-Pyromaniac-
Member
You got it, bro.
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lol that is so uncomfortable looking and makes no sense. HOW THE FLUCK WOULD YOU HOLD IT.
You got it, bro.
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lol that is so uncomfortable looking and makes no sense. HOW THE FLUCK WOULD YOU HOLD IT.
I hate seeing the classification "AAA" because that's pretty subjective too.
I'm saying the Old IPs would have to be replaced because they continually steal the thunder of the new IPs, whatever they are. Think back to the 3DS launch when most pundits and comments were whining about Zelda being a June title, despite a new IP staring them right in the face as almost the only Nintendo title to have. Oh yeah, that and Nintendogs and Pilotwings.
I'm not against new IPs. But I do disagree with your assertion that there are just oodles of Wii, DS, and 3DS owners waiting to snap up new IPs, whatever they are, because they haven't been.
We'll see how new IPs work when Nintendo announces the ones for the Wii U in June (Miyamoto's new IP and Retro's game which is possibly a new IP.) But don't be surprised when you hear the clamor for Mario and Zelda over it.
you'd have one hand on the bottom and you'd have to use the right analog as if you were massaging a nipple. No way to grip the controller and use it.Same way you hold the full thing? I mean, of course there is no way to know for sure unless I make the damn thing, lol.
Edit: Oh you mean the flipped one? Yeah, I'm starting to think the sticks should be on top. It looks easier to hold that way.
you'd have one hand on the bottom and you'd have to use the right analog as if you were massaging a nipple. No way to grip the controller and use it.
I'm a sucker for matching hardware.
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Same way you hold the full thing? I mean, of course there is no way to know for sure unless I make the damn thing, lol.
Edit: Oh you mean the flipped one? Yeah, I'm starting to think the sticks should be on top. It looks easier to hold that way.
I'm a sucker for matching hardware.
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No, please.
No packing in WiiSports/WiiFit.
That was a big part of the problem with the Wii.
Really?
You don't think that WiiSports being basically the reason the Wii sold so well was a big part of the reason that third parties wouldn't support it?
It basically set the entire tone for the system by doing that.
Looks like Wii and Dreamcast had a baby.
Every game coming to Xbox 360 & PlayStation 3 and releasing post E3, have to come to Wii U as well. Nintendo has to get the third party support right this time, and that means every single game thats released for 360+PS3 on Wii U the same day. If that doesnt happen, were back to GameCube land, where it gets some third party games but the console is considered only suitable for selected games.
Well, for me a AAA title is a meaty game, made by a large team headed by a notable developer with the intention of selling to large audiences and marketed as such. Of course, that's just what I consider to be a AAA game when I use that term. In my opinion, it's been a while since Nintendo's made a game like this that wasn't meant to appeal to the expanded audience.
You can bring up Steel Diver and Endless Ocean all you want, but Nintendo never pushed those games the same way they would their latest Zelda/Mario/Metroid title.
That's why I was saying the Battle Mii demo could actually be a prototype for multiplayer in Star Fox. They could make a good game with compelling multiplayer and keep the single player as it was in SF64. The idea of Treasure doing it occurred to me when I saw the running around with the nun chuck and aiming with the remote in the Battle Mii demo. This could still work in the ship as well and control similar to Sin and Punishment. They tried it with Namco, but the controls hampered the ability to offer good gameplay on foot. The Wii remote and nun chuck seems to be a natural fit for this type of game and fix a lot of these problems imo so it's a question really of whether or not Nintendo sees the gameplay in the demo as a fit for Starfox. The prototype is there, they just need to implement it.
A game for large audiences but not for "expanded audiences?" Maybe I'm not hip to all new lingo, but isn't the goal of any game to sell to large audiences?
And yeah I can keep bringing up Steel Diver and Endless Ocean and Sin & Punishment all I want. Just because they didn't have multimillion dollar marketing campaigns and Super Bowl commercials doesn't mean Nintendo wanted them to not sell as well. Marketing isn't a magic wand that cures everything.
Economy/Lite model.
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I could do this all night.
Do one with proper analog sticks then.![]()
You know what I mean by "expanded audience". Casual gamers that shy away from complex and/or difficult gaming experiences.
Well, for me a AAA title is a meaty game, made by a large team headed by a notable developer with the intention of selling to large audiences and marketed as such. Of course, that's just what I consider to be a AAA game when I use that term. In my opinion, it's been a while since Nintendo's made a game like this that wasn't meant to appeal to the expanded audience.
You can bring up Steel Diver and Endless Ocean all you want, but Nintendo never pushed those games the same way they would their latest Zelda/Mario/Metroid title.
Like Mario Kart and NSMB? I dunno, I think they can both get pretty challenging.
Still, as for marketing. It's not a magic wand. You can't tell me Nintendo didn't want their new IPs to succeed just because they don't get as large a campaign as Pokemon, for example. A game can be a big success without being crammed down everybody's throats, and likewise just because a game didn't perform doesn't mean marketing would have magically made it better.
Speaking of which, would you consider Pokemon a AAA title? It certainly gets the marketing that deems it such. Did you know Game Freak only has around 60-70 employees? That's hardly a AAA team size. Or however big it's supposed to be.
Can you give some examples of these games that aren't meant to sell to "large audiences"?
