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World of Warcraft |OT9| People still play this? Isn't it from 2004

I don't know, my brother's in a casual guild and he has to go every week for every raid on his tank because even with other tnaks, the people will whisper him about how he needs to go because he's geared and it'll make it easier
Sounds like there's bunch of people who would better fit in another type of guild, which is not at all uncommon. Even during my short time in my current guild (joined for Legion) I've seen plenty of people leave when they realize what our level of casual means.
 

Mupod

Member
Never done the guild hopping thing. I have so much history with the old guilds on Burning Blade and no interest in playing with a bunch of people I don't know. I did technically change guilds this expansion but this is the one my pre-WC3 friends are in so that's where I have to be.

It's super casual and only raids twice a week, for 3 1/2 hours maximum and hard stops at 12. The latter is important because the reason I burned out in WoD was how often we'd get pressured into doing 'one more' past the raid end times. Which turned into 3 more, or 4 more. Suddenly you've been raiding for 6 hours, nobody has any focus and you're doing worse. And you're miserable the next day because of it.

Not about that life anymore, but as I've said I also would not be able to stand this game if that was my only progression. So far mythic+ and Karazhan speedruns have been filling in nicely. Kinda wish they'd fix the balancing in the former and the bugs in the latter, though.

We did clear BRH +10 last night. Trash wasn't as bad as I expected, my kiting has leveled up a lot and the only thing really dangerous are those wrathguards with (buggy?) infinite melee range. But the second-last boss is an absolute bastard with Tyrannical just because he hits like mythic Ursoc for some reason. The trick I guess is that he walks so slow I could just avoid him a lot, lol.
 

Ark

Member
Most guilds on my realm are two/three nights a week too. We've been having serious issues with attendance, if we had 20 people that were all on each of the three nights we raid a week, we'd be much further through mythic EN than we already are. We have about 15 solid raiders, and 8 flaky raiders that we just can't rely on at all.

Replacing those 8 is a fun challenge, because half the people we recruit end up being exactly the type of uncommitted raider we're trying to replace ;__;
 

Lain

Member
Some dev decisions really confuse me.
Just did the Ancient Guidance WQ where you talk to Kir'Altius to spawn Qui'Mar which you gotta kill.
What really confuses me is that Qui'Mar is faction tagged, so despite me talking to the NPC and popping him, he got tagged by the allies and I had to kill him again as he was grey to me.
Why would you make a mob you gotta spawn by talking to a NPC taggable by faction? And if you gonna make it taggable by faction, why not tag it based on who spoke to the NPC instead of who attacks it first after it spawn? Though I feel that making that mob tagged by faction is dumb.
 

TheYanger

Member
Some dev decisions really confuse me.
Just did the Ancient Guidance WQ where you talk to Kir'Altius to spawn Qui'Mar which you gotta kill.
What really confuses me is that Qui'Mar is faction tagged, so despite me talking to the NPC and popping him, he got tagged by the allies and I had to kill him again as he was grey to me.
Why would you make a mob you gotta spawn by talking to a NPC taggable by faction? And if you gonna make it taggable by faction, why not tag it based on who spoke to the NPC instead of who attacks it first after it spawn? Though I feel that making that mob tagged by faction is dumb.

Because the most obvious answer is that the default mob behavior is as it's always been - faction tagged, and that someone simply didn't think to check the checkbox that makes it not do that.

4 days guilds with bad progress is miserable.
Might sound elitist of me, but I simply can't fathom wanting to be anything more than 3 days as a guild unless you're pushing for very high US rankings, like I wouldn't want to do more than 3 days a week unless I was going to be top 10. The difference between being BLEEDING edge and being like a week behind is reasonable, but once there are better guilds on worse schedules beating you, it seems like it's better to simply go elsewhere. Im' with you.
 

Tacitus_

Member
Ahh, the feeling when you miss killing Ursoc for the first time because our tanks can't figure out threat ("I didn't taunt and I got aggro, wtf???") and we have to waste a brez on them. Or when that one dude dies the moment he enrages so we get a 1% wipe.

