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World of Warcraft |OT9| People still play this? Isn't it from 2004

vocab

Member
The only pvp that happens is with your own faction in those arena quests The brul arena with the buffs = one shot people with Strike of the windlord. It's great.
 

Lain

Member
Is there actually pvp happening for you guys in those tower WQs? I usually dont do them these days but I did one yesterday on the druid because I wanted the 805 relic (lol she was a fresh 110!) and there was noone around, it might aswell be a normal pve quest.

Dunno about the tower ones, but PvP definitely happened for me in the Arena WQs. It happened so hard that the dwarf warrior 2shotted my holy paladin when she had 1.6m HP, this after the Tauren shaman destroyed me and the mob I was fighting. PvP isn't for me, though with Sylvanas asking me to kill those Gilneans in Highmountain I almost got swayed. I'd do anything for my Queen.
 

Lanrutcon

Member
"Beyond its new group content (like the new Karazhan Mythic dungeon and the Trial of Valor raid), World of Warcraft Patch 7.1 holds many new adventures to be discovered and undertaken on your own. Here’s a look at an assortment of activities you can enjoy in addition to your return to Karazhan." -Blizzard

Then they flaunt the Manasaber mount.

Watch them reveal that the mount requires NIghthold normal at the last second.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
I know doom and gloom posts are more exciting, but just resubbed (well not just, 2 days ago when it expired), which makes it 4 months straight now since coming back a bit before Legion launched. Not bad for someone that was away for a year and half, and only played 1 month (if that) of WoD. I was so sure I wasnt getting Legion too, that this was the one I finally didnt get.

Ill keep subbing month to month and see what happens, this month will fly by with 7.1 and my unexpected discovery / love affair with the Druid. Maybe something else clicks one day who knows. Or, hey, maybe I burn out, its very possible. But for now, still super into it. Feels nice.
 

Zelias

Banned
Welp, guild is collapsing. We've lost a lot of raiders, there's been arguing in guild chat, and now it sounds like half the officers including the GM are gonna bail or quit the game.

So now I have to decide what to do. I'm friends with the GM and officers so I could follow them to another guild. On the other hand I kinda wanna check out an RP server. I've never done WoW RP before but I enjoy tabletop roleplaying.
 

Renekton

Member
Having really poor luck in a RNG-focused xpac has worn me down. Gonna finish up two alts and call time.

Anyone noticed that Blizzard really loves RNG and gambley mechanics? HS, Overwatch, Legion, Diablo, etc. Can understand the appeal tho.
 
Having really poor luck in a RNG-focused xpac has worn me down. Gonna finish up two alts and call time.

Anyone noticed that Blizzard really loves RNG and gambley mechanics? HS, Overwatch, Legion, Diablo, etc. Can understand the appeal tho.

It's either that or have bi-month long quests to grind a material for a single legendary.

With the RNG-based Legendaries, they can experiment on their effects and not worry about making it feel 'worth it' compared to a legendary that takes multiple months to finish, and only 1 person can farm it at a time within a raid group(IE Tarecgosa staff or Shadowmourne) .

There's upsides and downsides to both.

I'm a fan of the RNG drops. The legendaries aren't that 'game-breaking', as something like Tarecgosa was, and they can drop to anyone. On the flipside, it is RNG, but it doesn't require months of group cooperation to unlock either.

Upsides and downsides to each system. Last couple expansions they worked with 'personal' legendaries, as in everyone could work on one, but it took months upon months on working to unlock them. This is the same thing. Come back in 2 more months if you don't have a legendary, that's about the time(3-4 months) that took to unlock a legendary when it was current.
 

Ark

Member
How is Prot Pally at the moment? I'm getting bored of the devastate spam on my Warrior and I'd like to try something different.
 

Lanrutcon

Member
It's either that or have bi-month long quests to grind a material for a single legendary.

With the RNG-based Legendaries, they can experiment on their effects and not worry about making it feel 'worth it' compared to a legendary that takes multiple months to finish, and only 1 person can farm it at a time within a raid group(IE Tarecgosa staff or Shadowmourne) .

There's upsides and downsides to both.

I'm a fan of the RNG drops. The legendaries aren't that 'game-breaking', as something like Tarecgosa was, and they can drop to anyone. On the flipside, it is RNG, but it doesn't require months of group cooperation to unlock either.

Upsides and downsides to each system. Last couple expansions they worked with 'personal' legendaries, as in everyone could work on one, but it took months upon months on working to unlock them. This is the same thing. Come back in 2 more months if you don't have a legendary, that's about the time(3-4 months) that took to unlock a legendary when it was current.

