Vigilant Walrus said:
I am a bit concerned too actually, but I hope it will work out. I hope Blizzard is upgrading their servers to be able to handle more players. Make it smoother, less lag, being able to wield more people at the same places. They did a fair bit of optimizing for the others. I think the game can handle a lot more players now than at launch.
I remember when in game admins would forbid big pvp raids on the cities because it could bring the servers down!
Yeah, but remember, something may not go as planned, and there maybe some downtime for the servers until they find the bugs that pop up in the world. I think the new servers are nice, as my latency has dropped nearly 50ms since they upgraded. It's just that there will be some glitch were someone kills a specific critter and the world comes crashing down. Or all the NPCs spawn with just their heads showing out of the ground like that one time.
The new built in Hit/Expertise thing is very very nice. Theorycrafters are a lil miffed though, one less thing for them to stroke themselves to while figuring out the statistics on a napkin while sitting at McDonalds.
Dual Spec is priced right. I mean, they made it available for level 40, but no starting level 40 will have that much gold to mess with. 100g is fair. Though I lost a few thousand gold from it with my main and alts. But meh, got my use out of it.
Good changes with the Dual Spec and Hit/Exp stats.
Man, I just hope they get this out the door soon. But considering they didn't unlock level cap yet (i think), so no one got to try heroics/raids, I think the game is FAR and aways a long way off. I'd say late-late November at this rate, at the earliest. Which is a shame. It'd be more cataclysmic if it launches next year even than what happens to the old zones.