Eugh. Can't wait for our other regular tank to come back from irl stuff. I just hope he comes back before I blow up and piss off half the guild.
 

Entropia

No One Remembers
Some dev decisions really confuse me.
Just did the Ancient Guidance WQ where you talk to Kir'Altius to spawn Qui'Mar which you gotta kill.
What really confuses me is that Qui'Mar is faction tagged, so despite me talking to the NPC and popping him, he got tagged by the allies and I had to kill him again as he was grey to me.
Why would you make a mob you gotta spawn by talking to a NPC taggable by faction? And if you gonna make it taggable by faction, why not tag it based on who spoke to the NPC instead of who attacks it first after it spawn? Though I feel that making that mob tagged by faction is dumb.

Because the most obvious answer is that the default mob behavior is as it's always been - faction tagged, and that someone simply didn't think to check the checkbox that makes it not do that.


Might sound elitist of me, but I simply can't fathom wanting to be anything more than 3 days as a guild unless you're pushing for very high US rankings, like I wouldn't want to do more than 3 days a week unless I was going to be top 10. The difference between being BLEEDING edge and being like a week behind is reasonable, but once there are better guilds on worse schedules beating you, it seems like it's better to simply go elsewhere. Im' with you.

Yeah, I have noticed there be some weird inconsistencies with tagging mobs when it comes to WQs. :(
 

Mupod

Member
I was thinking about tyrannical Smashspite +10 in Black Rook Hold last night and at one point I had myself around 8 million health somehow (flask, pot, vamp blood and something our healer did). He took out 6 million of that in the space of about a second. They really need to look into boss scaling in mythic+. How the hell would you survive that guy at +15?

Hope we get some easy affixes this week (NA). Karazhan has slowed us down a bit the last two weeks but with some luck we'll get Nightbane out of the way fast so we can finally bang out that +10 guild achievement. We've come very close several times and can consistently clear +10s, but teeming/necrotic slowed us down too much this week plus we only get the horrible +10 dungeons like vault of the wardens.

Actually, has the weekly reset gone out yet? I think daylight savings affected it.
 

Teletraan1

Banned
I was thinking about tyrannical Smashspite +10 in Black Rook Hold last night and at one point I had myself around 8 million health somehow (flask, pot, vamp blood and something our healer did). He took out 6 million of that in the space of about a second. They really need to look into boss scaling in mythic+. How the hell would you survive that guy at +15?

Hope we get some easy affixes this week (NA). Karazhan has slowed us down a bit the last two weeks but with some luck we'll get Nightbane out of the way fast so we can finally bang out that +10 guild achievement. We've come very close several times and can consistently clear +10s, but teeming/necrotic slowed us down too much this week plus we only get the horrible +10 dungeons like vault of the wardens.

Actually, has the weekly reset gone out yet? I think daylight savings affected it.

When you have gear from the end of the expansion. I don't think +15 for some affixes are actually meant to be beatable...yet. Wasn't this whole mythics push to keep dungeons relevant past the first week when everyones gear already outsripped them. Yes DST affected it. New world bosses are up in NA.
 
I managed to find and click 3 of the 5 Ephemeral Crystals which spawned a few days ago, then spent two hours searching for the 4th. I finally found it and... it was unclickable. It was physically there, it would stop me moving if I tried to walk into it, I just couldn't click it. I tried disabling all addons, logging another character, completely quitting the game etc. all without luck. Finally I hearthed out of the zone and flew back, only to find the 5th crystal on my way back to the 4th. Also unclickable. I raged for 20 minutes until they all despawned and opened a ticket complete with coordinates and times but since nobody else seems to have encountered this bug I'm SOL.
 

Data West

coaches in the WNBA
The battle of the underdogs, I struggle to choose between WW and Elemental. I've mained both at different itmes because I'm attached to snowflake classes.
 

Teletraan1

Banned
So because there are 100s of people beating up this dragon it is back to not giving you credit for the kill unless you log out and log in before attacking. So dumb.

Edit on my 5th kill of this thing. I did my usual log out and back in before I engaged the boss. When I logged back in I was in a different phase and halfway through the kill I got gold from the other kill and was unable to bonus roll and then got no credit for the kill I was actually a part of. what a joke.
 