That makes sense, but not _a_ legendary: _the_ legendary. A lot of the legendaries are shit. If I do finally get a legendary after 4 months and it's a crappy utility one instead of those that boost my dps by 15%+...then the system is straight fucked. At least in the previous iteration you knew what you were getting. 4 months of RNG for something useless != 4 months of work for something good.

The fact that there's such a stupidly huge difference in quality between the legendaries is a problem, but that's a different conversation.
 
That makes sense, but not _a_ legendary: _the_ legendary. A lot of the legendaries are shit. If I do finally get a legendary after 4 months and it's a crappy utility one instead of those that boost my dps by 15%+...then the system is straight fucked. At least in the previous iteration you knew what you were getting. 4 months of RNG for something useless != 4 months of work for something good.

The fact that there's such a stupidly huge difference in quality between the legendaries is a problem, but that's a different conversation.

Some legendaries are better for some scenarios then others. There's legendaries that seem obviously PvP in nature, there are legendaries that seem PvE in nature, and some seem undertuned, others overtuned. That comes with this kind of system, unfortunately. Asking Blizzard to get it right the first time is a bit much, but over time I feel they'll work on it in a way that'll get it to work.

Like, i wouldn't mind a *Guaranteed* way to get atleast a random one through some grind, but that would be only supplementary.
 

Lanrutcon

Member
Some legendaries are better for some scenarios then others. There's legendaries that seem obviously PvP in nature, there are legendaries that seem PvE in nature, and some seem undertuned, others overtuned. That comes with this kind of system, unfortunately.

2 of my Destruction legendaries are only even remotely good in PVP. Why are they dropping in PVE?

Why have heavily situational legendaries that are ok at best when you've got things like The Feretory of Souls? It'is amazing in every scenario. Single target, cleave, aoe, pve, pvp, mythics, raids, you name it. It's outstanding.

Then there's Sin'dorei Spite, a legendary that's freaking amazing for Destruction warlocks...but only drops if your loot specialisation is set to Demonology.

Come on. I really don't think this is the best Blizzard can do.

Edit: Apologies if I sound bitter. The legendary system just seems so half assed from where I'm standing. Like they spent a ton of effort on artifacts, and then legendaries just got thrown in as a sidenote.
 

scy

Member
Feel like Legendaries are an okay system if they had a bit more direction to them. Generic catch-all ones being a separate loot pool or some other aspect to them that makes them stand out for raw utility things. The biggest thing though would have been to have all the others have specific bosses / dungeons that they're located in to at least let you feel like you have some control over it.

Honestly seems like a lot of the Legendary system was viewed with the whole "wow~~~" drop factor coupled with long-term sights of "eventually have them all to choose from!" and not as much on the in-between.
 

Sölf

Member
Necrotic definitly changes how you play dungeons. Also, Teeming + Necrotic is horrible. And we got Neltharion's Lair (screw those 4x Pelter) and Black Rook Hold. Managed to beat Nelth's but I don't know how long it took us. And I definitly don't want to even try BRH with those affixes.
 
Sölf;220974280 said:
Necrotic definitly changes how you play dungeons. Also, Teeming + Necrotic is horrible. And we got Neltharion's Lair (screw those 4x Pelter) and Black Rook Hold. Managed to beat Nelth's but I don't know how long it took us. And I definitly don't want to even try BRH with those affixes.

BRH is not bad at all considering pretty much every melee mob will stop to cast something and/or are easy to kite so necrotic is no problem at all. Same goes to the bosses. In fact IMO BRH is one of the easiest dungeons with those affixes. But this is just from my tanking perspective.
 

TheYanger

Member
2 of my Destruction legendaries are only even remotely good in PVP. Why are they dropping in PVE?

Why have heavily situational legendaries that are ok at best when you've got things like The Feretory of Souls? It'is amazing in every scenario. Single target, cleave, aoe, pve, pvp, mythics, raids, you name it. It's outstanding.

Then there's Sin'dorei Spite, a legendary that's freaking amazing for Destruction warlocks...but only drops if your loot specialisation is set to Demonology.

Come on. I really don't think this is the best Blizzard can do.

Edit: Apologies if I sound bitter. The legendary system just seems so half assed from where I'm standing. Like they spent a ton of effort on artifacts, and then legendaries just got thrown in as a sidenote.


