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World of Warcraft: Cataclysm |OT| of Who the hell is Deathwing, anyway?

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dave is ok

aztek is ok
Brandon F said:
I haven't seen a single shackle(does it even exist anymore?), banish, or other such skill use having ran every 5 man dungeon(1-60 content) multiple times in the past week. People may do it cool, but it's never necessary. Tank pulls everything and everyone else kills, while healer heals. Not a single moment of extended strategy beyond that.

Again, I actually like it. But if I were to banish an enemy(as my warlock) it would only slow down the pacing. Stuff gets killed way faster than you would ever have need for that sort of play. Too many times when I humorously try it on what -used- to be a hard trash pull, the party is sitting there waiting for the banish to end after dispatching the rest.
Here's an extended strategy: You can unbanish stuff now.
 

Twig

Banned
Aeris130 said:
After 3 hours of half the fucking server camping in Crucible of Carnage and blocking the questgiver with mounts, running all bosses at least 7 times in an epic gank-fest of hordevsAllys, I finally have my lv333 weapon.

Phaze that zone based on groups, blizzard.
The shit is this shit? You want to remove world PvP?

Fuck you, Aeris130. Fuck you.
 
Yaweee said:
A quest NPC Shaman in Twilight Highlands complains "I have no idea why cleanse totems were nerfed. Nobody was ever in range anyway".

:lol

Cleanse Totem was amazing for places like Old Kingdom, when poisons were applied to everyone every pull almost. Sad to see it go - though being able to dispel magic is a plus I suppose.
 

FLEABttn

Banned
Twig said:
The problem with new WoW is there's no exploration. That's not "nostalgia", that's fact. You're always being told EXACTLY where to go, which is a shame when the world looks so damn good now. In the past I'd be running for hours across a desert, oh and there's a sand dune, oh and there's pile of bleached bones... These days it's a lot more interesting to look at, but you're never given any incentive to just explore.

What you call "incentive to just explore" I call "incentive to pull up thottbot".

Which is exactly what I started doing in 2004 when I hit Wetlands and your instructions to find the Greenwarden were "go east".
 
ultron87 said:
:lol The Eel quest in Vashj'ir wins for best quest text: http://www.wowwiki.com/Quest:Once_More,_With_Eeling_(2)

Especially because you just get it out of the blue when you kill an eel, so your character is just giving the quest to themselves.

I always liked the quest text from the (now removed) vanilla quest "Rise of the Machines":

Find and slay Golem Lord Argelmach. Return his head to Lotwil. You will also need to collect 10 Intact Elemental Cores from the Ragereaver Golems and Warbringer Constructs protecting Argelmach. You know this because you are psychic.
 

Twig

Banned
V_Arnold said:
5-man group quest chain is now PVP? What the fuck is this shit? Learn to read?
He said Horde vs. Ally. Either read the fucking post I'm quoting, or don't say shit when you don't know shit. Ya dig?

FLEABttn said:
What you call "incentive to just explore" I call "incentive to pull up thottbot".

Which is exactly what I started doing in 2004 when I hit Wetlands and your instructions to find the Greenwarden were "go east".
I never said old quest design was any good, did I? No. No I didn't. I said new quest design removes one of the only things that WAS good about old WoW. (I may or may not have said that old quest design was good. I make no promises.)
 

Havok

Member
iamblades said:
I recommend getting tidy plates with the threat plates mod in addition to a threat meter. It makes managing threat(especially among multiple mobs) so much easier if you have the information you need right where you need it, instead of having to look over to some fiddly meter of to the side.

Threat meters are more useful for DPSers anyway, you should be putting out max threat all the time anyway, they are the ones that should be watching their threat generation. It's nice to have it open so you can toss out a salv if a DPSer gets overeager, but it shouldn't really have any effect on your tanking. Threat plates on the other hand is very useful, especially now that consecrate isn't part of the basic tanking rotation so you need to actually think about tanking multiple mobs.

As far as other tips, it sounds like you are managing fine, is there anything specific you want to know? About pulling, positioning, rotations or gear?
I'm using TauntMaster as my threat meter, and what it does is light up a button with the party member's name when they pull someone off me, so I can left/right/middle click to use specific taunts to pull them back. I'll definitely pick up Tidy Plates, it looks so much cleaner than the blizzard stuff.
 

