I don't get the outrage over the new stat pane. You can still mouseover for more detail from what I understand.
Modern WoW in a nutshell. Holy shit.
The removal of tertiaries (leech and avoidance) from the stat sheet and the conversion of a Prot Warrior talent from leech to "3% healing based on damage done" makes me think they are getting rid of leech/avoidance as a stat and going back to abilities that heal for damage done just saying that in the tooltip. So basically another weird experiment that lasted for one expac, lol.
Blue post says tertiary stats show up if you have them. The picture link in the thread where all the blue posts are coming from shows a guy with avoidance.
https://i.imgur.com/iD9HRmH.png[IMG][/QUOTE]
Ah, OK
[quote="Lomax, post: 201607926"]Multistrike is the only stat they are completely removing, right?[/QUOTE]
[s]Yea[/s]
Also bonus armor and spirit are being removed.
Is spirit no longer being removed then? I remember there was talk from Blizzard about how it was planned, but I don't keep up with alpha changes.
Modern WoW in a nutshell. Holy shit.
The new attribute screen looks like mine does on live after I've shrunk down all the categories that just aren't relevant to the class I am on.
Ooh, new Order Hall armor sets. I bet the Silver Hand one will be really paladin-y!
...k
Okay, probably temporary models, the warrior one is the same. I am still hopeful.
Given the lack of class-oriented pre-raid sets since BC, I doubt it, unfortunately.
Is spirit no longer being removed then? I remember there was talk from Blizzard about how it was planned, but I don't keep up with alpha changes.
I wouldn't expect a unique model, but they could at least do something like the character creation armor.
edit: actually, these models seem to be used for EVERY piece of gear in the expansion thus far, outside of tier. definitely a placeholder for some of them.
Also completely off topic from that but still related, I was thinking about it and with them putting such a big emphasis on dungeons again they should totally make new Dungeon Sets for everyone. C'mon Blizz, now is the time!!!!
With them pushing Mythic+ as an alternate endgame paradigm I'm kind of surprised there aren't dedicated sets for it.
I guess it depends on how the Mythic+ loot works. Like, is it all just the same as the base heroic dungeon loot, just jacking up the ilevel? Or will you actually be able to get the same loot that drops in the raids, not just "raid-level"?
I know the current Mythic dungeons are just epic versions of the heroic loot, but I guess it might be different with the new system.
They get rid of a bunch of useless numbers that don't even do anything for your class/spec and people whine about it and make snarky remarks?
I agree, modern WoW in a nutshell indeed.
Hit and expertise were gigantic pains and not fun at all. Good riddance.
That said I wouldn't mind bringing reforging back now that they're gone.
Yeah I always found it sad they removed reforging when the real problem with stats was hit/exp (which were shitty and annoying). Reforging would be a cool way to customize your gear without them.
Yeah I always found it sad they removed reforging when the real problem with stats was hit/exp (which were shitty and annoying). Reforging would be a cool way to customize your gear without them.
Hit and expertise were gigantic pains and not fun at all. Good riddance.
That said I wouldn't mind bringing reforging back now that they're gone.
Health? Mana? Movement speed? iLevel in big giant obnoxious letters as if it means anything at all, let alone is the most important thing?
Remember when gearscore came out and it was a fucking joke to most people, since what mattered was getting hit/expertise capped and styling your character like you knew what you were doing at all? Some people would stack ilevel over their useful stats or even wear the wrong type of armor!
Really everything on that 'stat pane' is useless except for ilevel now. Nothing is in my control to optimize my character or sacrifice one strength for another.
The point isnt that it's showing only the useful stats now. It's that the game has 3 stats now.
In vanilla, mage had basically two stats, crit and spellpower. Hit became a "thing" because it was easy to tell if someone had researched their class at all or not. You were either hit capped, or you were wrong. That wasn't skill, but it created the illusion of it. Even now, most gear "choice" consists at most of looking up the ideal stat and stacking it as best you can. And guess what? 9 times out of 10 that stat is the one your class was designed for, or you're just better off in the best gear you can get regardless. That's always been the way, it's just piles of numbers and disinformation make people who "understand" them feel superior to those that don't. Which is why it's always the mid-tier people who decry the "dumbing" of the game, because the top tier people understand what it actually takes to be good and don't care if other people do it or not, and the bottom tier just don't care.
