cormack12
Gold Member
So we know Sony went large on their SSD because of the limitations of speed at the time. But like most things PCs weren't far behind and during the PS5 development and construction then surpassed the-then speed requirements. And we're now seeing more and more games require an SSD which is a good thing. If we look back at their presentation for the original PS5 then there was a reason it was designed in such a way and why the size came out so specifically (825GB) - relevant chapters of the Road to PS5:
I don't have the details for the Pro, but hoping someone else might have. The reason we hit 825GB, was 12 lanes x 512Gb nand.I assume the Pro has a higher amount storage per chip (~160GB) to persist twelve lanes.
Edit: winjer clarified the revisions here: https://www.neogaf.com/threads/will...oving-core-technology.1680061/#post-270052302
And then we come to PSSR, which is great for a first iteration but still has the same limitations and issues as other upscalers. But it's fair to say that FSR looks like it will eclipse PSSR v.x that we currently know. The question now is has FSR 4 made such a significant leap that there is still a need to Sony to pursue PSSR so aggressively? Cerny did speak about licensing costs I think regarding this which may be one factor to continue?
Ultimately, will the PS6 be better served with Sony continuing their strategy of 'best of breed' with their own technologies or adopting the inherent advances in base SSD and upscaling?
I don't have the details for the Pro, but hoping someone else might have. The reason we hit 825GB, was 12 lanes x 512Gb nand.
Edit: winjer clarified the revisions here: https://www.neogaf.com/threads/will...oving-core-technology.1680061/#post-270052302
And then we come to PSSR, which is great for a first iteration but still has the same limitations and issues as other upscalers. But it's fair to say that FSR looks like it will eclipse PSSR v.x that we currently know. The question now is has FSR 4 made such a significant leap that there is still a need to Sony to pursue PSSR so aggressively? Cerny did speak about licensing costs I think regarding this which may be one factor to continue?
Ultimately, will the PS6 be better served with Sony continuing their strategy of 'best of breed' with their own technologies or adopting the inherent advances in base SSD and upscaling?
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