water_wendi
Water is not wet!
So a friend insisted i come back for Cataclysm and bought me the xpac and a timecard (the same one that did the scroll of res). i got off to a really bad start with the god damn queue to get into Battlenet so i really did try my best to enjoy the game. What can i say? Its boring.
+ Some quests have fun mechanics. Some examples would be the final quest of Maximillian in Un'Goro or the fight with Rag in Hyjal. There is usually one per totally redone Azeroth zone.. maybe two for the new zones out of 100+ per. The problem is..
- Most quests are the same braindead stuff that people come to loathe once they either see it more than once or they dont give good rewards. Its the same reason why most people loved the questing in TBC/WotLK but hate it now.. shiny and new=good.
- Tol Barad. Broken garbage. Makes Silithus PVP seem like compelling gameplay. The entire concept behind it is retarded. How TB made it past beta in this state is beyond me. Way too difficult for Offense to win (never seen it done). Defense has every advantage which is really dumb in a game with competing sides (to see the zone turn over to give the other side a chance). Add in the fact that the dailies from controlling TB reset with each TB win and one side has exclusive control of a PVP instance (Blizzard are failures when it comes to PVP balance.. if they ran Nascar or F1, the winning race team would have access to spec their car out beyond what the losers were allowed). If you want to win TB my strategy is to queue up as opposite faction and farm herbs. Its hands-down the best strat for TB in its present state since team sizes are equalized.
- Linear questing. It has its advantages but then you come across what happened to me in Deepholm. Complete a quest out of order and quest givers are phased out so you cannot interact. Ticket has been open for 4 days and it looks like my 47 out of how many hundred plus quests achievement is going to stay that way for some time.
- Beta in Live. i understand online games change.. but is asking for no stealth changes to class mechanics that totally redo a spec too much to ask for? im playing a holy paladin and the changes made have rendered our healing mechanic basically worthless. i know all other healers are happy that paladins were nerfed or whatever but the changes here were way overboard. i dont mind having to drink between fights and manage mana but what happened here would be as if Rogues were OP and Blizzard made Combo points twice as hard to accumulate in addition to lowering damage. In a way its my fault because i should have known better than to pick something that is "new" to Wow.
Anyway.. basically the new zones look pretty but i doubt ill be logging in on my free two months much, let alone actually purchasing time for it.
+ Some quests have fun mechanics. Some examples would be the final quest of Maximillian in Un'Goro or the fight with Rag in Hyjal. There is usually one per totally redone Azeroth zone.. maybe two for the new zones out of 100+ per. The problem is..
- Most quests are the same braindead stuff that people come to loathe once they either see it more than once or they dont give good rewards. Its the same reason why most people loved the questing in TBC/WotLK but hate it now.. shiny and new=good.
- Tol Barad. Broken garbage. Makes Silithus PVP seem like compelling gameplay. The entire concept behind it is retarded. How TB made it past beta in this state is beyond me. Way too difficult for Offense to win (never seen it done). Defense has every advantage which is really dumb in a game with competing sides (to see the zone turn over to give the other side a chance). Add in the fact that the dailies from controlling TB reset with each TB win and one side has exclusive control of a PVP instance (Blizzard are failures when it comes to PVP balance.. if they ran Nascar or F1, the winning race team would have access to spec their car out beyond what the losers were allowed). If you want to win TB my strategy is to queue up as opposite faction and farm herbs. Its hands-down the best strat for TB in its present state since team sizes are equalized.
- Linear questing. It has its advantages but then you come across what happened to me in Deepholm. Complete a quest out of order and quest givers are phased out so you cannot interact. Ticket has been open for 4 days and it looks like my 47 out of how many hundred plus quests achievement is going to stay that way for some time.
- Beta in Live. i understand online games change.. but is asking for no stealth changes to class mechanics that totally redo a spec too much to ask for? im playing a holy paladin and the changes made have rendered our healing mechanic basically worthless. i know all other healers are happy that paladins were nerfed or whatever but the changes here were way overboard. i dont mind having to drink between fights and manage mana but what happened here would be as if Rogues were OP and Blizzard made Combo points twice as hard to accumulate in addition to lowering damage. In a way its my fault because i should have known better than to pick something that is "new" to Wow.
Anyway.. basically the new zones look pretty but i doubt ill be logging in on my free two months much, let alone actually purchasing time for it.