Shhh don't bring logic in to this.
This shit always cracks me up, people like Laughtrey constantly moan about how good the old days were except when Blizzard makes changes that put the game closer in that direction they cry about how Blizzard is removing depth from the game. It's why it's impossible to take people with that mentality seriously.
Same thing applies to the ability pruning discussion lately, one sentence it's "BLIZZ WHY U REMOVE ALL MY ABILITY" and then in the next it's "man remember the good ol' days of class design." Boy do I ever remember being a rogue in vanilla and TBC and snoozing my way through encounters by hitting sinister strike/backstab and then Slice and Dice occasionally. Those were the days you guys, those were the days!!! ALL THAT GAMEPLAY DEPTH!!!!
Modern WoW in a nutshell. Holy shit.
Holy shit when did it become ok to strawman like this? Are you kidding right now? Is this trade chat or MMO-Champ?
Get a grip dude. I don't like the game being watered down to the point where it isn't an RPG anymore. They're emphasizing cookie-cutter and simplification, and I'm crying and moaning because I don't like the lack of customization options?
Seriously. Fuck off with this anti-discussion rhetoric. If I think the game is better off with more RPG elements not less doesn't make me a whiner or a crybaby.
Get a grip dude. I don't like the game being watered down to the point where it isn't an RPG anymore. They're emphasizing cookie-cutter and simplification, and I'm crying and moaning because I don't like the lack of customization options.
If you were aiming to be effective at your role, there was no customization anyway. Outside of some edge cases, never has been. I had an initial negative reaction to that pane too, but honestly, I was going to stack the most effective stat anyway.
The only question you could ask yourself with gearing was "is this higher ilvl piece with worse secondaries better than my current piece?". And then you plugged the numbers to a program and found out.
There was never a point in WoW where talent builds or gearing was anything beyond the one correct choice or the multiple wrong choices. Having a bunch of wrong choices for the sake of it doesn't make the game deeper or more complex in the least. That is simply bad game design.
If you want to complain that doing things like making agility do literally nothing on paladins diminished the game (because it at times was actually useful for pally tanks), then maybe you have a slight point. Though I'd say the benefit of being able to use the same gear for healing, dps, and tanking out weighs that slight thing. But that changed long before this display update. Making the display only show things that are useful instead of a bunch of grayed out crap is an improvement. Besides, we don't even know what the customization options are going to be, for all we know, the original display will still be something you can turn on.
Also, lists of stats are not RPG elements. But that's an entirely different debate.
Well, a couple times wearing leather for a slot was more effective than plate for warriors. We still give shit to one of our warriors for bidding on those leather pieces :lol
But that was unintuitive and unfair to the actual leather wearers.
Oh well I'm certainly not saying Blizzard designed the game that way. They clearly had no idea what they were doing in the early days of WoW and were pretty much just throwing crap at the wall and seeing what stuck. More of just pointing out that the min/max mentality was there from day 1 and pretending it wasn't is ridiculous.
This was circa WotLK where they pretty much had a handle on things. Crit was just that good for warriors.
That was exactly the point I was making. The UI is now reflecting the games simplification now is modern WoW in a nutshell. There is no more thinking or min/maxing when gearing your character, their goal is that item level trumps all. Being able to make SOME kind of investment into your character that you can't just change on the fly like talents is what makes you get a connection to your character.
If I could customize my warlock for survivability stats over damage, like when you used to gem for Stamina rather than Intel/Haste for certain fights or PVP. It's a long term investment that makes me feel a better sense of reward and accomplishment when I get something good out of it.
Now there's no thinking or customization involved. Some things like Orb of Voidsight slip through the cracks but Blizzards goal seems to be "ilevel > all". Haste doesn't cap anymore, crit doesn't cap anymore. Just grab all the gear you can, equip it and forget about it.
Honestly the new talent system gives more genuine choice than the illusion of choice the more "complex" system had. And there's still more stats than there should be, multistrike especially was a bizarre design choice and it's good it will be gone.
Now there's no thinking or customization involved. Some things like Orb of Voidsight slip through the cracks but Blizzards goal seems to be "ilevel > all". Haste doesn't cap anymore, crit doesn't cap anymore. Just grab all the gear you can, equip it and forget about it.