Magmaw in BWD followed by omnitron which is also in BWD. Conclave of the winds is probably next. Also halfus wyrmbreaker is super easy.Bisnic said:My guild is probably going to start raiding soon, which raid is the easiest for the first try?
Angry Grimace said:I believe the developers more than I believe you because you have a history of stating things which you're basing on speculation as being based on fact.
There's evidence to support that their PvE damage was still very high; logs I've read showed Unholy still on top of the DPS charts, and I would also base that on personal experience and talking to other non-biased players. They were still doing a a lot more damage than comparable hybrid classes because Dreadblade was more of a compensation than a lot of people assumed it was.
charlequin said:I think the idea of attunements is really cool, they're just difficult to balance. Too long, complex, or difficult and they make getting people into a raid a nightmare and they screw up the instance runs necessary for the attunement. Too short and it's a bit like... why bother?
The biggest problem with attunements, and I think the main reason Blizzard has stopped doing them, is they make it much harder to sub random people in when you're one short.
Anyway, I love that there are little short feeder quests to all the Cata 5-mans to at least tell you why you're doing them and I wish there were an equivalent for the raids. Given the way Blizz does things now, maybe instead of actually locking you out of an instance completely if you aren't attuned, you should just permanently get some useful buff while you're in that instance if you're attuned -- that would give progression raiders a very good reason to attune to every raid but still let more casual guilds sub someone in a pinch.
true - just do it the guild wars way. separate the abilities.Fantasy Final said:As long as the game is sharing PvP and PvE at the same time, it's impossible to balance the game.
people in my guild have said they're OP as tanksTheExodu5 said:Leveling a DK tank right now. How viable are they compared to the rest of the tanks, end game? My guild only uses a warrior and pally tank, so I don't have much to go on.
edit: I guess I mean: how do they stack up. I'm sure they're viable.
Scrow said:people in my guild have said they're OP as tanks
Right. I mean, this is the problem that affects literally every game company that produces a semi-competitive, metagame-oriented game with rolling content additions and lots of moving parts: the 0.1% population that you can test with internally or in beta/PTR will never find the things that 100% of the population in live do. To pick a seemingly very different example, Wizards of the Coast have this problem constantly with Magic: the Gathering -- they just can't catch some of the weird obscure interactions that hundreds of thousands of real-world players will inevitably find just by force of numbers.
(Though, again, I think attunements for raids are probably gone for good.)
You're just admitting your statement was completely speculative, throwing out another completely speculative statement (that the evidence only applies to BiS raiders) and then claiming your original point is true because, paradoxically, you're always right (which you aren't).J-Rzez said:Lol, right. Maybe to you but I've been right far more than wrong.
Fact is, with BiS, reforging, gemming, enchanting, the high end raiders found a way to get around the nerfs. Now this doesn't happen for people without BiS though Blizzard saw this, then when ESPECIALLY combined with the flood of tears from the PVP'ers about Death's Advance they went overboard, then finally nerfed DA to boot to finish off DK's for the next few months until they get around to fixing them. I'm not sure you're aware how things happened:
Patch Nerfs
Hot-fix nerfs
DA nerf shortly-shortly after.
My DPS got smashed, period. Plus now I hit laughably in PVP, and DK's are specing Blood because it hits harder than both frost/unholy along with having survivability to boot. That's pretty damning right there.
And you're wrong with "comparable" hybrids, because Spriests and Wars especially after the final nerfs wiped the floor with DK's. A war in my guild with 318 greens in slots basically did only 1k less DPS than I did in a heroic on a boss, things were broken. Now I have to scramble around and redo all my gear because blizzard won't fix this for months.
Well, how it ended up with Kara was you just needed someone with a key to let you in, lol. That kinda works at least. Perhaps give people with the attunement buffs, shortcuts, etc. Kara's wasn't really that bad. They can add to the lore with it, which many are crying about these days the lack of.
Because tanking rely on self healing and alot of people just dont know it. It's easy to suck if you don't know what your doing. But on the other hand, holding aggro is really easy.cuevas said:Yeah dks are probably the worst to heal.
The "problem" with DKs was that in 4.0.3 you had to stack EITHER mastery or avoidance. You couldn't do both because of a funny interaction between them that no longer exists due to blood shields no longer overwriting previous ones.Fantasy Final said:Because tanking rely on self healing and alot of people just dont know it. It's easy to suck if you don't know what your doing. But on the other hand, holding aggro is really easy.
