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Will third party publishers support ps5 pro at all?

Will the Ps5 Pro be supported by the other developers?

  • Yes

    Votes: 86 82.7%
  • No

    Votes: 18 17.3%

  • Total voters
    104

Spyxos

Gold Member
Will only first party titles from Sony get improvements? I wonder if the others will even bother with the console? At that price, they will sell 1-2 million to the hardcore fans and then it will join psvr2.

PS4 Pro Accounted For Less Than 15% of Total PS4 Sales and that at reasonable prices. Ps5 pro 1% or even less?

 

Mownoc

Member
You're underestimating the amount it will sell. It'll be less successful than the PS4 Pro but 1-2m lifetime is hyperbolic nonsense. You raise a good discussion point but then taint it with stupidity like the Pro could be responsible for "1% or even less" of PS5 sales. The pricing is garbage but it will be bought by more than that. Definitely not me though.

It will be supported by Devs:
"Tom Henderson now says that any PS5 game released after September 15 will need to support PS5 Pro features"
 
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Mownoc

Member
It basically just combines performance and quality mode and adds pssr. Sounds like you just have to add a few lines of code and some additional testing.
Pretty much. The main point they made was the Pro runs quality mode at 60 instead of 30. Literally all they have to do for basic support is change the framecap of quality mode to 60. It's not some big ordeal.
 

Go_Ly_Dow

Member
They're saying around 50 games supporting it at launch so seems like they will.

The cost and time to implement PS5 Pro benefits looks small when utlising PSSR
 

Mokus

Member
It has about the same amount of CU as the Series X with the higher clock speeds. It's going to be very easy to adapt the games by third party developers.
 

lh032

I cry about Xbox and hate PlayStation.
i hope so, but i expect games that run 30fps unlocked above will receive huge imrpovement on frame rate, automatically.
 
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I think for third parties it’s nice to have a machine to showcase their game on. My bigger fear is that they optimize for Pro and make a slightly worse version of their game for the vanilla machines – so Pro is their new main target, because they have less limitations with it.
 

Skifi28

Member
50 games at launch sounds like a good indication. It seems like the pssr implementation is pretty easy too from what we've heard so I don't see why not.
 

Holammer

Member
7opuig.jpg


Anyone actually think developers will make a stand and refuse to use Sony's SDK?
 

winjer

Member
Considering that most PC games already have implemented a temporal upscaler, implementing PSSR should be easy.
And considering that most games use UE4 and UE5 that already has support for ray-tracing, this should also be easy to implement.
The rest is the usual stuff. Lock frame rates to 60, instead of 30. Higher windows for dynamic resolution. Maybe some higher LODs for somethings.
 
It's not a question of "if" when it's a first party rule/mandate to support the iterative upgrades, just like the last gen Pro and One X, and this gen's Series S.

There is no dodging here.

AFAIK, developers have been informed to ship their games with a Pro patch, if their games release after August 2024.

They cannot refuse.
 

Neofire

Member
I'm sorry but this is a crazy question, 3rd party not supporting the market leader(by a huge margin)? Yeah they wont if they want the industry to further take a dive. The PS5 pro is a test leading into the ps6 and anyone can see that from the price down to the AI upscaling and machine learning features.
 

Spyxos

Gold Member
I'm sorry but this is a crazy question, 3rd party not supporting the market leader(by a huge margin)? Yeah they wont if they want the industry to further take a dive. The PS5 pro is a test leading into the ps6 and anyone can see that from the price down to the AI upscaling and machine learning features.
Ps5 is market leader, ps5 pro will be just a tiny portion.
 

Fbh

Member
I don't see why most games wouldn't get at least some basic support for it.
Setting a higher resolution target and potentially adjusting some graphical settings from "medium" to "high" seems like a neglectable amount of effort. It also sounds like their upscaling tech will be easy to implement since it's being retroactively added to thousands of Ps4 games, so that shouldn't be an issue either
 

Xyphie

Member
Higher settings/resolution + adding PSSR to a game using TAA will be trivial. PSSR is just a drop-in replacement for DLSS/FSR2/XeSS/TSR/etc. The exception is going to be stuff that doesn't have the prerequisites like motion vectors etc for it but that's pretty much limited to indie games and remasters at this point.

I'd don't expect games to add RT unless the base game has it though. E.g. Space Marine 2 I don't see going back and adding a RT mode on PS5 Pro when neither the base consoles or PC have it.
 
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TheTony316

Member
You're underestimating the amount it will sell. It'll be less successful than the PS4 Pro but 1-2m lifetime is hyperbolic nonsense. You raise a good discussion point but then taint it with stupidity like the Pro could be responsible for "1% or even less" of PS5 sales. The pricing is garbage but it will be bought by more than that. Definitely not me though.

It will be supported by Devs:
"Tom Henderson now says that any PS5 game released after September 15 will need to support PS5 Pro features"

The disc drive is at #1 on Amazon right now and prices are increasing, lol.
 

tmlDan

Member
There are already a lot of decs, including remedy who are excited about it and publicly stated that.

there are already a ton of games that support it, why wouldnt they?
 
Depends on how many Sony sold (probably not many).

So I expect they'll put some sliders to the right for shadow quality and texture res and call it a day in a patch 2 months after release.
 

El Muerto

Member
Easily yes. A higher powered machine means the devs dont have to spend that much more time optimizing their games.
 