V_Arnold

Member
Twig said:
He said Horde vs. Ally. Either read the fucking post I'm quoting, or don't say shit when you don't know shit. Ya dig?

Again: nope. That is not PVP. That is a quest chain accessible to everyone when phasing is already implemented. People do not do 5-man quests for PVP'ing, there are plenty of PVP zones out there already for that. PVP is just an offspring of having ONE questchain and having 5-800 people / side / realm in a few days who wants to complete it.

So no, he does not want to disable PVP, so learn to read. :)
 

Twig

Banned
V_Arnold said:
Again: nope. That is not PVP. That is a quest chain accessible to everyone when phasing is already implemented. People do not do 5-man quests for PVP'ing, there are plenty of PVP zones out there already for that. PVP is just an offspring of having ONE questchain and having 5-800 people / side / realm in a few days who wants to complete it.

So no, he does not want to disable PVP, so learn to read. :)
Except he said he wants phasing, and one of his reasons was "Horde vs. Ally."

Man, do you have eyes or is someone reading this post to you through a steel wall?

If he doesn't want world PvP, he needs to get the fuck off a PvP server. And if he's not on a PvP server, he needs to stop flagging himself for PvP.
 

Yaweee

Member
ultron87 said:
:lol The Eel quest in Vashj'ir wins for best quest text: http://www.wowwiki.com/Quest:Once_More,_With_Eeling_(2)

Especially because you just get it out of the blue when you kill an eel, so your character is just giving the quest to themselves.

From Uldum's quest "Do the World a Favor", another self-given quest:

Hyenas, on their best day, are a nuisance.
These foul specimens have a particularly nasty disposition, are riddled with all manner of disease, and are simply a blight on the face of dogdom.

Do the world a favor and rid the deserts of Uldum of this mangy menace.

The world is a better place because of your deeds here today.

Also, in Twilight Highlands: 2 Ogre Magi, 4 heads that you have to collect:
Za
Phod
Beeble
Brox
 

ultron87

Member
V_Arnold said:
Again: nope. That is not PVP. That is a quest chain accessible to everyone when phasing is already implemented. People do not do 5-man quests for PVP'ing, there are plenty of PVP zones out there already for that. PVP is just an offspring of having ONE questchain and having 5-800 people / side / realm in a few days who wants to complete it.

So no, he does not want to disable PVP, so learn to read. :)

If you make a character on a PvP server you shouldn't have to beg for phasing to protect you from getting ganked while questing. You knew what you were getting into.
 

Twig

Banned
That quest text you guys are posting is pretty good. It's a shame they can't always be creative when they're trying to be funny and instead have to fall back on Haris Pilton.
 

V_Arnold

Member
Twig said:
Except he said he wants phasing, and one of his reasons was "Horde vs. Ally."

Man, do you have eyes or is someone reading this post to you through a steel wall?

If he doesn't want world PvP, he needs to get the fuck off a PvP server. And if he's not on a PvP server, he needs to stop flagging himself for PvP.

......again.
The quest is annoying to complete even if only alliance members are there. Reason: questgiver blockin (in the quoted text), repeatable bosskills (quoted text) and one-at-a-time problems (in the quoted text). Phasing would solve that.

Ultron: No, no, no. Did you even see what was going on there? On every server? On every time of the hour? Damn guys, do you actually play this game?
 

Rapstah

Member
Twig said:
That quest text you guys are posting is pretty good. It's a shame they can't always be creative when they're trying to be funny and instead have to fall back on Haris Pilton.
At what point exactly outside of butt rich characters in 2005 did anyone visit her on serious business? These quests are the game right now! And funny!
 

FLEABttn

Banned
Twig said:
I never said old quest design was any good, did I? No. No I didn't. I said new quest design removes one of the only things that WAS good about old WoW. (I may or may not have said that old quest design was good. I make no promises.)

