ScepticMatt
Member
Ocean water too is tessellated, but your point still stands.Also, I don't think Witcher 3 uses tessellation other than on hairworks.
Ocean water too is tessellated, but your point still stands.Also, I don't think Witcher 3 uses tessellation other than on hairworks.
So, I have carefully conserved for all these years over 5 GBs of TW2 Gog version save files.
Is there a way to let TW3 Steam version to read them?
Someone said this earlier. I couldn't find proof of it. What did you use to conclude it's the case?
Also, I don't think Witcher 3 uses tessellation other than on hairworks.
Ocean water too is tessellated, but your point still stands.
Where have you read that ?
They won't be any different.
Sli 970s here at 1440. With aa off and hairworks off I get between 60-85fps
Anyone else having a weird jerky effect when your horse is just walking?
I read they took that out along with terrain and building tessellation.
I know there's still an engine command in the game, but it doesn't mean it's still functional.
From looking at the water, it doesn't look tessellated at all. In fact, it looks pretty poor.
Yeah I think almost everyone. It looks like the animation is a few frames shy of looping and so it just does a weird skip on every cycle of it.
Sounds like a Herculean task honestly. Maybe you will find success though, who knows. This is not a super cpu-intensive game.
Nvidia is looking into the weak Kepler performance
The compute performance of the 780 Ti is slower per CUDA core, but the fact that the 780 Ti has many more cores narrows the gap by a bit. It's "slower" in that manner, but not to the point that it should fall behind the 970 and definitely not the 960.
They only ever, to everyone's knowledge and from all the documents they ever published, used Tesslation for terrain generation and for water (both of which are still in). Now it also uses tesselation for hairworks.
It's back in with the release patch. The water doesn't look that good because it's poorly shaded, as if someone slapped on a phong shaderI read they took that out along with terrain and building tessellation.
I know there's still an engine command in the game, but it doesn't mean it's still functional.
From looking at the water, it doesn't look tessellated at all. In fact, it looks pretty poor.
http://www.geforce.com/whats-new/gu...g-guide#the-witcher-3-wild-hunt-water-qualityNvidia said:Out in the oceans in wholly unsuitable boats, and on wind-swept lakes, the difference between detail levels is immediately evident, with waves and ripples gaining increased detail as the setting is raised. Behind the scenes, it's revealed that Water Quality adjusts the DirectX 11 Tessellation Factor of water, doubling the detail level at every step
Xtreme hold Hairspray mod presented by TRESemmé
It's back in with the release patch. The water doesn't look that good because it's poorly shaded, as if someone slapped on a phong shader
http://www.geforce.com/whats-new/gu...g-guide#the-witcher-3-wild-hunt-water-quality
It's back in with the release patch. The water doesn't look that good because it's poorly shaded, as if someone slapped on a phong shader
http://www.geforce.com/whats-new/gu...g-guide#the-witcher-3-wild-hunt-water-quality
nVidia said:Terrain Quality is intended to increase the geometric detail of terrain surfaces through the application of tessellation, but in our supposedly-final build the setting has zero impact in every one of the thirty-something locations tested.
Can we just all agree to get the torches out and start hounding Nvidia
RABBLE RABBLE RABBLE RABBLE
Amd users don't even have crossfire yet, that should be causing a bloody rabble.
As above, I would be even more pissed if I owned a 7990 and it ran like a 7970 for this game ATM. Dang!
Hopefully it should be available within 5 to 7 days.Any patch yet?
Before I get into the nitty-gritty, know that a big patch with 600 changes - including improvements to graphics and graphical settings - was sent to certification today (Wednesday 20th May), and will take between five and seven days to clear. There will be patch notes covering it all. In addition, CD Projekt Red will patch the game to allow editing of .ini files on PC, to push graphical settings even higher. You will be able to tweak grass and vegetation density, post-processing effects such as sharpening, and draw distances. The .ini patch will arrive soon after the other patch. "And we think about some other tricks but we need time," Adam Badowski says.
Yeah but at 1440 I don't need aa (this game Looks great without aa at 1440)Thanks. What is performance like with those options on? Above 40?
I have a single 970 and let NVIDIA optimize the game for me. Not losing out on too much, thankfully, but I'd sacrifice ultra textures to get a constant 60 FPS any day
Yeah but at 1440 I don't need aa (this game Looks great without aa at 1440)
The tessellation change for AMD gpus is crazy effective for hairworks. Setting it to 8X with my 290 and Im rocking roughly 50 fps
I know they said that the game isn't too demanding on your cpu, but is an i7 860 way underpowered for this? I'm pairing it with a 670 and I'm hoping I can eclipse the performance of the PS4 version.
Thoughts?
I have a single 970 and let NVIDIA optimize the game for me. Not losing out on too much, thankfully, but I'd sacrifice ultra textures to get a constant 60 FPS any day
It's like a DIY console Tomb Raider TressFX 2.0 for Hairworks.
Woooo, just got my first mod working!
3x skillpoints per level up instead of 1
Woooo, just got my first mod working!
3x skillpoints per level up instead of 1
Don't mods like these simply trivialize the difficulty?
Or is that the entire point of it?
OK, regarding the crashes, I've sifted through the rumor mill and can confirm the following:
Borderless/Full-Screen mode is not the culprit.
Using MSI or any external performance measuring tool is also not to blame.
I'm starting to think it is related to the latest Nvidia driver. I still haven't rolled back to check.
I see, but putting them in their original position [My Documents/The Witcher 2/gamesaves] is not working. :/
I would love to figure this out. I think it is actually the camera movement keeping up with geralts uneven cadence. His motion and speed is not constant while running. It has a slower cycle and the camera seems to jerk to maintain the same character distance when his gait momentarily slows. (same on horse which also has non-constant speed)
After the GTAV grass wars, I don't know that I'm ready to go back into foilage combat.
I've got a AMD 1100t and a 2 GB 680.
I'm looking to run 1080p 30fps with Hairworks on everything. What am I going to have to sacrifice?
Before I get into the nitty-gritty, know that a big patch with 600 changes - including improvements to graphics and graphical settings - was sent to certification today (Wednesday 20th May), and will take between five and seven days to clear.
Uncapping FPS, disabling V-sync (forced it through NCP) and running fullscreens SEEMS to have fixed it for me.
Big patch allegedly on the way:
http://www.eurogamer.net/articles/2...he-witcher-3-graphics-downgrade-issue-head-on
Five to seven days is too long!
The tessellation change for AMD gpus is crazy effective for hairworks. Setting it to 8X with my 290 and Im rocking roughly 50 fps
Eh, I rather have it tested and fine tuned.Five to seven days is too long!