The Legendary system needs work. I'm not opposed to it - I think build defining and gameplay changing legendaries are uber fun in something like Diablo, but the current implementation feels so far off of that, due to the rarity and power of these items in a game that is a lot more static power-wise thanDiablo is. In Diablo if you have a build-defining item, you have PRETTY decent odds of getting it with minimal effort - a few days for a new season tops for example. It might not be an ancient one with bis stats or anything, but you'll get it and be able to play the way you should. With the wow setup you're just RNG dictated whether you get to do 70,000 more dps or not. If they don't want that to be the case, there either need to NOT be legendaries worth that kind of dps, or maybe not dps legendaries at all for that matter, or they need to be much more common and you add more of them to the game.

Everything besides legendaries feels like the acceptable, directed form of RNG wow has always had (Hey, my best sword is off dude X, I kill him every week and if it drops it drops, oh well), legendaries are literally just "Hope you get one and hope it's the right one" from every single activity in the game.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
first heroic on the druid, upgrade a questing 779 (lol) life relic to a 845 hc (titanforged)...

tumblr_mxz6feUpM91s2wio8o1_400.gif
 

Westlo

Member
Oh really? Tell that to my 18 rolls across 3 characters so far with all gold.

Been good for me.

Week 1 - 865 Cloak Bonus Roll
Week 2 - 865 Trinket with socket Bonus Roll
Week 3 - 860 Ring with Bonus Roll
Week 4 - Nothing :(
Week 5 - 860 Fire Relic loot, 860 Boots with Bonus Roll.

That makes sense, but not _a_ legendary: _the_ legendary. A lot of the legendaries are shit. If I do finally get a legendary after 4 months and it's a crappy utility one instead of those that boost my dps by 15%+...then the system is straight fucked. At least in the previous iteration you knew what you were getting. 4 months of RNG for something useless != 4 months of work for something good.

The fact that there's such a stupidly huge difference in quality between the legendaries is a problem, but that's a different conversation.

Blizz have said they'll tune the "shit" legendaries... lets see what happens...

Still no leg for me... 4 days 7 hours :(

*praying for cloak or ring for ret pally*
 

Tenebrous

Member
I know I said a week or so back that the fact there was no tank changes up just meant they were going to release the tank changes at a later date before the patch itself, but we're running out of time, and we've seen absolutely bugger all...

Time to be nervous?
 

Mupod

Member
You'd think the statistics on which tanks have actually completed a +15 would mean they are at least looking at tank balance. Right?

BRH is not bad at all considering pretty much every melee mob will stop to cast something and/or are easy to kite so necrotic is no problem at all. Same goes to the bosses. In fact IMO BRH is one of the easiest dungeons with those affixes. But this is just from my tanking perspective.

teeming/necrotic are the worst individual affixes I've seen so far and I'm glad US didn't have that this week. But in terms of how they synergize I guess it wouldn't be that bad if you were careful with CC.

Teeming Neltharion's Lair is absolutely horrible, the quadruple pelter pull requires CC. It's funny because without Teeming it's the easiest mythic+. The difficulty balance in these is so weird, Eye of Azshara goes from the easiest until it gets to +10 Tyrannical and then hold on to your butts.
 

Tacitus_

Member
I think someone in my guild mathed it out to like 310k DPS per player with both tanks doing around the 170k mark.

Dragons is much more intensive than Ursoc, I think.

We're going Dragons before Ursoc as well. Kinda pissed that we wasted 70 pulls on a shit strat, but with when we changed it up we got two 30% tries in a row and things all looked good until we hit new stuff. Might get a kill on Monday if we don't cock up too badly.
 

M.D

Member
Posted by Ornyx
Hey everyone,

Thanks again for your patience here as it does take some time to make sure we go over all the feedback we receive - we've been having a few conversations based on the feedback in this thread and throughout the community, and I wanted to share our thoughts on Roll the Bones, as well as the state of Outlaw overall.

Roll the Bones is a spec-defining ability for Outlaw Rogues, and there’s a lot of depth to the gameplay of reacting to the various buffs that the Bones can provide, as they alter the flow and pace of combat. We’re happy with how it’s played out, and there are very few class mechanics that can rival the excitement of getting that elusive 6-buff at just the right time.

That said, we recognize that that playstyle might not sit well for everyone, which is why we created Slice and Dice as an alternative to opt-out of the Roll the Bones playstyle. Marked for Death and Death From Above take a little more effort to use effectively, and need to give enough of a benefit to reward that effort, but we’re going to take another look at Slice and Dice to make sure it’s living up to expectations. If it isn’t, we’ll look into making some improvements.

