Yes, but it means that there's less loot as a whole to drop froma boss.
I was hoping the tertiary stats would be more common than they what they are talking about, it seems they just have a random chance at showing up on certain item slots. Cloaks/Trinkets/Jewelry/Weapons might keep their stats, but all of the armor is probably only going to come in 3 flavors (crit/haste, crit/mastery, mastery/haste.) Kind of boring imho.
starting quests in the new zones. New quest UI(sucks)
Ah, well, hopefully someone took some pics and will post them. Unfortunate about the new quest UI, the one in game currently seems to do it's job just fine as it is.
I am wigging out slightly, I have to admit, trying to figure out just how to handle the loot distribution in the next expansion. If they go through with the choice between personal loot or standard RL-chosen distribution, it's going to require a bit of consideration. Better to go with guaranteed drops or play the odds per-person?
It will average out over time either way, you get lucky one week and unlucky the next. Might as well take as many people as you can through at one time instead of trying to sit people or organize multiple groups.
edit: err, i might have misunderstood what you meant. I think they said that personal loot is just for LFR, the other modes act as standard.
edit-edit: oh wow, missed that part of the Q&A, that's an interesting feature I guess. Might work well for PUGs instead of trying to ML everything.