Mupod

Member
Apparently Frost DKs on NA are out of luck yet again for their hidden appearance this week, seems almost 100% certain that it's from Soultakers.

Anyone know this week's mythic+ affixes?
 

Magnus

Member
Kosumouth is finally awarding the mount in North America! Like 500 players and I just melted the fucker down in 10 seconds and are having a Jellyfish parade in the ocean. lol
 

LogicStep

Member
I have my resto weapon at 13 and I'm thinking of raising it more for my off spec but that's AP I'm not dumping into my enhancement weapon that's at 24. How do you guys do it?
 

Mupod

Member
I have my resto weapon at 13 and I'm thinking of raising it more for my off spec but that's AP I'm not dumping into my enhancement weapon that's at 24. How do you guys do it?

I had my Blood weapon at 26 and my Unholy at 27. I bit the bullet and started raising Frost because it's objectively better DPS. It's almost 27 now.

I get most of my AP from mythic+ runs. I usually only do 7 and above keys, so I get between 19k-22k per run at my current level of artifact knowledge.

It becomes more attractive to level offspecs once your main specs start leveling so slowly that it feels like you're making no progress. It's honestly quite nice to go back and see that bar actually go up at a reasonable pace.

It's relics that really drive me nuts. In our mythic+ group we have nobody else who uses shadow relics, blood/iron/fire/frost aren't exactly dropping often either. We use master loot in raids and I will never get relics for my off specs over my main, hell I've never been awarded a relic for my main spec yet either since there's so much competition. thankfully it seems that world quests have been giving out relics a lot more these days. I got an 875 titanforged shadow relic a few days ago and it was a huge boost.
 
If Mages caught even a trickle of the development fuckery that Warlocks have endured as a whole the fucking world would end

I think Blizzard secretly hates locks and enjoys nerfing the fuck out of them. I legit feel bad for that class.

Yeah. I keep seeing guilds advertise in /4 only putting down 2 raid nights....

I swore off raiding forever in vanilla after i quit during naxx.. 5 nights a week plus being an avid pvper (joined raid guild to get gear for pvp lol) was just way too much time investment.... Felt like a job....

2 nights or even 3 a week thou....

I know what you mean, back in Vanilla I raided 4 nights a week and did the Grand Marshal grind. Got all the way to field marshal but the decay rate + raiding time was just too much for me I was also starting college as well so yea lol.
 

MashKing

Member
I have been thinking about starting to work on my alt, but i realized im not even done suramar. It's crazy that i been playing this much and still got shit to do on my main haha.
 

Haly

One day I realized that sadness is just another word for not enough coffee.
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Azzurri

Member
http://i3.kym-cdn.com/photos/images/facebook/000/919/108/fab.png[/MG][/QUOTE]

I got something similar for my shammy mythic 5 titan forged mail belt, a nice +2 ilvl upgrade. It dropped my master by 2% because it had less, but it did add more haste.
 
Right now for progression I do 7.5 hours a week over 3 days (2.5 hours a night). Yeah we could push a little further faster if we bumped it up to 9 hours, but it's not a big deal. Sometimes we'll push and use an extra half hour or so in a night if we're close to a kill or there's new content though.

We've also been using Sundays as time for normal and heroic clears with whoever wants to show up for the past few weeks. Probably going to sell heroic sooner or later.

So I've technically been doing 4 days a week, but the 4th day is optional and usually goes by faster than a regular raid (maybe 90-100 minutes at most to clear H EN and then like 40 to wrap up normal?) We're done with organized normal EN at this point though. I don't feel overworked at all though, mainly since I'm only keeping up with one character and one raid team right now.

This week our plan has us continuing Mythic progression on normal raid days, Trial of Valor normal/heroic on the Sunday off night. Once Mythic ToV releases though we're not sure wha our schedule will be yet.

We got behind on progress this tier mainly due to personnel issues (losing healers + 2 healers switching mains), but we should kill evil tree this week, then on to Cenarius, which may take awhile. Xavius is cake from what I understand so that would fall soon after.
 

