While it feels weird losing that ranged slot, it does make a lot of sense. Relics did nothing but add stat buffs that classes without those slots were missing, while the classes that did have them for the most part had no need for both weapons. I assume they'll compensate warriors and rogues for the lack of ranged pulling, though. Still, my biggest gripe with the upcoming expansion is that there just isn't that enticing enemy that the other 3 expansions had. BC had the demons, WotLK had the Scourge, Cataclysm had the dragons.... and now MoP has some guys who like to pick on pandas. I'm assuming that this will be the second to last expansion for WoW before they move on to a new MMO so maybe they're saving their heavy hitting encounters for the last one (Sargeras seems like the perfect final encounter), but in the mean time, we're stuck without much reason to want to gear up for end-game raids. In retrospect, I wish I had come back closer to the beginning of Cataclysm, as it seems that I may be too late to take part in raids that actually interest me. Oh well, there's always a chance that they add some more interesting stuff in upcoming patches.