Static Jak
Member
Disable Hardware acceleration in chrome advanced settings.
Is that whats really causing it? Why with these drivers all of a sudden?
Disable Hardware acceleration in chrome advanced settings.
Personally, I think it looks just as good for much less performance, and I'm one of those people that get extremely bothered by jaggies.
At the same time, I've seen others say they think it looks much worse. I guess it just comes down to how keen your own eyes are to jaggies.
In Witcher 2 you could just edit the input file to bind keyboard commands to the controller. Apparently things don't work like that so easy this time around with the game being built around consoles. Hopefully someone is working on a mod.
I had the sign switching keyboard command mapped to one of the pad directions. After having that, I'm having a hard time dealing with this slowing down gameplay crap just to switch signs.
Turning off the ingame AA and using FXAA and Maximum Performance setting in Nvidia control panel stopped the crashes for me but I'm still saving like a madman just in case.
Why is it "better"?
I am playing this on my TV completely maxed out at 30hz, but using spells is such a drag with the controller. :/ Any opinions on this?
Personally, I think it looks just as good for much less performance, and I'm one of those people that get extremely bothered by jaggies.
At the same time, I've seen others say they think it looks much worse. I guess it just comes down to how keen your own eyes are to jaggies.
this was happening to me, constantly, could play for 5 min or 30 min before it crashed. Last night I scaled back my GPUs overclock (even though it's the FTW model with a factory overclock) and it didn't crash once. Also noticed my temps were down 10-15 degrees C, which is kind of crazy imo
Releasing LB should quit the menu, having to press A sucks.
Releasing LB should quit the menu, having to press A sucks.
On my Geforce setting max prerendered frames to 1 seems to remove most of the judder at 60fps. Try it with AMD's equivalent, Flip Queue Size.I did a bunch of testing on my machine:
I5 4670K @3.6 and @4.2
AMD 280X
8GB RAM
But the worst thing about this fucking game is the constant juddering, even when you're running at 60fps. Fucking hell, why. Someone needs to put some fire in CDPR's ass to fix this STAT.
Foliage distance and HBAO seem to be the big hits for performance with your card. Go to SSAO and turn foliage distance down to very high and you should receive a decent boost.
Game crashes every 5 mins so that the picture frozes but the audio still keeps going. Some have reported that they had this problem before they got to the first open area but it's going to take hours from me with this amount of crashing.... I have love-hate relationship with PC gaming depending on the day.
Hmn, I really like HBAO+ and thought it wouldn't cost much performance, but I'll try those out. Still planning on switching the settings around a fair bit anyway.
Side by side 50/50 split below.. but which is which? Personally I find the difference to not be worth the fps so I'm going with SSAO atm
SSAO vs HBAO+.
See if you can tell which is which.
So... with a 2GB 760, how high can I push this game at 1080p and 30fps?
PC:
i7-2600K
8GB 1600 Ram
GTX 670
SSD
My settings are a mix between Ultra and High, with aliasing on, bloom on, ssao on and vsync on locked to 30 fps. I am getting a buttery smooth 30fps at 1080p. Good enough for me. Also is there a way to get out of borderless window mode? every time I change it to fullscreen it switches back to borderless.
The first one is SSAO. Weird halo around his legs.SSAO vs HBAO+.
See if you can tell which is which.
Does anybody feel like me and thinks that this game is very unresponsive and sometimes frustrating because of the controls ?
I play with a DS4 with DS4Windows.
has anyone tried this yet?
Improve movement responsiveness when using a controller
To increase the responsiveness of in-game movement when using a controller, go to "The Witcher 3 Wild Hunt\bin\config\platform\pc\", open the "platformgameplay.ini" file with a text editor and find the "LeftStickSensitivity" variable, located at the top. This setting is defaulted to "0.7", but change it to "1.0" for more responsive analog movement!
I have a 280x too, and without Hairworks it seems possible.