Don't get me wrong, I do see where you're coming from. At the end of open beta, I corpse flopped my way over to Azshara simply to see it, check it out. However, it got to a point where exploration for exploration's sake no longer neat, and any quest mechanic that somewhat encouraged it ("oh yeah, the dude is east", "define east", "you know, over there somewhere, to the east") only annoyed me as forced exploration stood between my and the progression I needed to catch up to the friends that were out-leveling me.

I don't think a lack of exploration is a WoW problem as much as it is a modern day corporate profit making issue. Explorable areas where there is little to no content doesn't pass a cost-benefit analysis.

"Hey, John, we see in your planning that half the world doesn't have any quests or hubs in it, why is that?"
"Oh, it's areas to give to people to explore, check out all the nooks and interesting crannies in our well developed world"
"I have an idea. How about we not make those zones so that when production ramps up, there's less art we have to outsource and we can hire 5 less FTE's. Mmm, I love drinking brandy from the crystal goblet I bought with the money I get from a reduced capital gains tax."
 

ultron87

Member
V_Arnold said:
......again.
The quest is annoying to complete even if only alliance members are there. Reason: questgiver blockin (in the quoted text), repeatable bosskills (quoted text) and one-at-a-time problems (in the quoted text). Phasing would solve that.

Ultron: No, no, no. Did you even see what was going on there? On every server? On every time of the hour? Damn guys, do you actually play this game?

I haven't done that quest yet, since I'm only 82. I'm assuming it's an arena type thing like the Nagrand quests in Burning Crusade where only one group fights at a time?

Yes, obviously such a quest design would benefit from phasing in terms of ease of doing it, but I feel like Blizzard might actually want that kind of competition going on in the case of this quest.
 

Brazil

Living in the shadow of Amaz
yanhero said:
If you actaully like only having to press 3 buttons, then I guess the new ret paly is not for you.
Please don't make it sound like that's what I was trying to say. I love the changes. I really do. I'm just kind of sad that now I'm doing more for less. And that saddens me deeply.
 

Dresden

Member
Brazil said:
Please don't make it sound like that's what I was trying to say. I love the changes. I really do. I'm just kind of sad that now I'm doing more for less. And that saddens me deeply.
The ret paladin changes are kinda ridiculous because they made the class so proc-dependent that it's almost back to the SoCasino days of pre-2.4 TBC retadins.
 

V_Arnold

Member
ultron87 said:
I haven't done that quest yet, since I'm only 82. I'm assuming it's an arena type thing like the Nagrand quests in Burning Crusade where only one group fights at a time?

Yes, obviously such a quest design would benefit from phasing in terms of ease of doing it, but I feel like Blizzard might actually want that kind of competition going on in the case of this quest.

Yes, it is exactly that type of quest.
Now, the problem with that is this: if you think in theory, yes, it can be something like a competition. But in reality, it is a lose/lose situation for players in both sides, because even if you manage to take out the enemy groups by basically starting a war (I never saw it happen outside of this place, horde and alliance could quest together all the Cata regions quite peacefully in a PVP server where I leveled to 85, so...), you cant actually kill the boss because respawning enemy members would screw you in the fight.

So what it degraded into is blocking questgiver, just knocking everyone out of range, or the occasional massacre. It is not really a situation where something good pvp could get out of it. Especially not with Tol Barad already present in the game: if people want to dominate and PVP, that is the place to go.

So I would not be surprised if Blizzard would make that a phasing quest, but most likely the situation will solve itself by waiting a few weeks. Because after that, a slow stream of players would want to do the quest, as opposed to like..everyone. Luckily, I gave up on this quest, and got a heroic 246 polearm in Lost City Heroic first boss instead :D
 

RPGCrazied

Member
I got my Warrior to 82 today, I have a level 28 Worgen Druid & a level 12 Goblin Shaman. I still have 3 other 80's, and 3 other alts to level. Sooo much to do. <_<

Holy hell Vas'hir is big! I've been here like 2 days, and still here, just over 105 quests done.
 

