Angry Grimace said:
I don't get why people actually believe Blizzard could just hire more people and fix things. There is a point at which throwing more money or people at a problem doesn't fix things. I'll grant you Tol Barad is broken and dumb as fuck, but this theory that Blizzard either has infinite resources or that infinite resources would just instantly fix problems is kind of silly.
I didn't say "hire more people" or "throw more resources at it". I said I wouldn't release it, or having released it and discovered it didn't work as I had designed, I would remove it until such a time as it could be fixed, offering a temporary replacement. When time and resources could be directed towards that repair, I would do so. I never said Blizzard has infinite resources, but to keep that kind of crap out there pissing players off would be completely unacceptable to me if I were in their position (which is how the original question was framed).
For example, Tol Barad is currently a PVP zone that players fight over for access to a quest hub. Since the PVP part is obviously broken, I would remove that aspect and simply allow the Peninsula area to remain open for both Horde and Alliance, turning it (temporarily) into Quel'Danas. I would also temporarily grant TB Commendations as quest rewards (2 a day instead of the 3 that are earned per win). It's not perfect, but it's better than pissing the community off.
Of course, that's a temporary fix until the PVP zone can be properly fixed; not hotfixed with some bullshit number tweaking, but fundamentally repaired so it's something players want to do, not exploit glitches to avoid dealing with it or slog through.
Deputy Moonman said:
You make a good point: Tol Barad is awful, but it's more likely to be the result of a failed attempt at making a good BG, and not because blizzard didn't try or because they didn't have the resources. Some things just don't turn out well and it's a fact of life.
That's kind of my point; things turn out poorly, sure. It happens all the time and nobody expects perfection. But at the end of the day, Blizzard controls their game and can do whatever they want with it. To me, that means yanking out a part of the game that is 'dumb as fuck' or 'broken' until it can be fixed, not leaving it in. And
most certainly not leaving it in through a patch cycle. Since 4.0.6 doesn't do anything to address the gameplay issues, to me it seems that Blizzard is content leaving TB in just as it is.
Whether it's 'laziness', a lack of time/resources, or just ignoring it because they know their players will slog through it, I can't say (no do I want to). But since I was asked what I would personally do... well, I can't believe they would just leave such obviously and widely despised content in the game.
wonderdung said:
Calling TB substandard content just because you don't like the rule setup is a bit of a stretch. Saying things should be changed just because people whine about them isn't a very solid game design philosophy.
And if you have time to complain about TB you're clearly not doing enough Archaeology.
Heh, don't get me started on how bad Archaeology is either. (insert LoL emoticon here).
The problem with this line of reasoning is that game design is very different from any other medium; books, film, art, etc. Once the work is finished, it's done. It doesn't change. It doesn't get better or worse or different because the player doesn't interact with it or make any changes.
Game design, on the other hand, is like designing only
part of the experience. At a certain point, the developer has to turn the rest of the game over to the player, who then finishes the experience by actually playing it.
The difference between good and bad game design hinges on whether the developer has properly communicated the rules of the game to the player (games essentially being an organized system of rules). In this usage, the rules are both fundamental ('
up is up, walls are solid, etc.') and gameplay specific ('
Do xyz to advance'). If you have complex, confusing rules, people won't play your game (or in that weird MMO-specific kind of mentality, still play but bitch about how miserable they are doing so).
What I'm getting at is, Game Design has more give-and-take between the designer and the player, a symbiotic relationship almost. The players may be the dumbest fucks in the universe, but they're paying customers and Blizzard should at least try and improve the experience, not ignore it as they seem to be.
Rez said:
the 'ir' in irregardless seems kind of redundant
True, it's a habit I picked up a while ago and slip into every now and again. It's not 'wrong' but it's certainly not right.
zugzug said:
Queue more name calling on a public forum till Grimace and Cuevas have broken down each line and make themselves feel satisfied as board warriors.
.... Give that Official Forums attitude a rest, please. We can discuss the merits and issues of a game without slipping into finger pointing, name calling or personal attacks.