TheYanger

Member
Right now for progression I do 7.5 hours a week over 3 days (2.5 hours a night). Yeah we could push a little further faster if we bumped it up to 9 hours, but it's not a big deal. Sometimes we'll push and use an extra half hour or so in a night if we're close to a kill or there's new content though.

We've also been using Sundays as time for normal and heroic clears with whoever wants to show up for the past few weeks. Probably going to sell heroic sooner or later.

So I've technically been doing 4 days a week, but the 4th day is optional and usually goes by faster than a regular raid (maybe 90-100 minutes at most to clear H EN and then like 40 to wrap up normal?) We're done with organized normal EN at this point though.

This week our plan has us continuing Mythic progression on normal raid days, Trial of Valor normal/heroic on the Sunday off night. Once Mythic ToV releases though we're not sure wha our schedule will be yet.

We got behind on progress this tier mainly due to personnel issues (losing healers + 2 healers switching mains), but we should kill evil tree this week, then on to Cenarius, which may take awhile. Xavius is cake from what I understand so that would fall soon after.

I'm fairly certain that Xavius has wiped us less than any other boss in the zone, so yeah.
 

Anbokr

Bull on a Donut
Pretty sure at some point in the past Blizzard started they balanced around mages in a way.

Yeah it was an interview with the ex-lead designer Ghostcrawler (who is now at riot). Paraphrasing obviously, but in response to a question that was basically, hey, why were mages always strong? He basically said A LOT of people on the dev team played mage so they all had an opinion on any type of mage change, especially nerfs and had a vested interest in seeing the class function nicely (nice way to say be strong and fun).

The result was that the class just got a lot more attention when it came to talents, buffs, and surgical nerfs (when necessary) or nerfs that just never happened that should have.

We have to remember that these devs probably play the game and they all have mains. No matter how hard you try, even as a designer, you are going to be slanted. You know your main inside and out, you know what feels good and what doesn't, what talents/quirks need fixing. So you can address all that for the class you play. For other classes? You have to look at a spreadsheet and make calls from there, you don't have the intricate knowledge of the talent tree or the quirks plaguing the spec.

All in all, leads to some disproportionate design attention, but hey, whatchu going to do. Just gotta hope that someone on the tuning/class-design team plays your spec as their main so that some voice on the team knows some of the murkier details/context behind the spreadsheets, I guess.
 

v1perz53

Member
Bleh another week of my 880 piece from the order hall chest being a minimal upgrade. Still using some 855/860 gear but I keep replacing my 875s with 880s instead. Though I did get a random 875 chest in the mail, no idea from what, I'll take that at least. And man, Raging+Volcanic is gonna feel so nice after Teeming/Necrotic, though it is Tyrannical again this week which I don't look forward to, Fortified seems to completely break fewer dungeons than Tyrannical does.

Though raging does make mobs that randomly target DPS more.. fun.. so looking forward to the Pelter pulls in Nelth's, and probably gonna avoid BRH for yet another week if possible (random target knife throw guys + hunters with AoE cones etc.)

Pretty sure Ion is a mage.

Joke, I know, blah blah, but he's played (resto) Shaman since vanilla, Gurgthock of Elitist Jerks. He talks about why he picked shaman in an interview, kind of funny since he wanted to tank originally and it seemed like the horde equivalent of Paladin hybrid tank/healer/DPS.
 

Data West

coaches in the WNBA
No jokes, even though I'm extremely unhappy with the further RNG direction of Legion(which wasn't under his leadership) Ion as lead has made me the most optimistic I've been about WoW since vanilla. It reminds me of the old EQ Death And Taxes raiders working on WoW. People who actually play the game shaping and molding the game.

Now if only we can get Holinka out.
 

v1perz53

Member
No jokes, even though I'm extremely unhappy with the further RNG direction of Legion(which wasn't under his leadership) Ion as lead has made me the most optimistic I've been about WoW since vanilla. It reminds me of the old EQ Death And Taxes raiders working on WoW. People who actually play the game shaping and molding the game.