Eszti

Banned
some took their sweet sweet time with it like 2 years or more and this pro will never make ps4 pro numbers with this price. 8m sales tops.

half the ps userbase is on ps4 still because the ps5 is to expensive at 500 for them still after 4 years. so these people will not buy a pro 5. pro 5 will be ps5 already users upgrading because they want too and that will be also not much with that price. 8 million is generous with that price point. it will be a total flop unless sony knows this and produces vera little ps5 pros to begin with than it will be simply niche but why would devs waste time for that if not even 1/10 are on the pro.

sony wanted to be nvidia/apple but console gamers are by far not as generous with money as these 2 spenders. the point of consoles is a cheap all in one gaming system to begin with. sonys lead is stupid as shit i cant explain it other way. but maybe im just not believing that people are willing to be ripped of by a console in masses. but thats what a market does if it has zero competition. 101 capitalism buut hurting your fanbase with rip offs is alos not that good but when i have learned anything is that you can get away with anything when it comes to the consumer called gamers, sadly.
 

Zacfoldor

Member
some took their sweet sweet time with it like 2 years or more and this pro will never make ps4 pro numbers with this price. 8m sales tops.

half the ps userbase is on ps4 still because the ps5 is to expensive at 500 for them still after 4 years. so these people will not buy a pro 5. pro 5 will be ps5 already users upgrading because they want too and that will be also not much with that price. 8 million is generous with that price point. it will be a total flop unless sony knows this and produces vera little ps5 pros to begin with than it will be simply niche but why would devs waste time for that if not even 1/10 are on the pro.

sony wanted to be nvidia/apple but console gamers are by far not as generous with money as these 2 spenders. the point of consoles is a cheap all in one gaming system to begin with. sonys lead is stupid as shit i cant explain it other way. but maybe im just not believing that people are willing to be ripped of by a console in masses. but thats what a market does if it has zero competition. 101 capitalism buut hurting your fanbase with rip offs is alos not that good but when i have learned anything is that you can get away with anything when it comes to the consumer called gamers, sadly.
Oh my fuck you entitled folks know no end to your pitiful whining.

Do you not realize that changing the settings for pro in games like No Mans Sky will simply require a small adjustment to one config file, and that it is mandated that all games certified for PlayStation make those changes?

Do you realize that if the system was 100 USD less or came bundled with the disc drive, we would not even be having this conversation? The whole whine has been over 100 bucks on a system I will use for 4 fucking years that has mandated support. WTF.
 
Giving games a PS5Pro mode is WAY easier than giving it a Serie S mode. This is just reality talking. There is no pain in just adding a higher resolution or framerate mode.

if anything it just proves why Series S should never have existed.
 

AmuroChan

Member
A pro patch has been mandated for new games (and supposedly very easy to implement) so yeah my guess is it will be supported

It's mandated if if the dev wants the "PS5 Pro Enhanced" label on their game. It's not actually mandated for EVERY game that comes out after November.

 

Eszti

Banned
Oh my fuck you entitled folks know no end to your pitiful whining.

Do you not realize that changing the settings for pro in games like No Mans Sky will simply require a small adjustment to one config file, and that it is mandated that all games certified for PlayStation make those changes?

Do you realize that if the system was 100 USD less or came bundled with the disc drive, we would not even be having this conversation? The whole whine has been over 100 bucks on a system I will use for 4 fucking years that has mandated support. WTF.
read your first sentence end of discussion. grow up.
 
These are the same publishers that compile their PS4 games at a higher resolution and slap it in a PS5 case.

The PS4 Pro upgrades were mandated months prior to the PS4 Pro launch. Everyone had to offer some sort of upgrade. This time around Sony is just making it an option. I’m not optimistic.
 
Yes, the PS5 Pro will be supported because Sony has said they've mandated it as such that all games moving forward will now have to provide PS5 Pro support.
 

SmoothBrain

Member
People who are willing to buy the Pro probably have enough cash for some juicy season passes, skins, and loot boxes. You would be dumb not to support the Pro customers.
 

JimboJones

Member
Pisser support should be trivial to implement and honestly if that's all they add I think a lot of people would be happy with that as support.
 

diffusionx

Gold Member
I think PS5 Pro will be less than PS4 Pro, maybe 5%-10%. But, I also think that Sony knows this going in, and is fine with it.

As for supporting it, it ultimately comes down to Sony. It seems like they are trying to make it easy/trivial to support it. It seems like Sony is saying, basically, make an uncapped Fidelity mode and let PS5 Pro handle it, and support PSSR with this API that makes it easy to support. I think it's possible that PS5 Pro will be better supported than PS4 Pro simply because it will be easier to do it. But, we will see.
 

StueyDuck

Member
I expect the reverse Series S approach, it will be supported in the easiest way possible, if PSSR is easy to integrate like DLSS and then they'll just bump the res, maybe up the LOD a bit, the same as you'd see in a downgrade for S.

are you going to see individual bespoke support for PS5pro, probably not, besides maybe a final fantasy or two.
 
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Taycan77

Neophyte
Every new title submitted for certification since mid-July is required to have PS5 Pro support.

Every PS5 title can add PSSR support whatever SDK version the game shipped with. On PS4 Pro a title needed to run the latest SDK and be resubmitted for approval if the devs wanted to add Checkerboard rendering.

Anyone who ships titles on PC will already have a suit of features they can drop onto PS5 Pro. The machine will sell some 15m+ to the hardcore early adopters. The very people who spend the most on software.

So yeah, PS5 Pro will be heavily supported.
 

LRKD

Member
Yes? I can't imagine it's much work to implement. I just don't see many going back and retroactively adding support.
 
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