GDJustin

stuck my tongue deep inside Atlus' cookies
GDJustin said:
Sold four Volatile Airs I picked up in the Uldum 5man for 60g a piece this evening o.0

Once I saw the price was so high, I used my Alchemy cooldown to turn 15 Volatile Life (7-8g) into 15 MORE Volatile Airs. None have sold yet (people are catching on and listing tons of them now), but if they do sell that'll be a profit of 630g just for using one day's Alchemy Transmute:

http://www.wowhead.com/spell=78866/transmute-living-elements

If you didn't know, the ZONE you're in determines the transmute outcome. Uldum is Air, Deepholm Earth, etc.

Alchemy has been a motherfucker to level up, though. So we Alchemists really needed some "gimme" way to profit like this, imo.

Even crazier than 60g Volatile Airs, I sold six Mythical Healing Potions for 63g a piece! It's just a healing potion! 63g! Granted the mats cost ~30g, but still, goddamn. Nutty auction times, right now.

Fake edit: Five of the 50g Volatile Airs just sold. To give you an idea of how nuts the exchange is, these five alone pay for all 15 Volatile Earths I had to use, plus 130g profit. The remaining 10 will be 100% profit.

Real edit: All the Volatile Airs are sold now. If things don't change (ie Life price doesn't climb and Air price doesn't drop) that is 600g profit every 24 hours...

Just to follow up on this - I leveled alch to 525 today, and the elemental xmute is on the same cooldown as Alchemy's supposed ultimate recipe - Truegold:

http://www.wowhead.com/item=58480/truegold

But the thing is, since they share a CD transmuting Life to Air is a FAR better/safer money maker. The truegold mats are about 1100g on my server (500 for the V. Air alone), while the bars are selling for ~1700 and dropping as more alchs hit 525.

So you can spend 1100g and one CD on a Truegold in the hopes of making 600g, or you can make 600g very safely and easily by xmuting V. Lifes into V. Airs each day. From a money-making standpoint it is a no-brainer. I hope the price of V. Airs remains high forever... a pile of free gold every day.

It's worth noting that a PATIENT Alchemist can get cheap truegold, by xmuting all the materials. Xmute 10 V. Airs one day, 10 V. Fires the next, etc. But this still isn't a good idea from a $ perspective.

Unless something changes, I think that transmuting Volatile Lifes into Airs is the single best money maker in WoW. Besides maybe DE'ing Cata greens/blue & selling mats. It made me so much money so easily last night that I feel there must be a catch.
 

V_Arnold

Member
GDJustin said:
Just to follow up on this - I leveled alch to 525 today, and the elemental xmute is on the same cooldown as Alchemy's supposed ultimate recipe - Truegold:

http://www.wowhead.com/item=58480/truegold

But the thing is, since they share a CD transmuting Life to Air is a FAR better/safer money maker. The truegold mats are about 1100g on my server (500 for the V. Air alone), while the bars are selling for ~1700 and dropping as more alchs hit 525.

So you can spend 1100g and one CD on a Truegold in the hopes of making 600g, or you can make 600g very safely and easily by xmuting V. Lifes into V. Airs each day. From a money-making standpoint it is a no-brainer. I hope the price of V. Airs remains high forever... a pile of free gold every day.

It's worth noting that a PATIENT Alchemist can get cheap truegold, by xmuting all the materials. Xmute 10 V. Airs one day, 10 V. Fires the next, etc. But this still isn't a good idea from a $ perspective.

Unless something changes, I think that transmuting Volatile Lifes into Airs is the single best money maker in WoW. Besides maybe DE'ing Cata greens/blue & selling mats. It made me so much money so easily last night that I feel there must be a catch.

..I really do not want to make your business go worse, but after reading your stuff, I decided to look around to farm Volatile Airs. In Uldum, from the Air Elementals, I grinded 15 in around 10 minutes. That would mean 40-60 / hour. Just sayin'. And Truegold is capped by time: you simply cannot make more no matter how many gold you have, if there is not enough in the AH. While you can farm Air as much as you want. That will make Volatile Air's price go down.
 

GDJustin

stuck my tongue deep inside Atlus' cookies
V_Arnold said:
..I really do not want to make your business go worse, but after reading your stuff, I decided to look around to farm Volatile Airs. In Uldum, from the Air Elementals, I grinded 15 in around 10 minutes. That would mean 40-60 / hour. Just sayin'. And Truegold is capped by time: you simply cannot make more no matter how many gold you have, if there is not enough in the AH. While you can farm Air as much as you want. That will make Volatile Air's price go down.