I'm not too sure though how they are now.Angry Grimace said:The "problem" with DKs was that in 4.0.3 you had to stack EITHER mastery or avoidance. You couldn't do both because of a funny interaction between them that no longer exists due to blood shields no longer overwriting previous ones.
Unholy is 1-2k more dps than frost. So if you're min-maxing... go with Unholy.PatzCU said:So is the current consensus that Unholy is better than Frost for DK right now? Haven't played mine since Wrath and was planning to do the 80-85 leveling soon. I was going to try out Frost for leveling, but if Unholy is better I may just stick with that.
scoobs said:Unholy is 1-2k more dps than frost. So if you're min-maxing... go with Unholy.
PatzCU said:Nope I'm not. I'll give Frost a whirl. I played Unholy in Wrath and the only thing I enjoyed about it was using pestilence to spread massive amounts of dots everywhere. Otherwise it seemed like a pretty boring spec.
Angry Grimace said:you're always right (which you aren't).
ME said:Maybe to you but I've been right far more than wrong
PatzCU said:Nope I'm not. I'll give Frost a whirl. I played Unholy in Wrath and the only thing I enjoyed about it was using pestilence to spread massive amounts of dots everywhere. Otherwise it seemed like a pretty boring spec.
Alex said:Unholy is still topping towards the top of the pack, so I think crying about being broken in this situation is a little extreme.
What website do you use? I don't like world of logs' navigation.Alex said:Unholy is still parsing towards the top of the pack, it's in a really good position assuming no more nerfs come. So in this case, I think crying about being broken is a little extreme.
Their balancing methods have become very stupid, but they're doing a decent job with numbers. I mostly just question the roller coaster of shit we have to go through now, like stat weights changing day to day, trinkets, weapons, etc, entire gear shifts. =/
DeathNote said:What website do you use? I don't like world of logs' navigation.
cuevas said:here you go: http://stateofdps.com/
I've been using it, but I just now found the better search feature. Was wanting guild, server and spec and thar she blows.cuevas said:here you go: http://stateofdps.com/
J-Rzez said:It's easily the most fun now, especially if you like control and "faster pace" due to being in unholy presence the whole time. Use your pet to control (gnaw, or putting it on an add and don't touch said mob), since it can't hold aggro like it did at one point where when you'd finally pull aggro, the mob hits you once and it dies.
The major glyph they added makes your DS while in Unholy pres heal you for 15% of your max health no matter what. I'm not sure what level you get it at as I'm at end game, but it's a great glyph. It proved it's worth it in raids now as well, especially on Mr. Healing is fun boss himself, getting your health above insta-gib range.
This of course is entirely premised on the theory that Unholy DK SHOULD be overpowered vis a vis every other class solely because you play them. Blizzard doesn't balance by bringing other classes to the top because that's the worst idea ever. You just keep overreacting about how your class is "broken" based on your personal experience with your DPS being lower, which proves nothing about the class as a whole or how it relates to its viability. There's simply no evidence that the nerfs weren't deserved nor that they overreached their target (probably because you don't actually have a concept of what the target is other than you want your DPS to be as high as possible).J-Rzez said:Meaning, I've been wrong in the past, but it's not the case here.
You want hard numbers, I just got done raiding tonight, with two new upgrades, and I've literally dropped 5-8k per boss fight. The only fight I topped the meters on is Cho'gal, and that's because I just tunnel him the whole time except for the adds on the final phase. My DC's and Ghoul hit far-far weaker than before, my shadow damage is still mediocre based off of dots and ScS shadow hit. This is optimally reforged, and luckily I had the mace in my bags with stats that suits the current build. They went too damn far with the nerfs, period.
And look back at all the posts when DK's were getting ragged on due to DA. Saying you can't peel them, and they're doing too much dmg. Thus, here comes a dmg nerf, and then after even more whining still because you couldn't peel a DK no matter what, here comes the DA nerf. Those are facts. But you can keep thinking whatever you want. That's how it is.
Blizzard is horrible at balancing. They rarely put a "slight" nerf on things. More often than not they nerf something to the ground or even break it, then fix it slowly over the months. It's poor balancing on their part, but this is what happens when your best team isn't on your bread and butter anymore.