But it seems you ignored the second part of my post. Of course Nintendo wants all of their games to sell well. Every developer wants all of their games to sell well. Every developer also wants the small title that becomes a surprise hit and goes on to sell way more than planned.
But you put your best resources behind your biggest investments. For example, The Last of Us is a new IP from Naughty Dog, and it's one of their most ambitious games to date. Do you think they're just going to quietly release it and expect it to sell on quality and word-of-mouth alone? Of course not - it's likely going to get a larger marketing budget than most major motion pictures. And it's marketing will be a direct reflection of the amount of work and detail the've put into that game. I would like a new, gamer-oriented IP from Nintendo given this same treatment. But lately, most of of their forays into new gamer IP have been treated as low-budget, quiet affairs.
Economy/Lite model. Vita, eat your heart out.
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I could do this all night.
FFS, LOOK AT THE CONTROLLER AGAIN, FOLKS.
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btw, those aren't male hands ;}
So what you're telling me is Mario and Zelda are hogging all the marketing resources by being bigger than new IP games?
And if so, what would be the solution to that?
But you put your best resources behind your biggest investments. For example, The Last of Us is a new IP from Naughty Dog, and it's one of their most ambitious games to date. Do you think they're just going to quietly release it and expect it to sell on quality and word-of-mouth alone? Of course not - it's likely going to get a larger marketing budget than most major motion pictures. And its marketing will be a direct reflection of the amount of work and detail the've put into that game. I would like a new, gamer-oriented IP from Nintendo given this same treatment. But lately, most of of their forays into new gamer IP have been treated as low-budget, quiet affairs.
One of the top things that excites me about Wii U: headphone jack in the controller. About time somebody did this.
You also have to consider the fact that unlike Nintendo Sony doesn't have any megahit IPs at the level of Mario, therefore it is only natural for them to try to nourish new IPs, with the hope of creating a new megahit series. Nintendo doesn't have that problem, so naturally they will put most of their eggs in a couple of baskets. I mean let's take for example SSB. The series started as a very small project, with only two people developing it in their spare time, however after the 1st game in series became a multimillion seller, its sequels where granted unlimited dev and marketing resources.
One of the top things that excites me about Wii U: headphone jack in the controller. About time somebody did this.
I'd argue that no other devs have IP with the staying power of some of Nintendo's classic franchises. But that doesn't mean I want them to continue recycling their legacy. I'd love for them to add to it.
And right now Nintendo certainly does have the problem with some of their franchises becoming less and less relevant to gamers.
The best chance we have in getting a huge new mascot driven Nintendo property is from a series that starts just like SSB as small endeavor but becomes a surprise hit, or if Nintendo decides to finance an ambitious 3rd party game.
I don't think that The Last of Us is a great example of what kind of risks Nintendo should take with new IPs. I hope Nintendo stays away from taking risks in the areas which don't matter to gameplay. If they start a new IP I would hope it would be something mindbogglingly different from all their mascot driven IPs in terms of game design and not so much story.And I'm sad because I believe you're absolutely right.
But I can't help wanting a "The Last of Us" from Nintendo. A new, gamer-focused IP that turns out amazing because Nintendo takes a risk on the concept and dedicates the best of their resources to it.
They are have pretty much the same team intact. The people they lost, have been replaced in the same positions. What they will do this generation might be completely different because of the hardware and new focus of demographic.
A Wave Race HD might be completely possible. But something tells me that Wii Sports HD will be developed outside of EAD. I think the Wii Sports team is on to something new.
Of course I was around.
And of course it had an effect.
It fostered a certain type of audience that Nintendo then ran with, creating the userbase that the Wii now has.
Where as, had they run with say... Zelda or Excite Truck, the userbase probably would have been much more receptive to games like Red Steel.
Of course I was around.
And of course it had an effect.
It fostered a certain type of audience that Nintendo then ran with, creating the userbase that the Wii now has.
Where as, had they run with say... Zelda or Excite Truck, the userbase probably would have been much more receptive to games like Red Steel.
Can you link me your site?
Red Steel was promoted like crazy. They even sold over a million copies of the game. The audience for more "core" games was there. However, third parties didn't properly serve them. You would think after RE4 sold over a million some company would have capitalized on this. However, no third party even tried. Little companies couldn't keep the "core" gamer there. And I think when something like Dead Space was revealed to be a rail shooter, the writing was pretty much on the wall that the Wii would never get any huge 3rd party games. The audience simply left at that point. I blame 3rd parties for this. They have their own selves to blame.
So many brain dead Wii game decisions. I mean, who the hell thought of making a Castlevania fighting game? Who thought that was a good idea? Who approved of a Soul Calibur action game? All, I could do was shake my head. So many crazy spin-offs no wonder no one had any faith in 3rd parties on the Wii.
So many brain dead Wii game decisions. I mean, who the hell thought of making a Castlevania fighting game? Who thought that was a good idea? Who approved of a Soul Calibur action game? All, I could do was shake my head. So many crazy spin-offs no wonder no one had any faith in 3rd parties on the Wii.
That's what she saidI hope they release a black unit too.
That's what she said
You got it, bro.
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lol that is so uncomfortable looking and makes no sense. HOW THE FLUCK WOULD YOU HOLD IT.
Just a couple more changes:
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How's that?