Yeah. I'm going to enjoy it while it lasts, though. If the Life / Air price imbalance stays like this for even a week, that is 4200g. :lol If the price of Airs does collapse, things like Earth are still ~2.5X the price of Life, so it is going to be a valuable xmute no matter what.

Truegold prices are dropping rapidly on my server, which is part of the problem. I think alchemists are hitting 525 faster than demand for epic plate items is rising. Or something. 3000g last week, 2500g saturday, 2300g sunday, and 1700g today.
 

TheExodu5

Banned
My BiS dagger pre raids comes from a friggin lock box. I bet I'll farm lock boxes for a few hours tonight and get nothing out of it.
 

webrunner

Member
Eventually the market will crash, and you'll be sitting on a pile of volitatiles that can't sell. You'll sit there, bags full, weeping..

"I wasted my life!"
 

V_Arnold

Member
GDJustin said:
Yeah. I'm going to enjoy it while it lasts, though. If the Life / Air price imbalance stays like this for even a week, that is 4200g. :lol If the price of Airs does collapse, things like Earth are still ~2.5X the price of Life, so it is going to be a valuable xmute no matter what.

Truegold prices are dropping rapidly on my server, which is part of the problem. I think alchemists are hitting 525 faster than demand for epic plate items is rising. Or something. 3000g last week, 2500g saturday, 2300g sunday, and 1700g today.

Well, if you plan on long-term money making , buy Truegold cheap. It is risky, but it might worth it more than any amount of sold Volatile.

Heroics are hard now. People cant really 24/7 farm them.
Therefore, there are not enough (nearly not enough is an under-exaggeration!) orbs from Heroic endbosses. Therefore, people cant create epic crafted stuff. Therefore, they do not need truegold. Yet.
 

GDJustin

stuck my tongue deep inside Atlus' cookies
V_Arnold said:
Well, if you plan on long-term money making , buy Truegold cheap. It is risky, but it might worth it more than any amount of sold Volatile.

Heroics are hard now. People cant really 24/7 farm them.
Therefore, there are not enough (nearly not enough is an under-exaggeration!) orbs from Heroic endbosses. Therefore, people cant create epic crafted stuff. Therefore, they do not need truegold. Yet.

Yeah, you might be right. Truegold prices on my server are probably low because these days we're a shit raiding server. It's a sad state of affairs - we used to have Premonition AND Risen, dammit.

Now, our server's top raiding guild didn't even take down Heroic Lich King, and hasn't scheduled a start date for their formal Cata raiding, yet.

Even if you're not a raider, the raid community influences a server's economy in tons of ways. Without a big group of min/maxing raiders, there is no demand for epic plate. This means no demand for Truegold, which means Alchemists aren't motivated to hit 525, which means less demand for herbs... etc etc.

Still, I'm sure as shit not going to spend 1500g+ each on Truegold just to sit on it. I'm content to make 600g each day with my Volatile Airs, for now.
 

forgrim

Member
dave is ok said:
Here's an extended strategy: You can unbanish stuff now.

Can you really? I had a lock in my group on a 5 man instance run that was banishing elementals and made us stand around waiting for it to drop after killing the pack. How would you even cancel it on a mob neways?
 

Meier

Member
V_Arnold said:
Do not worry guys, the new heroics are HARD.
REALLY HARD. I did beat Throne of Tides but we wiped multiple times. I managed to get the heroic axe though, woo!

Also, I laughed at the fact there is a quest called "Just the Tip." So wrong.
 

ultron87

Member
The Lamonster said:
hours? I'm at ~28 days on my main.

I think I just broke 50 days on mine.

I wonder what the most played on GAF/in the world is?

At this point there must be some people with multiple years on a character.
 
forgrim said:
Can you really? I had a lock in my group on a 5 man instance run that was banishing elementals and made us stand around waiting for it to drop after killing the pack. How would you even cancel it on a mob neways?

