CarbonatedFalcon said:I'm pretty sure Hot Streak in general procs less often than Arcane Missiles would, to balance it being more powerful.
As for Inscription:
It takes a few months to get all the glyphs (and will be especially difficult now with about half the discovered ones coming from the books, which will be harder to come by).
Honestly, even though I have all the glyph recipes, I just don't spend the time making money with glyphs, even though I could. I made some decent money with Darkmoon Cards, and made myself a Hurricane Deck (that I originally intended to sell, but just equipped when the prices went from ~40-50k to about 20k or less during the week of the faire.) Although even that market has crashed somewhat on my server for the moment at least, even though the high end herbs have been relatively stable.
Honestly, once you have a certain amount of gold, I found I became a bit more lazy when it comes to making money, especially with multiple maxed professions.
If I ever needed more gold quick, I have the potential to make it, but otherwise, I'm too lazy.
And I'm still sitting on about 40k+ worth of Maelstrom Crystals, so there's that. The other people on my server have almost run out of their stock.
Agility is your main stat, and your mastery is also very good. It's also incredibly important to be expertise and hit capped once you are 85.Sai-kun said:What kind of stats am I looking for as an Enh Shaman, rather than an Ele one?
Trasher said:Agility is your main stat, and your mastery is also very good. It's also incredibly important to be expertise and hit capped once you are 85.
SnakeswithLasers said:Well, I'm still pretty poor. I just level alts and never pursue professions, so basically each time I get around 5k, I've got a new character at 70 who needs epic flying.
So hopefully I stick with this mage and can make his 5k through glyphs, rather than farming on my 85s.
Windstorm and Zephyr aren't bad either. I believe exp and hit are less important while leveling, but still good to have. So if you are hurting for those stats then I'd say go with the Galeburst ones.Sai-kun said:
I totally respect that. I have:Gravijah said:I can't make a new character without planning what their profession will be, hehe.
There's a recurring problem tho. There's always a debate on why X shouldn't be done or prioritized because most of the user base do not care about X before we get to hired help debates. I hate it because 1- they have no data to make that claim and 2- it doesn't nessisarily dicate what they protitize. Banks slots is an example. No plans to increase space. A person in dire need could spent 10k on an alt with it's own guild for 588 slots. I guess a minority are willing to do that and that it helps them not need to upgrade their data storage. Spending 10, 20, even 30k on your char for extra slots seems like a reasonable compromise. The goal to have a tabard manager probably helps their data storage in the long run. I and tons of other people only have a handful so it doesn't help that much at all.Retro said:Unfortunately, it seems like the discussion is moving towards "Hiring more people does nothing / Yes it does" and everyone is kind of ignoring whether fixing broken content should be a priority or just paved over with new content. Oh well.
Majine said:Can I create a macro hotkey for switching speccs? It's kinda annoying going into the talent menus all the time.
Except the problem is, you guys pigeonholing me on the wrong side when that wasn't my point at all. I only really chimed in to say that the junior's point that Blizzard encourages people to stop playing bad content so that they can never work on it again is a pretty awful take.DeathNote said:There's a recurring problem tho. There's always a debate on why X shouldn't be done or prioritized because most of the user base do not care about X before we get to hired help debates. I hate it because 1- they have no data to make that claim and 2- it doesn't nessisarily dicate what they protitize. Banks slots is an example. No plans to increase space. A person in dire need could spent 10k on an alt with it's own guild for 588 slots. I guess a minority are willing to do that and that it helps them not need to upgrade their data storage. Spending 10, 20, even 30k on your char for extra slots seems like a reasonable compromise. The goal to have a tabard manager probably helps their data storage in the long run. I and tons of other people only have a handful so it doesn't help that much at all.
This is a bit confusing; they provide the same buff, but T3 Hot Streak provides a chance to proc HS on a single crit, whereas T4 Hot streak provides a guarantee of a proc on successive crits when you put both points in it. It's possible to proc it numerous times in a row by getting a T4 proc with doublecrits and then having the random proc occur after that.borghe said:Hot Streak is Hot Streak. The two tier have no difference on the proc. The first tier is only to replace your AM proc with Hot Streak proc, nothing more. Second tier is where you give yourself a better chance of it proccing on successive crits.
To understand the phenomenon you are describing, you have to remember that all of your spells have a travel time.
You cast a fireball, on your casting lead time you start your second fireball. Partway through that second cast your first fireball connects and procs hot streak. after your second fireball cast you cast Pyroblast! (instantly) during which your second fireball hits and procs Hot Streak. Thus you have two Hot Streaks without seeming like you cast two spells. You just have to remember that Hot Streak procs when the spell crits which is after it hits, and it doesn't hit until a sec or two after you cast it.
