He's going warrior (what he mained since the beggining) and im going warlock (something i have very little experience with but like the idea of)
I was going to go rogue but he convinced me to change to lock, if only i could convince him to play something other than a warrior, those dudes are rough for the early gameFair enough, should be pretty good once you can get your voidwalker and your brother can just wail on things with little aggro. Definitely not the most "ideal" duo of classes so godspeed in getting that week 1 60, it's going to be a shitshow for the first 1-2 days!
I was going to go rogue but he convinced me to change to lock, if only i could convince him to play something other than a warrior, those dudes are rough for the early game
We tried some classic servers and i gravitated towards rogue or warlock rather than the others (i originally played a pally so i don't really want to be another healer), plus we feel that duoing most of the game is more than enough of a boost to most other people soloing/ trying to find groups for specific quests. Plus i can summon an infernal, so that's dopeIf he's adamant on playing warrior I'd suggest priest for you personally.
+ Heals for days, can duo some group quests with a warrior
+ Wand spec which is completely broken and does a ton of damage for no mana, spirit tap means you'll have very little downtime
+ Just horribly good in PVP, mind control is the most fun ability in the game and with a pocket warrior you will be unstoppable in BGs
+ Instant dungeon groups since all you two will need is 3 DPS
+ Free raid slots as Holy, most non-hardcore guilds will also take Shadow
+ One of the only classes to actually use tier 1 and 2 as their BiS gear, and it looks great
Priests are awesome in vanilla, but obviously the above is of no use if you're not interested in playing one. Just something to consider if your brother won't change his mind.
Would you mind to elaborate? I played WoW from Vanilla (and some beta) mostly as priest, recall using wand for DPS, but overal my experience was pretty crappy as dmg output was pathetic overall, compared to DPS classes. Palladins, in contrast, felt like imba.+ Wand spec which is completely broken and does a ton of damage for no mana, spirit tap means you'll have very little downtime
In groups, yes. It was mostly pain when not.Priests are awesome in vanilla, but obviously the above is of no use if you're not interested in playing one. Just something to consider if your brother won't change his mind.
Would you mind to elaborate? I played WoW from Vanilla (and some beta) mostly as priest, recall using wand for DPS, but overal my experience was pretty crappy as dmg output was pathetic overall, compared to DPS classes. Palladins, in contrast, felt like imba.
In groups, yes. It was mostly pain when not.
Tap was there, but they buffed it a bit, I guess.Back in the day not many priests played like this and leveling using your base spells and more "obvious" talents was pretty painful. Now priest is considered one of the fastest levelers in the game because there's such little downtime between pulls due to spirit tap and wands are so utterly broken when you consider the damage they do for zero mana.
Tap was there, but they buffed it a bit, I guess.
The itch to return and try it intensifies.
Installing the game, i'd have to activate the account just to play the stress test for a day which is kind of a bummer.
I dont really care about reserving my character name and the monthly subscription is 18.99$CAD up here lolAnd for 3x name reservation on Monday. If you're gonna be subbing for launch anyway those two things will only cost you what, $9 or less? I could play $9 worth of WoW in that stress test day. You don't have to do either of course, just depends how badly you want your character names.
It did feel really weird buying a 6 month sub. Been a long ass time since I've done that. Which reminds me, I should really check my retail account and see how many tokens I can buy with whatever gold I have left...
It is nostalgia, it will be a freaking grind but I want that back. Nowadays it's too freaking easy.I kind of want to play this, but then I think about all of the quality of life improvements that have happened since then, how little there was to actually do at max level, etc., and I wonder if it's 100% nostalgia and nothing else.
It is nostalgia, it will be a freaking grind but I want that back. Nowadays it's too freaking easy.
The endgame is, not the game in general and with two young kids as a single parent I don't have time for the endgameThe modern game is far more difficult than vanilla ever was. I ran Naxx in 2006 and I don't think I could do Mythic raiding unless I actually seriously spent some time on it and upped my game.
Tried a warlock on current till level 10, could tank multiple dudes at once and never went below 75% mana in top of only have 3 maybe 4 abilities till I hit 10 or so, whereas vanilla I use 4 or so shadow bolts at level one and I'm out of mana. Current was so boringThe modern game is far more difficult than vanilla ever was. I ran Naxx in 2006 and I don't think I could do Mythic raiding unless I actually seriously spent some time on it and upped my game.
But Vanilla was 40 men, which naturally makes everything more difficult.The modern game is far more difficult than vanilla ever was.
The modern game is far more difficult than vanilla ever was. I ran Naxx in 2006 and I don't think I could do Mythic raiding unless I actually seriously spent some time on it and upped my game.
Is there a list of goodies that made it into Classic? E.g. summoning stones?
This exact thing is what makes classic exciting. Recent expansions have taken away the soul of an MMORPG and the fun I used to have just fucking about is what made WoW so addicting for me.I healed DM on a private recently as a level 16 priest and it was probably more fun/intense than any dungeon I've ran in retail since those original Cata dungeons pre-nerf.
I think this thread gives a wrong impression. Most Classic WoW players will probably only do quests. Mostly alone, just teaming up for the occasional Elite mob when necessary.The endgame is, not the game in general and with two young kids as a single parent I don't have time for the endgame
How is that any different from how it is now? I tried WoW recently and I just did quests, mostly alone, and only teamed up for a stronger enemy mob.I think this thread gives a wrong impression. Most Classic WoW players will probably only do quests. Mostly alone, just teaming up for the occasional Elite mob when necessary.
How is that any different from how it is now? I tried WoW recently and I just did quests, mostly alone, and only teamed up for a stronger enemy mob.
