Wizman23 said:
Can someone give me a simple explanation of how Vanilla WoW works with all of the expansions? I downloaded the 10 day trial over the weekend and like it, just have no clue where to go from here and what to buy. Sorry again for the noob ?'s I'm 6 years late to the party
Vanilla:
All 1-60 zones in Eastern Kingdoms and Kalimdor except for starter zones for expansion races.
Note: All 1-60 zones are updated for Cataclysm, this does not require the expansion.
Troll, Orc, Undead, Tauren, Human, Nelf, Dwarf, Gnome
All classes but Death Knight
All professions except Jewelcrafting and Archeology (Inscription launched before Wrath with the 3.0.0 patch)
Burning Crusade:
Raised level cap to 70
60-70 zones in Outland
Blood Elf and Draenai characters.
1-20 zones for Blood Elf and Drenai (azuremist isle, bloodmyst isle, exodar, silvermoon, Eversong Woods, Ghostlands)
Jewelcrafting profession
Requires Vanilla
Wrath of the Lich King:
Raised level cap to 80
70-80 zones in Northrend
Ability to play as a Death Knight (must have a level 55 character, death knights start at level 55, one DK per server)
Requires Burning Crusade
Cataclysm:
Raised level cap to 85
80-85 zones in Eastern Kingdoms and Kalimdor (uldum, hyjal, Vashj'ir, twilight highlands)
80-85 zones in Malestrom (Deepholm)
Goblin and Worgen races
Goblin and Worgen starter zones (Kezan, Lost Isles, Gilneas)
Archeology secondary Profession
Requires Wrath of the Lich King.
So, playing a Worgen at level 1 requires all expansions. Playing a Death Knight requires up to Wrath. Playing a Belf at level 1 requires Burning Crusade only. Playing any character to level 85 requires all expansions. Playing, eg, a Tauren Warrior to level 60 requires no expansions.