Casting banish again on a banished mob will unbanish it. It was something they added in one of the 3.X patches.
 

idlewild_

Member
Thanks to all of the new, existing, and returning World of Warcraft players out there, World of Warcraft: Cataclysm sold more than 3.3 million copies as of its first 24 hours of release, making it the fastest-selling PC game of all time. That’s a lot of flamebait for Deathwing. Check out the press release for all the details, and thanks again from all of us at Blizzard!

that's a lot of copies :O
was obvious from all the competition in the opening zones those first couple days -_-
 

Twig

Banned
V_Arnold said:
......again.
The quest is annoying to complete even if only alliance members are there. Reason: questgiver blockin (in the quoted text), repeatable bosskills (quoted text) and one-at-a-time problems (in the quoted text). Phasing would solve that.

Ultron: No, no, no. Did you even see what was going on there? On every server? On every time of the hour? Damn guys, do you actually play this game?
Phasing would remove PvP. This is a terrible fucking idea and you should be ashamed for defending a terrible fucking idea.

Also, I love the PvP that comes with those arena type quests. I have very fond memories of Nagrand's ring of blood and the glorious, glorious PvP that came from it. It took me ages to complete the chain the first time, but I had a blast doing it.

So once again: NO, NO, NO. NEVER FUCKING DO ANYTHING TO DISCOURAGE WORLD PVP. IF YOU DON'T LIKE IT, GET OFF THE SERVERRRRRRRRRRR.
(I never saw it happen outside of this place, horde and alliance could quest together all the Cata regions quite peacefully in a PVP server where I leveled to 85, so...)
oh ffs BARF IN MY MOUTH WHY DON'T YOU what is this namby pamby bullshit

You're on a PEE VEE PEE server. MURDER THE FUCK OUT OF EACH OTHER GODDAMNIT AGHHHHHHHHHHHHHHHH
FLEAbttn said:
Don't get me wrong, I do see where you're coming from. At the end of open beta, I corpse flopped my way over to Azshara simply to see it, check it out. However, it got to a point where exploration for exploration's sake no longer neat, and any quest mechanic that somewhat encouraged it ("oh yeah, the dude is east", "define east", "you know, over there somewhere, to the east") only annoyed me as forced exploration stood between my and the progression I needed to catch up to the friends that were out-leveling me.

I don't think a lack of exploration is a WoW problem as much as it is a modern day corporate profit making issue. Explorable areas where there is little to no content doesn't pass a cost-benefit analysis.

"Hey, John, we see in your planning that half the world doesn't have any quests or hubs in it, why is that?"
"Oh, it's areas to give to people to explore, check out all the nooks and interesting crannies in our well developed world"
"I have an idea. How about we not make those zones so that when production ramps up, there's less art we have to outsource and we can hire 5 less FTE's. Mmm, I love drinking brandy from the crystal goblet I bought with the money I get from a reduced capital gains tax."
Oh, I certainly agree. I don't know if the MMO design in general really lends itself to "exploration for exploration's sake" except for a small group of people who like "Exploration for exploration's sake". I'm just lamenting the loss of encouragement "exploration for exploration's sake", as I'm one of those people.

"exploration for exploration's sake

I still explore on my own all the time. I just don't really like being forced into this direct path from level 1-85. There are very few options, and once you take one option you're pretty much stuck with it for another 100+ quests.

Shrug.
 

Flib

Member
GDJustin said:
Yeah, you might be right. Truegold prices on my server are probably low because these days we're a shit raiding server. It's a sad state of affairs - we used to have Premonition AND Risen, dammit.

Now, our server's top raiding guild didn't even take down Heroic Lich King, and hasn't scheduled a start date for their formal Cata raiding, yet.

Even if you're not a raider, the raid community influences a server's economy in tons of ways. Without a big group of min/maxing raiders, there is no demand for epic plate. This means no demand for Truegold, which means Alchemists aren't motivated to hit 525, which means less demand for herbs... etc etc.

Still, I'm sure as shit not going to spend 1500g+ each on Truegold just to sit on it. I'm content to make 600g each day with my Volatile Airs, for now.

What server are you on?
 

Ferrio

Banned
ultron87 said:
I think I just broke 50 days on mine.

I wonder what the most played on GAF/in the world is?

At this point there must be some people with multiple years on a character.

