Is there actually pvp happening for you guys in those tower WQs? I usually dont do them these days but I did one yesterday on the druid because I wanted the 805 relic (lol she was a fresh 110!) and there was noone around, it might aswell be a normal pve quest.
Having really poor luck in a RNG-focused xpac has worn me down. Gonna finish up two alts and call time.
Anyone noticed that Blizzard really loves RNG and gambley mechanics? HS, Overwatch, Legion, Diablo, etc. Can understand the appeal tho.
It's either that or have bi-month long quests to grind a material for a single legendary.
With the RNG-based Legendaries, they can experiment on their effects and not worry about making it feel 'worth it' compared to a legendary that takes multiple months to finish, and only 1 person can farm it at a time within a raid group(IE Tarecgosa staff or Shadowmourne) .
There's upsides and downsides to both.
I'm a fan of the RNG drops. The legendaries aren't that 'game-breaking', as something like Tarecgosa was, and they can drop to anyone. On the flipside, it is RNG, but it doesn't require months of group cooperation to unlock either.
Upsides and downsides to each system. Last couple expansions they worked with 'personal' legendaries, as in everyone could work on one, but it took months upon months on working to unlock them. This is the same thing. Come back in 2 more months if you don't have a legendary, that's about the time(3-4 months) that took to unlock a legendary when it was current.
That makes sense, but not _a_ legendary: _the_ legendary. A lot of the legendaries are shit. If I do finally get a legendary after 4 months and it's a crappy utility one instead of those that boost my dps by 15%+...then the system is straight fucked. At least in the previous iteration you knew what you were getting. 4 months of RNG for something useless != 4 months of work for something good.
The fact that there's such a stupidly huge difference in quality between the legendaries is a problem, but that's a different conversation.
Some legendaries are better for some scenarios then others. There's legendaries that seem obviously PvP in nature, there are legendaries that seem PvE in nature, and some seem undertuned, others overtuned. That comes with this kind of system, unfortunately.
Sölf;220974280 said:Necrotic definitly changes how you play dungeons. Also, Teeming + Necrotic is horrible. And we got Neltharion's Lair (screw those 4x Pelter) and Black Rook Hold. Managed to beat Nelth's but I don't know how long it took us. And I definitly don't want to even try BRH with those affixes.
2 of my Destruction legendaries are only even remotely good in PVP. Why are they dropping in PVE?
Why have heavily situational legendaries that are ok at best when you've got things like The Feretory of Souls? It'is amazing in every scenario. Single target, cleave, aoe, pve, pvp, mythics, raids, you name it. It's outstanding.
Then there's Sin'dorei Spite, a legendary that's freaking amazing for Destruction warlocks...but only drops if your loot specialisation is set to Demonology.
Come on. I really don't think this is the best Blizzard can do.
Edit: Apologies if I sound bitter. The legendary system just seems so half assed from where I'm standing. Like they spent a ton of effort on artifacts, and then legendaries just got thrown in as a sidenote.
So does Demonology suck until you have decent haste? My damage is atrocious but I enjoy the spec so I want to make it work.
Oh really? Tell that to my 18 rolls across 3 characters so far with all gold.
That makes sense, but not _a_ legendary: _the_ legendary. A lot of the legendaries are shit. If I do finally get a legendary after 4 months and it's a crappy utility one instead of those that boost my dps by 15%+...then the system is straight fucked. At least in the previous iteration you knew what you were getting. 4 months of RNG for something useless != 4 months of work for something good.
The fact that there's such a stupidly huge difference in quality between the legendaries is a problem, but that's a different conversation.
BRH is not bad at all considering pretty much every melee mob will stop to cast something and/or are easy to kite so necrotic is no problem at all. Same goes to the bosses. In fact IMO BRH is one of the easiest dungeons with those affixes. But this is just from my tanking perspective.
I think someone in my guild mathed it out to like 310k DPS per player with both tanks doing around the 170k mark.
Dragons is much more intensive than Ursoc, I think.
Posted by Ornyx
Hey everyone,
Thanks again for your patience here as it does take some time to make sure we go over all the feedback we receive - we've been having a few conversations based on the feedback in this thread and throughout the community, and I wanted to share our thoughts on Roll the Bones, as well as the state of Outlaw overall.
Roll the Bones is a spec-defining ability for Outlaw Rogues, and theres a lot of depth to the gameplay of reacting to the various buffs that the Bones can provide, as they alter the flow and pace of combat. Were happy with how its played out, and there are very few class mechanics that can rival the excitement of getting that elusive 6-buff at just the right time.
That said, we recognize that that playstyle might not sit well for everyone, which is why we created Slice and Dice as an alternative to opt-out of the Roll the Bones playstyle. Marked for Death and Death From Above take a little more effort to use effectively, and need to give enough of a benefit to reward that effort, but were going to take another look at Slice and Dice to make sure its living up to expectations. If it isnt, well look into making some improvements.
Separately from Roll the Bones, we do feel that Outlaws DPS has ended up a little lower than wed like it to be, and are looking into some options to bring it up a bit. We dont have an ETA just yet on when that might happen, but its on our to-do list.
Been good for me.
Week 1 - 865 Cloak Bonus Roll
Week 2 - 865 Trinket with socket Bonus Roll
Week 3 - 860 Ring with Bonus Roll
Week 4 - Nothing
Week 5 - 860 Fire Relic loot, 860 Boots with Bonus Roll.
Are these guys for real?
It's not about getting a 6 buff, its the fact that you consistently get 1 and it feels awful and you you constantly feel like you are energy starved and you keep rolling 1 buffs while the rest of the group is doing damage.