Bisnic said:My guild is probably going to start raiding soon, which raid is the easiest for the first try?
borghe said:long resto shaman post
Dude, stop wasting your time with him. He lives to hate, nothing more.Angry Grimace said:snip
Most of the time a DPS dying is not your fault, often times a tank dying is not your fault. Cata heroics have a ton of one hit kills and a bunch of periodic abilities that cant be healed through. Good groups make healing effortless, bad groups make healing almost impossible.borghe said:gave a shot on healing with my shaman last night..............
overall it went well, but man.... TOTALLY god damn stressful. I mean with DPS, if you fuck up it usually only guarantees your death with a slight chance of a wipe. With healing, if you fuck up... guaranteed wipe.
So I haven't healed (both in general and with this guy) since MC and BWL, and mind you that was healing pre-2.0, with a shaman, and mainly raid healer, not tank healer or anything. so it was basically playing whack-a-mole on health bars to keep people topped off with healing wave.
now... man... life is so much more fucking complicated. Healing Wave, Greater Healing Wave, Healing Surge, Chain Heal, Riptide. keeping totems placed, keeping earth shield up... uggghh.
So anyway, I get into a UK group last night... see a dude dead at the stairs.. ok, this looks like a wipe. let's just see where it's going. first mobs on stairs are dead, but first real pack is still alive. WTF? So the party leader is bitching at the tank about something. Tank goes in, pulls first pack and dies. I mean I can't keep up with him AT ALL. So I am thinking "yeah, I am not ready for this.. going to leave........" and the party leader starts bitching at the tank some more. So the party leader (fury warrior) says "I'll tank and show you how it's fucking done idiot" and goes and pulls the same pack.. not a single problem keeping up on healing him. get to the pack right before the first boss and the original tank pulls the packs again and dies, again I'm not able to keep up on him. So while in spirit form a vote goes through to kick the stupid tank, it passes, I see the other guy queues as dps or tank, he ends up as tank.. make it through the rest of the packs, first boss, second boss, third boss... no problems. part way through to the final boss he asks me "throt, why are you healing not as resto?" So I say "I am resto." and he responds "why aren't you using earth shield?" to which I respond by throwing an earth shield on the tank and say "sorry. this is my first time healing since shelving this guy in 2006." at this point expecting to be kicked. instead a bunch in the group say "wow. great first time healing man. seriously, good job." SO FREAKING SWEET! So we get to the last boss and what happens? a DPS dies........... not sure if it was my fault or his fault. Anyway, we didn't wipe, still took the boss down one dps short for the entire fight. ended up getting a caster dagger and like one other piece of gear out of it.
still, very stressful knowing that you are responsible for people not dying. once I get more comfortable with it I will be so much happier. scariest moment came down when I swear the tank's health bar was empty. he couldn't have had more than like 5 HP....... I though for sure it was a wipe but from somewhere my heal took him back to 33% and I could get a riptide and a chain heal off on him. Pretty exciting actually. Seriously, this was the down time I needed from DPS burnout.
so basically I use healing wave to keep people topped off, riptide on tank (or if needed on a dps who has taken a bit too much) and follow up with chain heal to top everyone off, and healing surge for a pretty deep heal, and Nature's Swiftness plus Greater Healing Wave for the "ooh shit he's going to die" moments. right?
PillowKnight said:. Oh, and don't underestimate healing stream totem, it's cheap super efficient healing.
thing is, as a caster dps, mana spring really means nothing to me because I already have to manage my mana assuming that, like you are saying, a shaman isn't in the group. so while mana spring gives me a little bit of extra mana, my max-DPS rotation is already built around not having it so having more mana means nothing to me. healing stream on the other hand directly makes YOUR (and now my) job easier, at least by a little bit. in most cases I see healing stream being way more useful than mana spring for the whole of the party. just my 2¢.Bisnic said:I didn't dare to use healing stream totem yet, even with the major glyph. Mana spring totem is hard to ignore, and i don't really know which other class can give the same buff.
Bisnic said:I didn't dare to use healing stream totem yet, even with the major glyph. Mana spring totem is hard to ignore, and i don't really know which other class can give the same buff.
borghe said:thing is, as a caster dps, mana spring really means nothing to me because I already have to manage my mana assuming that, like you are saying, a shaman isn't in the group. so while mana spring gives me a little bit of extra mana, my max-DPS rotation is already built around not having it so having more mana means nothing to me. healing stream on the other hand directly makes YOUR (and now my) job easier, at least by a little bit. in most cases I see healing stream being way more useful than mana spring for the whole of the party. just my 2¢.