I have over a year on one of my chars.
 
Darkshier said:
I've been leveling a Tauren Shaman over the past week and a half and just got to level 55. Elemental is what I have been using for leveling and so far, it's been working great. Lots of damage output, with very little downtime.

Since about level 45 though, I have started doing some random PUG in the daily dungeons. I am using dual spec to switch to restoration and I think Shamans are pretty good healers. Keep your tank earth shielded and keep tossing him healing waves. Healing wave is the cheapest healing spell by far and the more you cast it, the more you have a chance to crit which will proc some of your healing talents (when you eventually get them). Chain Heal could be more powerful but it is very situational. When a boss or trash mob is doing some weak AoE, it's good for a quick group heal. Remember, restro shammys get another group heal later for their 31 point talent I think, Riptide.

Other than that, I use the Healing Surge as an emergency heal, as it heals the most but is the most expensive heal to cast. I don't use the healing stream totem, I would rather use mana stream and use my healing spells. Other Totems I drop are Strength of Earth, Flametongue and the haste totem (whatever its called). Using all of the above, I never really get low on mana and rarely have my party members health fallen below 50%. Resto Shamans only get better with some of their best talents and spells locked up for the later levels. I can only imagine what kind of healing I will do when I hit 85.


I appreciate the advice and I know the proper spell rotation but the problem right now is mana consumption, in heroics healing wave is just not cutting it, and I've got very strong blues.

I guess it will get better with better gear but it's still kind of a drag. I may just end up staying elemental.
 

Dresden

Member
ultron87 said:
I think I just broke 50 days on mine.

I wonder what the most played on GAF/in the world is?

At this point there must be some people with multiple years on a character.
I had 45 days /played on my paladin, about about three alts with five days /played on each.
 

mollipen

Member
FLEABttn said:
Don't get me wrong, I do see where you're coming from. At the end of open beta, I corpse flopped my way over to Azshara simply to see it, check it out. However, it got to a point where exploration for exploration's sake no longer neat, and any quest mechanic that somewhat encouraged it ("oh yeah, the dude is east", "define east", "you know, over there somewhere, to the east") only annoyed me as forced exploration stood between my and the progression I needed to catch up to the friends that were out-leveling me.

This is why I'm glad I soloed most of the game and had no pressure to keep up level-wise with other people. Exploration of the game's world is one of the parts I really enjoyed, and just thottboting through the game seems so utterly soulless and boring. For me, I've found very few games that created as amazing of a world as Blizzard has with WoW, so I like appreciating that.
 

borghe

Loves the Greater Toronto Area
I have to do a /played on my original warlock... I know it was nuts, and he's only 46. at least to give an idea on how much different vanilla wow was. I was keeping up with my guild until things started falling apart around february or so. So it went from 11/24/04 through sometime early february just to get to 46. so probably almost 2.5 months just to get 46. and remember, that meant I only had standard riding for 6 levels.

if I remember looking at dkp logs, I think my guild got their first 60 by the end of Feb. So about 3 months of pretty serious playing before to go 1-60. Something you can do now (with the same commitment to playing) in about 2-3 weeks.


edit - actually that 2-3 weeks might be a bit BS. It used to be that way during WotLK.. but I guess blizzard seriously toned down xp from dungeons 1-60 very recently. Their concern was that with just 2-3 level appropriate dungeon runs from dungeon finder and you would outlevel the zone you were questing in, which is true. back when I first started this current main (last year) I think I was hitting a level about every 1.5-2 dungeon runs (questing during queues). If you are a tank, this seriously means on the previous system as a tank you could hit a level about every 1-3 hours almost all the way 20-60.
 

forgrim

Member
I was in college, when WoW first came out, and i got to 60 after a good month of nonstop playing.

I just reentered the gaming fields, and it took me 2 weeks to go from 0-85, and 3 days to go from 0-60 (over Tgiving weekend).

I'm actualyl dumbfounded how simple and easy the game has gotten. no more thottbotting quests.
 

Ferrio

Banned
I remember grinding ogres in deadwind pass to get to lvl 60. Hell deadwind pass was my togo grinding place for money for th elongest time.
 
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