd parties on the Wii.
 
Red Steel was promoted like crazy. They even sold over a million copies of the game. The audience for more "core" games was there. However, third parties didn't properly serve them. You would think after RE4 sold over a million some company would have capitalized on this. However, no third party even tried. Little companies couldn't keep the "core" gamer there. And I think when something like Dead Space was revealed to be a rail shooter, the writing was pretty much on the wall that the Wii would never get any huge 3rd party games. The audience simply left at that point. I blame 3rd parties for this. They have their own selves to blame.

So many brain dead Wii game decisions. I mean, who the hell thought of making a Castlevania fighting game? Who thought that was a good idea? Who approved of a Soul Calibur action game? All, I could do was shake my head. So many crazy spin-offs no wonder no one had any faith in 3rd parties on the Wii.

God don't get me started on that. The way the major publishers treated the Wii this generation... they ought to be ashamed. Really. They made a bunch of cheap crap because they got caught with their pants down after having written off the Wii, and then whined when the userbase got tired of being treated like marks and stopped buying the 50th Wii Sports knockoff. And each aggravating, pedantic interview with some third party head prattling off buzzwords.

Gets my blood hot just thinking about it.
 
So many brain dead Wii game decisions. I mean, who the hell thought of making a Castlevania fighting game? Who thought that was a good idea? Who approved of a Soul Calibur action game? All, I could do was shake my head. So many crazy spin-offs no wonder no one had any faith in 3rd parties on the Wii.

Oh man dont remind me, so many let downs.
Where were the FPSs?
Where was the Star Wars Light Saber game?
etc.

The point is, Nintendo, with WiiSports, gave third parties early on a big audience to sell their games on.

If Nintendo doesn't do it for the WiiU, 3rd party developers will simply complain, "its to risky bringing out our game on the platform because it has a small user base... especially compared to the 360 or PS3."
 
-Donkey Kong Country Returns 2
-Pikmin 3
-WarioWare
-WiiU specific casual game
-Maybe one downloadable game

I think this would be a solid launch effort by Nintendo. Not intrusive enough that it'll cannibalise 3rd party sales and enough to keep the core satisfied.
 
Wave Race would be more than welcomed...though with our luck we'd get Steel Diver U with periscope action.

I was thinking at one point that the Ghost Recon shown might not be all that bad, but UBI should impliment those features into a Wii U version of the new Rainbox Six instead. I'm not sure if GR is the right title, much less a port of a free to play PC entry. Both are welcomed, but both are not needed, IMO.
 
For the more knowledgeable people here how does the Japanese Garden Tech Demo stack up against the Samaritan Tech Demo?

For example if the Japanese Garden represented an early gen game what would the Samaritan Tech Demo represent?

Is it even possible to compare them like that?
 
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