Gravijah said:I can't make a new character without planning what their profession will be, hehe.
It's quite a time investment to level/manage multiple characters and professions.SnakeswithLasers said:I totally respect that. I have:
85 paladin -- mining maxed, blacksmithing ~35
85 hunter -- skinning maxed, herb ~100
84 warrior -- mining maxed, enchanting ~250
My other characters that are in their 70s I'm TRYING to keep them somewhat up to date now. But it's tough since I just got sidetracked and want to level. I'm getting a bit better about it...
Mainly, I just need to be able to subsidize all of my alts, and once I get to honored with a guild, I'm going to need to buy a crapload of heirlooms too.
Faction imbalance is a pain in the ass they can't really solve: perhaps they could find a way to work this into a cross-server solution, although I can think of a lot of problems with that too.Retro said:It's definitely problematic, and I wouldn't really want to theorize what I'd do to fix it since I myself haven't played it. But I can say with confidence that I'd rather rip the entire PVP element out than let it sit there and continue to frustrate and annoy players.
Maybe that's unrealistic, but from my chair Blizzard should drop this idea of a "PVP Zone" since it's continually plagued by the same problems (disorganization, faction imbalance). Within the context of WoW's game mechanics and community, there may not actually be a viable solution.
Unfortunately, it seems like the discussion is moving towards "Hiring more people does nothing / Yes it does" and everyone is kind of ignoring whether fixing broken content should be a priority or just paved over with new content. Oh well.
I dunno what it is about Cataclysm, but in this thread alone it seems like a lot of people are unsubscribing while the content is still relatively new. Usually you see people coming back at the start of an expansion, but this time it seems like everyone was excited and then quickly lost interest. All of my friends and family were excited, but none of them are playing anymore either.
Any speculation I could make on why this seems to be happening would probably lead to unpleasantness, but I can't help but wonder if the "WoW Magic" is starting to fade. Not because of any competing game, mind you, but because a game can only go for so long before people get bored with it.
DeathNote said:I have a dilemma tho. Not sure what I want to focus on PVE with. To get the most out of Blacksmithing I need BOP Chaos orbs....
Trasher said:Agility is your main stat, and your mastery is also very good. It's also incredibly important to be expertise and hit capped once you are 85.
Go with a tauren druid. I think the crusader aura is offset by mounting/dismounting.DeathNote said:It's quite a time investment to level/manage multiple characters and professions.
This is what I've been working on since launch while waiting for friends to catch up:
1. Got my 80 DK to 85. Mining and JC are both 525.
2. Leveled a Goblin Warrior with friends. It's 84 right now with 510 Engineering and 510 Blacksmithing. Chose them because they went well with mining and benefit the DK as well.
3. Leveled a 70 to 75 with 250 Enchanting for the Alch/Enchanting trick. Wound up being too late and had to level it to 84 to get the most out of the professions. Alch is maxed and enchanting is 515 right now. I'll probably keep it at 84 for now. I don't see me getting to DE enough instance gear right now.
I've been buying herbs. It'd be nice to have a Tauren Pally herbalist, but that wont be for a while cause I'd have to start at level 1.
I have a dilemma tho. Not sure what I want to focus on PVE with. To get the most out of Blacksmithing I need BOP Chaos orbs....
Don't have a druid at all. It'd start at level 1 also if I went that route.SnakeswithLasers said:Go with a tauren druid. I think the crusader aura is offset by mounting/dismounting.
Wait, isn't your main a druid?
I've got the following:DeathNote said:It's quite a time investment to level/manage multiple characters and professions.
This is what I've been working on since launch while waiting for friends to catch up:
1. Got my 80 DK to 85. Mining and JC are both 525.
2. Leveled a Goblin Warrior with friends. It's 84 right now with 510 Engineering and 510 Blacksmithing. Chose them because they went well with mining and benefit the DK as well.
3. Leveled a 70 to 75 with 250 Enchanting for the Alch/Enchanting trick. Wound up being too late and had to level it to 84 to get the most out of the professions. Alch is maxed and enchanting is 515 right now. I'll probably keep it at 84 for now. I don't see me getting to DE enough instance gear right now.
I've been buying herbs. It'd be nice to have a Tauren Pally herbalist, but that wont be for a while cause I'd have to start at level 1.