Separately from Roll the Bones, we do feel that Outlaw’s DPS has ended up a little lower than we’d like it to be, and are looking into some options to bring it up a bit. We don’t have an ETA just yet on when that might happen, but it’s on our to-do list.

Are these guys for real?

It's not about getting a 6 buff, its the fact that you consistently get 1 and it feels awful and you you constantly feel like you are energy starved and you keep rolling 1 buffs while the rest of the group is doing damage.

The fact is they had no reason to nerf Outlaw, they did exactly what they said they wouldn't do (nerf stronger specs instead of buffing other specs), and they repeated this nonsense as a reason for why they won't nerf fire mages. We weren't on top of any DPS meters, we were just ahead of Sub and Assi.

Slice and Dice feels terrible and sucks the fun out of this spec entirely. You literally feel like a training dummy with 3 active abilities just standing there, and it also takes away Marked for Death which is basically our AoE, because we're supposedly good at AoE but the fact is the only time we get anywhere near the insane numbers other classes can pull of is when there's a bunch of low HP adds that die in quick succession so we can chain MfD.

Also, I never see anyone mention it but they need to address the fact that our artifact ability is basically useless if you do not pair it without Adrenaline Rush.
 
Our guild finally stepped into mythic Raid progression and got Nythendra down. Got a 880 belt as a normal loot and 880 boots with bonus roll, not bad.

Next up to see if we wanna try the dragons or spiderbird.
 

Entropia

No One Remembers
Are these guys for real?

It's not about getting a 6 buff, its the fact that you consistently get 1 and it feels awful and you you constantly feel like you are energy starved and you keep rolling 1 buffs while the rest of the group is doing damage.

The fact is they had no reason to nerf Outlaw, they did exactly what they said they wouldn't do (nerf stronger specs instead of buffing other specs), and they repeated this nonsense as a reason for why they won't nerf fire mages. We weren't on top of any DPS meters, we were just ahead of Sub and Assi.

Slice and Dice feels terrible and sucks the fun out of this spec entirely. You literally feel like a training dummy with 3 active abilities just standing there, and it also takes away Marked for Death which is basically our AoE, because we're supposedly good at AoE but the fact is the only time we get anywhere near the insane numbers other classes can pull of is when there's a bunch of low HP adds that die in quick succession so we can chain MfD.

Also, I never see anyone mention it but they need to address the fact that our artifact ability is basically useless if you do not pair it without Adrenaline Rush.

Sounds like the easiest fix is that you get a minimum of 2 buffs?

Have to admit after playing with my rogue after 7.0 dropped, yeah Roll The Bones was a pain to constantly re-roll when you got 1 buff.

I really like the idea of the ability overall though.
 

M.D

Member
Sounds like the easiest fix is that you get a minimum of 2 buffs?

Have to admit after playing with my rogue after 7.0 dropped, yeah Roll The Bones was a pain to constantly re-roll when you got 1 buff.

I really like the idea of the ability overall though.

I don't know what's the perfect fix, but something has to change.
The disparity between a single buff and 2 buffs is insane. You shouldn't feel energy starved and hopeless when you get a single buff. That's not good game design.

I've seen the suggestion to remove the chance to get 1 or 6 buffs and go with 2 at all times (and maybe make the current version into a talent), and I've also thought about making it so that if you get a single buff it is a stronger version, so if you roll just 1 you should have a keep a reason to keep it (aside from some scenarios in which you keep a single buff currently) while still fixing the energy problem.

Which would result in roll once & not touch it again until the buff(s) are about to fall off?


No at all.
There's still decision making involved in which buffs to keep and when you need to re-roll, and you could still get the same buffs when re-rolling.
 

CaptainHans

Neo Member
Which would result in roll once & not touch it again until the buff(s) are about to fall off?

Which sadly I am not sure if that would make it better or worse than it's current state. I switched to assassination spec, yeah it's not as good aoe (not bad overall) but at least it's much more consistent.

I would rather play Outlaw as I like the over all idea of the spec more, but really the nerf to it just took the fun out of playing it for me. Even after getting my thunderfury skins I am still not all that excited to play the spec and that skin was the whole reason I was excited to play rogue again.

Glad my main is a HPriest I guess
 
Are these guys for real?

It's not about getting a 6 buff, its the fact that you consistently get 1 and it feels awful and you you constantly feel like you are energy starved and you keep rolling 1 buffs while the rest of the group is doing damage.