Well I have a FX 8320, so I'm not sure if my fps dips are caused by my CPU or my GPU, so I can't give you a certain answer
SSAO vs HBAO+.
See if you can tell which is which.
Hmn, I really like HBAO+ and thought it wouldn't cost much performance, but I'll try those out. Still planning on switching the settings around a fair bit anyway.
HABO+ isn't that big of a performance drain. The biggest culprits are Hairworks, foliage distance, and shadow quality.
Am I the only one who has the game running perfectly? Sure, I got plenty of hardware (970 SLI, 16 GB RAM, SSD, 4.5 GHz CPU...) but at 1440p I have yet to experience any hitches or crashes whatsoever with everything on max and Hairworks on.
Here are my NVCP settings:
http://i.imgur.com/8J4t2ds.png
http://i.imgur.com/M3aAf0b.png
Running with hairworks off, everything ultra in graphics apart from shadows high and foliage high.
Smooth as butter. i7 2600k 4.1 // Gig GTX 970 OC 120/225 // 8GB RAM // SSD
Off to reset my settings now and try and improve things even further.
HABO+ isn't that big of a performance drain. The biggest culprits are Hairworks, foliage distance, and shadow quality.
New users should pretty much do two things when configuring the graphics:
1. Turn off Hairworks (completely)
2. Remove the framerate cap (Unlimited)
They are useless and can cause problems.
If nothing else helps, you can overclock with NvidiaInspector.Barely playable on my laptop (20-30fps at 720p and under - default LOW settings)
i7 2760qm @2.4ghz
gtx 560m 1.5gb gddr5
8gb ram
If I unthrottle the CPU to 3.2ghz it improves cutscene framerate but gameplay is still bottlenecked by GPU
Does anybody feel like me and thinks that this game is very unresponsive and sometimes frustrating because of the controls ?
I play with a DS4 with DS4Windows.
I modeled my settings after yours and also used Adaptive Vsync and just tried it out of a little during my lunch break and I was getting steady framerates in the 50's to 60's above 60 mostly, I even turned up a few things like Shadows and some post-processing effects. I'll test it out more tonight but hopefully this means that majority of my issues have been sorted out. Thanks again!
HABO+ isn't that big of a performance drain. The biggest culprits are Hairworks, foliage distance, and shadow quality.
And shadow quality makes no noticeable difference from medium to ultra. At least none that I've seen, and the Nvidia tweak guides suggests the same.
You can lock it at wherever you want in the user.settings file (i.e. LimitFPS=30).So, this is more curiosity then anything, and I'm probably overlooking some major reason that'll make me look stupid....but why is it the only two options available for locking FPS are 30 and 60?
Maybe try using a third party till to limit the fps and set it to unlimited in game and see if it fixes it. I'd be interested to know of it works (a few people have suggested it does). I may try it later, but I'm a bit dubious about messing with things now I finally seem to have it stable...
Try the other steps too. I did everything listed /except/ limit the fps and it seems to have fixed the issue for me.
You can lock it at wherever you want in the user.settings file (i.e. LimitFPS=30).
The best way - according to Durante - is to use borderless windowed mode, set it to unlimited in game and use RTSS to limit the frame rate instead
But remember that unless you have a A/F/GSync monitor, you should always set it to an integer fraction of your monitors refresh rate
e.g. 30/40/60/120 for a 120Hz monitor, 25/50 for a 50Hz monitor
So, this is more curiosity then anything, and I'm probably overlooking some major reason that'll make me look stupid....but why is it the only two options available for locking FPS are 30 and 60?
I'm getting 55-60 with occasional drops to 45 so I guess i'm wondering why I couldn't lock to something in around there. Is this some programming voodoo that's too much of a pain to implement? Or just something that doesn't provide value to most people?
The framerate cap is certainly not useless. For some people, myself included, a stable framerate is crucial to avoid motion sickness.
WIth that said, I recommend limiting the framerate with an outside utility rather than the built-in one, such as RTSS or nVidia's driver option.
Polygon seems to think so, going by their review.