I have a dilemma tho. Not sure what I want to focus on PVE with. To get the most out of Blacksmithing I need BOP Chaos orbs....
funkmastergeneral said:Indeed. Also a note is that haste is dead last in terms of stat priority. Crit isn't terrible bad, but the best secondary stat is by far mastery once you're hit and expertise capped.
Spell hit cap > Expertise cap > mastery >>> Crit >>>>>>>haste
Right fter you open up Twilight Highland vendors by hitting 84 and doing the intro chain, you buy all the patterns for 1000 Elementium Ore, 120 Volatile Earth and 90 Pyrium Ore.Deputy Moonman said:I've got the following:
85 lock with max 525 skill enchanting/tailoring
85 warrior with max 525 skill mining/jewelcrafting
83 pally with max 525 skill herbalism/alchemy
55 priest with herbalism/inscription (but I don't have the slightest interest in leveling those right now)
I think I'm more interested in just getting my pally to 85. Other than that, I'm focusing on raiding on the lock.
How does blacksmithing work? With tailoring, there are 5 different ways to make dreamcloth, each with individual 6 day cooldowns. They involve combining 30 of each volatile element with bolts of cloth. You can also combine 5 chaos orbs with cloth to make dreamcloth, and that particular method has no cooldown. But getting chaos orbs is a pain, so I don't usually mess with it unless I happen to have them on me by chance.
Does blacksmithing require chaos orbs to make mats for armor/weapons, or are the chaos orbs required to make the actual pieces of gear/weapons themselves? I only ask cuz tailoring together epic legs and belt requires 6 and 4 pieces of dreamcloth respectively, but it is possible to make them without chaos orbs. Just takes more time. I guess my long question was really just to find out if blacksmiths had something equivalent to dreamcloth for tailors.
Retro said:Maybe that's unrealistic, but from my chair Blizzard should drop this idea of a "PVP Zone" since it's continually plagued by the same problems (disorganization, faction imbalance). Within the context of WoW's game mechanics and community, there may not actually be a viable solution.
I dunno what it is about Cataclysm, but in this thread alone it seems like a lot of people are unsubscribing while the content is still relatively new. Usually you see people coming back at the start of an expansion, but this time it seems like everyone was excited and then quickly lost interest. All of my friends and family were excited, but none of them are playing anymore either.
Sai-kun said:What kind of stats am I looking for as an Enh Shaman, rather than an Ele one?
About ten or so eggs total. x:Naeblish said:Gratz! I'm 4 days of dailies away from being revered with the oracles. How many eggs did you buy before you got the mount?
Angry Grimace said:This is entirely speculative. You have no clue how much any of this costs and/or how many people they already have; you're just operating under the assumption that if you had 1000 people working on it, Blizzard could put out an expansion in a week.
Twig said:About ten or so eggs total. x:
I have 16 chaos orbs on my engineer warrior and nothing to make with them. The crossbow and gun don't sell anymore.
):
You realize people can't roll on them unless they can actually use them, right? I avoid PUGs as much as I can, so I'm always rolling against guildies, and if they need it, I let them have it. If not, we both roll, and whoever gets it, gets it.funkmastergeneral said:Good job taking all those orbs from crafters who will actually use them! I mean this sincerely since I know how much you love to make other peoples lives miserable in WoW.
charlequin said:I'm not sure world PvP zones are a good idea, really. Faction balance is basically impossible to manage in such a scenario and it's extremely difficult to make the kind of extra rewards tied to the last two "fair" in terms of how people get access to them.
To some degree, I think that if they want to encourage world PvP in certain specific places, a better thing than one giant objective that you need to balance would actually just be forced-PvP (i.e. you auto-flag even on PvE servers) zones with lots of different little objectives to fight over -- i.e. take the battleground part of Tol Barad out entirely and expand on the questing element of the peninsula.
Rogues are up there in raids...though maybe a bit behind DKs (who are getting a nerf), and hunters. In my guild, I am top dps in most fights though.DeathNote said:Are there many rogue's on your servers? warcraftrealms.com says my server has 17k players. I did a /who test and there's about 30 or more 85's of each class on and only 6 rogues. 80-85 is only 13. 1-85 is 34.
How are rogues these days?
DeathNote said:Are there many rogue's on your servers? warcraftrealms.com says my server has 17k players. I did a /who test and there's about 30 or more 85's of each class on and only 6 rogues. 80-85 is only 13. 1-85 is 34.
How are rogues these days?
What class are you and what spec are the rogues?TheExodu5 said:Rogues are up there in raids...though maybe a bit behind DKs (who are getting a nerf), and hunters. In my guild, I am top dps in most fights though.