The fact is they had no reason to nerf Outlaw, they did exactly what they said they wouldn't do (nerf stronger specs instead of buffing other specs), and they repeated this nonsense as a reason for why they won't nerf fire mages. We weren't on top of any DPS meters, we were just ahead of Sub and Assi.

Slice and Dice feels terrible and sucks the fun out of this spec entirely. You literally feel like a training dummy with 3 active abilities just standing there, and it also takes away Marked for Death which is basically our AoE, because we're supposedly good at AoE but the fact is the only time we get anywhere near the insane numbers other classes can pull of is when there's a bunch of low HP adds that die in quick succession so we can chain MfD.

Also, I never see anyone mention it but they need to address the fact that our artifact ability is basically useless if you do not pair it without Adrenaline Rush.

Their viewpoint seems mild enough but it's sort of out there in some really crazy ways.

RtB is spec defining.... but hey we're not sure how Slice and Dice is doing so maybe we'll have to make improvements there. We might need to improve the ability that opts out of the spec defining ability.

Reacting to the different buffs - you don't really do that. You often just check to see if you have 1, and if you do, you reroll. That's not all there is to it, but it's certainly not as different as they seem to think. Do they really think people see a 1-buff Grand Melee and have to think about how to proceed? I'd love if I saw a buff and maybe had to think about using another finisher before rerolling. But you really don't have to do that.

Just remove SnD. Picking up SnD doesn't make it Combat again. You can't make it competitive without compromising how you built the class, and you can't have a 110 talent be so bad.

Which would result in roll once & not touch it again until the buff(s) are about to fall off?

For the most part. I don't think always 2 buffs is the answer. I think some form of extreme bad luck protection is needed, but nothing on that level.

I do enjoy Outlaw, but for people that do a lot of progression PvE content (not me), there needs to be some fixes there.
 

Mupod

Member
I wonder if we logged the healing on +10 Wrath of Azshara. Our monk was saying he was doing something like 500k hp/s and that was apparently a lot (I don't heal). It felt like I was taking more melee damage from that thing than I was in 30-man heroic EN, including Ursoc or Destructor Tentacles. The last third of the fight was conistently spent with our entire party under 50% and the healer out of mana, and I trust him to know what he's doing as he's by far our guild's best healer. I was using armor pots and everything else I had. We also cheesed a few of that one ability that splits damage (crushing depths?) as it's physical and we have a paladin.

I believe the main problem was that every time it melees it does AOE damage to the group. A lot of it. Plus all the other nonsense happening in the fight. Both him and Parjesh were rough and it felt like re-learning the encounters from scratch.
 

Garryk

Member
Finally wrapped up Loremaster of Legion last night. LFR took down Xavius on the first attempt. Now all I need is to finish up the revered reps and I will be done with Legion Pathfinder.

Does anyone here main a discipline priest? I boosted my priest and started off as shadow, but changed to disc at 102. Found it a much better spec for leveling. I want to take him into a dungeon but I've never played a healer. How do I not suck?
 

CaptainHans

Neo Member
Does anyone here main a discipline priest? I boosted my priest and started off as shadow, but changed to disc at 102. Found it a much better spec for leveling. I want to take him into a dungeon but I've never played a healer. How do I not suck?

Switch to holy? I mean really Disc needs some help before I would advise you to try and take it in as a healer. Not only is the spec in need of some QoL but I would not call it at all new player friendly in terms of how it plays. So if you have never healed before yeah Holy is easy and has a great tool box.
 

Hixx

Member
http://www.wowhead.com/item=139236/grubby-silver-ring&bonus=1807

Got this ring 3x last night. One from normal EN, one from heroic, one from the order hall raid quest for killing Cenarius.

Then I did EoA mythic 3 and got a better ring. Lowest ilvl but more crit and a socket. Silly game.

I did get the DK tier lookalike shoulders as well though. Got the helm, waist and shoulders now.

It's a shame I am beginning to loathe my Death Knight because he looks cool as fuck.
 

Anbokr

Bull on a Donut
It's either that or have bi-month long quests to grind a material for a single legendary.

With the RNG-based Legendaries, they can experiment on their effects and not worry about making it feel 'worth it' compared to a legendary that takes multiple months to finish, and only 1 person can farm it at a time within a raid group(IE Tarecgosa staff or Shadowmourne) .

There's upsides and downsides to both.