The fact is they had no reason to nerf Outlaw, they did exactly what they said they wouldn't do (nerf stronger specs instead of buffing other specs), and they repeated this nonsense as a reason for why they won't nerf fire mages. We weren't on top of any DPS meters, we were just ahead of Sub and Assi.
Slice and Dice feels terrible and sucks the fun out of this spec entirely. You literally feel like a training dummy with 3 active abilities just standing there, and it also takes away Marked for Death which is basically our AoE, because we're supposedly good at AoE but the fact is the only time we get anywhere near the insane numbers other classes can pull of is when there's a bunch of low HP adds that die in quick succession so we can chain MfD.
Also, I never see anyone mention it but they need to address the fact that our artifact ability is basically useless if you do not pair it without Adrenaline Rush.
Sounds like the easiest fix is that you get a minimum of 2 buffs?
Sounds like the easiest fix is that you get a minimum of 2 buffs?
Have to admit after playing with my rogue after 7.0 dropped, yeah Roll The Bones was a pain to constantly re-roll when you got 1 buff.
I really like the idea of the ability overall though.
Which would result in roll once & not touch it again until the buff(s) are about to fall off?
Which would result in roll once & not touch it again until the buff(s) are about to fall off?
Are these guys for real?
It's not about getting a 6 buff, its the fact that you consistently get 1 and it feels awful and you you constantly feel like you are energy starved and you keep rolling 1 buffs while the rest of the group is doing damage.
The fact is they had no reason to nerf Outlaw, they did exactly what they said they wouldn't do (nerf stronger specs instead of buffing other specs), and they repeated this nonsense as a reason for why they won't nerf fire mages. We weren't on top of any DPS meters, we were just ahead of Sub and Assi.
Slice and Dice feels terrible and sucks the fun out of this spec entirely. You literally feel like a training dummy with 3 active abilities just standing there, and it also takes away Marked for Death which is basically our AoE, because we're supposedly good at AoE but the fact is the only time we get anywhere near the insane numbers other classes can pull of is when there's a bunch of low HP adds that die in quick succession so we can chain MfD.
Also, I never see anyone mention it but they need to address the fact that our artifact ability is basically useless if you do not pair it without Adrenaline Rush.
Which would result in roll once & not touch it again until the buff(s) are about to fall off?
Our guild finally stepped into mythic Raid progression and got Nythendra down. Got a 880 belt as a normal loot and 880 boots with bonus roll, not bad.
Next up to see if we wanna try the dragons or spiderbird.
Does anyone here main a discipline priest? I boosted my priest and started off as shadow, but changed to disc at 102. Found it a much better spec for leveling. I want to take him into a dungeon but I've never played a healer. How do I not suck?
I hate that WoD soured time travel so bad.
I'd really have loved a WC2 themed expansion.
They can still do it with Caverns of Time. It wouldn't really advance the story at all, but people might go for it if you're up front about it.I hate that WoD soured time travel so bad.
I'd really have loved a WC2 themed expansion.
Yes, until > 30% haste you're going to suck, then you turn into a beast
More Deathwing? Ugh, never again
More Deathwing? Ugh, never again
It's either that or have bi-month long quests to grind a material for a single legendary.
With the RNG-based Legendaries, they can experiment on their effects and not worry about making it feel 'worth it' compared to a legendary that takes multiple months to finish, and only 1 person can farm it at a time within a raid group(IE Tarecgosa staff or Shadowmourne) .
There's upsides and downsides to both.
I'm a fan of the RNG drops. The legendaries aren't that 'game-breaking', as something like Tarecgosa was, and they can drop to anyone. On the flipside, it is RNG, but it doesn't require months of group cooperation to unlock either.
Upsides and downsides to each system. Last couple expansions they worked with 'personal' legendaries, as in everyone could work on one, but it took months upon months on working to unlock them. This is the same thing. Come back in 2 more months if you don't have a legendary, that's about the time(3-4 months) that took to unlock a legendary when it was current.
I wonder if we logged the healing on +10 Wrath of Azshara. Our monk was saying he was doing something like 500k hp/s and that was apparently a lot (I don't heal). It felt like I was taking more melee damage from that thing than I was in 30-man heroic EN, including Ursoc or Destructor Tentacles. The last third of the fight was conistently spent with our entire party under 50% and the healer out of mana, and I trust him to know what he's doing as he's by far our guild's best healer. I was using armor pots and everything else I had. We also cheesed a few of that one ability that splits damage (crushing depths?) as it's physical and we have a paladin.
I believe the main problem was that every time it melees it does AOE damage to the group. A lot of it. Plus all the other nonsense happening in the fight. Both him and Parjesh were rough and it felt like re-learning the encounters from scratch.
http://www.wowhead.com/item=139236/grubby-silver-ring&bonus=1807
Got this ring 3x last night. One from normal EN, one from heroic, one from the order hall raid quest for killing Cenarius.
Then I did EoA mythic 3 and got a better ring. Lowest ilvl but more crit and a socket. Silly game.
I did get the DK tier lookalike shoulders as well though. Got the helm, waist and shoulders now.
It's a shame I am beginning to loathe my Death Knight because he looks cool as fuck.
I need to get my bear claws artifact to do WQ shit, balance's squshiness is annoying me. Wasted rt power on it I guess, but I dont even have any research yet so at this point it doesnt really matter I guess
I bear the shit out of all the WQs, my main spec on my Druid is Guardian though so its leveled and I'm geared.