CarbonatedFalcon said:I do think that they can improve on World PvP. Wintergrasp was a step in the right direction (always being flagged there, regardless of battle or not) and Tol Barad is a step back in this regard.
Honestly, I like the sort of gating that the AQ event or Sunwell brought - that sense of collaboration and that something is actually happening to get somewhere for a whole server is great. I like gating based on effort, rather than hard time.
DeathNote said:What class are you and what spec are the rogues?
Rez said:I'm no programmer or designer and have no formal training or experience in ANY of this sort of thing, but wouldn't it be relatively trivial to just make certain abilities react differently if it's hitting a player on the other end (in the same way as an ability hitting an enemy with a barrier absorbs it rather than dealing damage)?
I mean, rebalancing the PvP in the same way as their own peers at Blizzard did with SCII seems like the logical way to solve this. Is it just pride that's keeping them from doing this?
I really don't like this idea. It makes things too complicated. If you use an ability it shouldn't do something different depending on context.Rez said:I'm no programmer or designer and have no formal training or experience in ANY of this sort of thing, but wouldn't it be relatively trivial to just make certain abilities react differently if it's hitting a player on the other end (in the same way as an ability hitting an enemy with a barrier absorbs it rather than dealing damage)?
I mean, rebalancing the PvP in the same way as their own peers at Blizzard did with SCII seems like the logical way to solve this. Is it just pride that's keeping them from doing this?
Dance In My Blood said:I really don't like this idea. It makes things too complicated. If you use an ability it shouldn't do something different depending on context.
niceTheExodu5 said:I'm an Assassination Rogue.
I'd say I'm at the top due to both competence, and the fact that I'm the only raiding rogue in the guild.
http://us.battle.net/wow/en/character/skullcrusher/prinny/simple
We're not a high level guild by any means though.
6/12 in 25 mans
8/12 in 10 mans
We've got some bad healers, and quite a few bad ranged dps that really bring us down.
What about Dark Simulacrum? "Against nonplayers, only absorbs some harmful spells."Cyrillus said:Blizzard has said they don't want to make spells have separate PVE and PVP effects, because it would get too confusing. This hasn't stopped them from making spells that only affect PVE or PVP targets, mind you, which I think is just as lazy design as giving spells different PVE and PVP effects.
I played a lot of Diablo II and really disliked the way that spells were completely different for PVE vs PVP. WoW is already going that direction with gearing (resilience vs. pve gear), so who knows how far they'll stretch it.Cyrillus said:Blizzard has said they don't want to make spells have separate PVE and PVP effects, because it would get too confusing. This hasn't stopped them from making spells that only affect PVE or PVP targets, mind you, which I think is just as lazy design as giving spells different PVE and PVP effects.
I just don't like PvE and PvP being separate. Resilience started this in Burning Crusade, and frankly it just doubles the timesink for players who want to do both. Half of the fun of getting great gear in the original WoW was crushing other players with it.funkmastergeneral said:More complicated yes, but allows for PvP changes without affecting PvE.
Personally, I like this idea, assuming they could get the balance right for the different specs--and why couldn't they with item budgets. It would be a lot more competitive if it came entirely down to skill--but then, what are the advantages of doing BGs if the items you get aren't useful in PVE or PVP?DeathNote said:What about a required armor set for battlegrounds? All throughout history you've had fighters in similar armor. In modern sports/competition you all have the same gear.
Having a unique mixture of armor is appealing in this kind of universe, but Arena has always been famous for fighters with different gear advantages. Could also have it in rated bg's.
As much as I dislike Guild Wars for a lot of things, the one thing that I really like about it is the skill system. Only eight at a time, maximum. I don't have to use macros or addons to be effective, just those eight skills, which I can change whenever I want, but can never INCREASE in total number. Though, to be fair, I dunno how much the hero companion system thing might have complicated things, as I never played past Factions.Alex said:Another thing that could be used, even for PvE now that it's been brought up, is that this game REALLY doesn't need any more abilities. If anything, they should go back and condense some of the stuff they already have. Too many buttons that are useless and too many buttons that define the class, not enough middle ground.
I don't want to just have a few limited skills that I'm using every fight, but I don't really want to have 40+ keybinds either, to be honest.If they condensed the classes, then double purposed every skill, or even made another talent tree just for PvP, it wouldn't be so bad.
Also, at this point, maybe they should just consider getting rid of most buffs. If everyone has everything, why do they even need to exist? Maybe just eek em out and make a new support role that could plug gaps in tanks, healer or DPS while buffing.
Game is probably just too old for this kind of heavy arm chair design though.