I'm a fan of the RNG drops. The legendaries aren't that 'game-breaking', as something like Tarecgosa was, and they can drop to anyone. On the flipside, it is RNG, but it doesn't require months of group cooperation to unlock either.

Upsides and downsides to each system. Last couple expansions they worked with 'personal' legendaries, as in everyone could work on one, but it took months upon months on working to unlock them. This is the same thing. Come back in 2 more months if you don't have a legendary, that's about the time(3-4 months) that took to unlock a legendary when it was current.

I just wish we got the best of both worlds. Have the RNG drops, but also have some sort of safety net that at the very least makes people feel like they can work toward a legendary they want - hell make it take 2 months or more. Every raid boss and emissary cache has a decently high chance of dropping tokens that you can accrue and purchase a legendary for.

Or alternatively, just kadala. You use those tokens to roll for a piece of gear that can be anywhere from 820 - 860 or something which is just another shot at rolling a legendary (as you would from killing a boss). I think in these types of systems you need some sort of visible, straightforward safety net to reassure players. Especially when many have their sights set on only 1 or 2 legendaries, so you're excited that you can work towards the 1 you want and then any others that drop are just icing on the cake - hey if that one you always wanted drops, that excitement Ion was talking about is still there. Rolling it from "Kadala"? Still there.

I know they've said in interviews if they add a ton more legendaries they would add something like Kadala from d3, but I think that's a mistake in their thinking and design. I think a Kadala-esque safety net would have been perfect now. Would have helped also if many of the bad legendaries were tuned up or made more exciting to begin with, like Ion was talking about. I don't care if it's still an 895 or the effect is somewhat useful here and there; pulling something like Sephuz's over a spec/class specific just feels fucking terrible. It's the opposite of the excitement they were trying to capture.
 

Data West

coaches in the WNBA
LFG tool needs a drastic redo with Mythic+ now.

They need filters. They need 'show me all regular mythic dungeons, show me groups only looking for my role,' etc.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
I need to get my bear claws artifact to do WQ shit, balance's squshiness is annoying me. Wasted rt power on it I guess, but I dont even have any research yet so at this point it doesnt really matter I guess
 

Milennia

Member
I wonder if we logged the healing on +10 Wrath of Azshara. Our monk was saying he was doing something like 500k hp/s and that was apparently a lot (I don't heal). It felt like I was taking more melee damage from that thing than I was in 30-man heroic EN, including Ursoc or Destructor Tentacles. The last third of the fight was conistently spent with our entire party under 50% and the healer out of mana, and I trust him to know what he's doing as he's by far our guild's best healer. I was using armor pots and everything else I had. We also cheesed a few of that one ability that splits damage (crushing depths?) as it's physical and we have a paladin.

I believe the main problem was that every time it melees it does AOE damage to the group. A lot of it. Plus all the other nonsense happening in the fight. Both him and Parjesh were rough and it felt like re-learning the encounters from scratch.

Highest eye I've done was a 13 and with a shadow priest the second boss is probably harder than the last lol

The last boss can randomly drop aggro so I've been melted into cauterize and have had to block for a taunt, then immediately be switched to again after block is over and die

Once you know the aoe is physical damage the boss really isn't hard with a good comp, had a priest disperse one and was perfect fine as well

Main thing is just the bosses melee but you can do some stuff to mitigate the tank damage etc I think the regular aoe damage that goes out is fine but that's literally only going off my 13 I don't know anyone who's even gotten a 15 eye key
 
http://www.wowhead.com/item=139236/grubby-silver-ring&bonus=1807

Got this ring 3x last night. One from normal EN, one from heroic, one from the order hall raid quest for killing Cenarius.

Then I did EoA mythic 3 and got a better ring. Lowest ilvl but more crit and a socket. Silly game.

I did get the DK tier lookalike shoulders as well though. Got the helm, waist and shoulders now.

It's a shame I am beginning to loathe my Death Knight because he looks cool as fuck.

Eh? Theres a raid order hall quest?

I havent gotten it yet. Whats the prerequisites?
 

Xeteh

Member
I need to get my bear claws artifact to do WQ shit, balance's squshiness is annoying me. Wasted rt power on it I guess, but I dont even have any research yet so at this point it doesnt really matter I guess

I bear the shit out of all the WQs, my main spec on my Druid is Guardian though so its leveled and I'm geared.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
I bear the shit out of all the WQs, my main spec on my Druid is Guardian though so its leveled and I'm geared.

im thinking that even for withered training for example its much better, if I cba to do that shit on this char eventually
 
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