The Abominable Snowman
Member
Even before the PS2 launched, there was almost something of mass hysteria over the Nurbs thing.Many people -AND MAGAZINE EDITORS- expected the PS2 to be the end-all machine when it would announce with the ability to push NURBS faster than some machines out can push polygons. Of course, this never happened.
As CPUs and GPUs become progressively more powerful, and new techniques are needed to stand out, do you think that NURBS has some sort of chance at happening next generation? They're less resource intensive than Polygons, however they're a new graphics technique, and it might be some time til developers get used to handling NURBS. That's the biggest downfall I can think of. Are there any more potential downfalls to using NURBS?
I think that if any of the 3 console titans use NURBS next generation, as well as per pixel effects, then they are likely to have it wrapped up as far as graphic potential goes.
As CPUs and GPUs become progressively more powerful, and new techniques are needed to stand out, do you think that NURBS has some sort of chance at happening next generation? They're less resource intensive than Polygons, however they're a new graphics technique, and it might be some time til developers get used to handling NURBS. That's the biggest downfall I can think of. Are there any more potential downfalls to using NURBS?
I think that if any of the 3 console titans use NURBS next generation, as well as per pixel effects, then they are likely to have it wrapped up as far as graphic potential goes.