Mythic raiding is far, far harder, but that's it. The rest of the game is an on-rails theme park ride, not an MMORPG. I healed DM on a private recently as a level 16 priest and it was probably more fun/intense than any dungeon I've ran in retail since those original Cata dungeons pre-nerf.
Basically nothing that wasn't there in 2006, gameplay wise, so summoning stones will do nothing. There's a few tiny QOL things (shift click on mail to retrieve items) and some under-the-hood stuff (colourblind mode) but that's basically it.
It's not just mythic raiding. Even high level mythic+ is far more challenging than anything in the original.
Can never go wrong with a lock - was always one of my favorites, but a priest is more versatile. If I wasn't married and the father of a 2 year old id be back for original wow right now. Perhaps one of the greatest gaming experiences of my life. You could also go druid and occasionally tank things.We tried some classic servers and i gravitated towards rogue or warlock rather than the others (i originally played a pally so i don't really want to be another healer), plus we feel that duoing most of the game is more than enough of a boost to most other people soloing/ trying to find groups for specific quests. Plus i can summon an infernal, so that's dope
It's not just mythic raiding. Even high level mythic+ is far more challenging than anything in the original.
How is that any different from how it is now? I tried WoW recently and I just did quests, mostly alone, and only teamed up for a stronger enemy mob.
It's basically impossible to die and you can easily beat any "Elite" mob alone.How is that any different from how it is now? I tried WoW recently and I just did quests, mostly alone, and only teamed up for a stronger enemy mob.
You know I literally said "I tried WoW recently" so I know that you can die pretty easily if you are not careful and agro 3 or more mooks of the same lvl as you or just one if he is a couple levels above you. I died plenty in that game by not being careful.It's basically impossible to die and you can easily beat any "Elite" mob alone.
I kind of want to play this, but then I think about all of the quality of life improvements that have happened since then, how little there was to actually do at max level, etc., and I wonder if it's 100% nostalgia and nothing else.
You know I literally said "I tried WoW recently" so I know that you can die pretty easily if you are not careful and agro 3 or more mooks of the same lvl as you or just one if he is a couple levels above you. I died plenty in that game by not being careful.
Got a druid to around 30 back in the day so i would rather try something newCan never go wrong with a lock - was always one of my favorites, but a priest is more versatile. If I wasn't married and the father of a 2 year old id be back for original wow right now. Perhaps one of the greatest gaming experiences of my life. You could also go druid and occasionally tank things.
Hmm...sounds good. It's been 2 years since I've played the last time. So maybe they've really improved this in the meantime.You know I literally said "I tried WoW recently" so I know that you can die pretty easily if you are not careful and agro 3 or more mooks of the same lvl as you or just one if he is a couple levels above you. I died plenty in that game by not being careful.
Hmm...sounds good. It's been 2 years since I've played the last time. So maybe they've really improved this in the meantime.
Gonna give the current version a try when I activate my subscription to secure 3 names for Classic.
Well, certainly not as challenging as Classic.You can play retail for free up to level 20 if you wanted to try before that, IIRC. I think you'll find it's not as he described.
Isn't Ironman challenges made specifically to counter-act the fact that leveling is a joke? If the only way you can have some fun during leveling is to have self-imposed restriction and basically not use half of the game's mechanics than the problem really is on Blizzard and it's not surprising that people want to go back to Classic.I'm not sure how - when I played through WoD and Legion levelling content the game was just "round up 5-6 things and nuke them down". Low end levelling might not be that severe but I tried levelling a warrior on retail recently and it's a joke compared to Classic. It also seems far easier in Classic to accidentally aggro stuff around you.
It's not that "difficult = good", it's just that retail is so hard to mess up in comparison that you rarely ever feel like you're actually in any danger and it gets super old super fast. It's why everyone in retail hates levelling, it's just a chore designed to push you to current content as fast as possible.
Isn't Ironman challenges made specifically to counter-act the fact that leveling is a joke? If the only way you can have some fun during leveling is to have self-imposed restriction and basically not use half of the game's mechanics than the problem really is on Blizzard and it's not surprising that people want to go back to Classic.
I'm not sure how - when I played through WoD and Legion levelling content the game was just "round up 5-6 things and nuke them down". Low end levelling might not be that severe but I tried levelling a warrior on retail recently and it's a joke compared to Classic. It also seems far easier in Classic to accidentally aggro stuff around you.
It's not that "difficult = good", it's just that retail is so hard to mess up in comparison that you rarely ever feel like you're actually in any danger and it gets super old super fast. It's why everyone in retail hates levelling, it's just a chore designed to push you to current content as fast as possible.
Wait until later levels, 40+ is a joke. Better gear makes everything super easy.I only played the trial version which allowed me to lvl up to 20 and I did that with Mage, Paladin and Druid. All 3 were easily killed if I accidentally attracted more than 2 opponents at once, if I did get 3 or more it was almost always certain death. That is my experience from around 4 months ago.
I never plan to go beyond the trial version. I don't feel like the game is that interesting. I just played it because I like the RTS games and wanted to see the world from a different perspective.Wait until later levels, 40+ is a joke. Better gear makes everything super easy.
I only played the trial version which allowed me to lvl up to 20 and I did that with Mage, Paladin and Druid. All 3 were easily killed if I accidentally attracted more than 2 opponents at once, if I did get 3 or more it was almost always certain death. That is my experience from around 4 months ago.
You've fallen into the trap of "followers" being a hivemind. It's not. He has nearly one million followers. You can't just categorise a million people because of who they watch on a game streaming website. He wasn't called out, the other guy threw an unreasonable shitfit because he expects Asmongold to be responsible for the actions of every single viewer in his chat. He's never once actually directed followers to do anything hurtful as far as I've seen, no evidence was ever presented.
I'm not even really a fan of the guy, Twitch is garbage, but let's not be dishonest here.