Now if only we can get Holinka out.

Yea, I made a post on reddit about how happy I am that Ion is the one in charge now. I played with him back in Vanilla, and while he was pushing hardcore content at the time, he was still always an approachable guy and not some horrible elitist. And I know he played the game at a hardcore raiding level as well as a more casual level in the past, so he can at least see things from the correct perspectives. No one's track record is 100% so I'm sure Ion will have some missteps, but at least I trust his overall vision is solid.

Holinka, on the other hand... Man that guy is the worst combination of haughty and arrogant while being completely unwilling to compromise and give up the ideas he thinks are good, combined with having absolutely shit ideas in general. I pretty much solely PvPed in WoD (only ~2000 3s rating, nothing crazy), and that guy really did not know what he was doing at all.
 

Mupod

Member
Bleh another week of my 880 piece from the order hall chest being a minimal upgrade. Still using some 855/860 gear but I keep replacing my 875s with 880s instead. Though I did get a random 875 chest in the mail, no idea from what, I'll take that at least. And man, Raging+Volcanic is gonna feel so nice after Teeming/Necrotic, though it is Tyrannical again this week which I don't look forward to, Fortified seems to completely break fewer dungeons than Tyrannical does.

Though raging does make mobs that randomly target DPS more.. fun.. so looking forward to the Pelter pulls in Nelth's, and probably gonna avoid BRH for yet another week if possible (random target knife throw guys + hunters with AoE cones etc.)

Thanks for posting the mythic+ affixes. Those aren't great, but not horrible either. I mostly dislike Volcanic because it makes the final boss of Court of Stars really hairy (it bugs out and spams all over the room) and that place is our go-to for easy keystone clears. Raging sucks and seems to come up every other week, but we can deal with it everywhere except the first miniboss of vault of the wardens (seriously don't even fuck with that thing). And I'll take it over goddamn Bolstering.

Still hoping for that magical sanguine/overflowing combo one day. That would be so easy.

I've had ok luck with my cache so far. Praying for a frost relic or some kind of haste/versatility gear. The latter simply doesn't exist in EN, so mythic+ is my only option. Relics in general have been difficult for me.
 

Teletraan1

Banned
The scaling for Barbed Rebuke on Monk tanks seems broken in Timewalker dungeons. I just did one with a monk tank and they could have soloed the place. My slow ass frost dk was barely able to get a howling blast off before the trash packs would be dead. I think I got into melee range on trash 3x in UP lol.
 

v1perz53

Member
Thanks for posting the mythic+ affixes. Those aren't great, but not horrible either. I mostly dislike Volcanic because it makes the final boss of Court of Stars really hairy (it bugs out and spams all over the room) and that place is our go-to for easy keystone clears. Raging sucks and seems to come up every other week, but we can deal with it everywhere except the first miniboss of vault of the wardens (seriously don't even fuck with that thing). And I'll take it over goddamn Bolstering.

Still hoping for that magical sanguine/overflowing combo one day. That would be so easy.

I've had ok luck with my cache so far. Praying for a frost relic or some kind of haste/versatility gear. The latter simply doesn't exist in EN, so mythic+ is my only option. Relics in general have been difficult for me.

Hah I think its funny how different groups have different preferences for affixes/go to dungeons. I'd personally prefer Sanguine/Volcanic every week, we did really well with that one (and that's even with DPS that don't seem to be able to remember not to stun at low HP with sanguine). Our only ranged is a BM hunter who has ADD and never stops moving while DPSing even without affixes, so Volcanic has a very minimal impact for us, except as you mentioned in Court of Stars, fuck that end boss. Funny thing is though we run a Holy pal, so Overflowing is actually pretty awful for us. Holy shock is still bugged with it, so a crit at the wrong time can put a 3 million absorb shield on me as the tank, making the next pull interesting.

Interesting that Court of Stars is your go-to, my group hates that place. A lot of ways things can go wrong, like missing an interrupt on the construct heal. But my main gripe is that the buffs/items that spawn before 2nd boss are random, and depending on which spawn it can change your clear time by 3-4 minutes (got bless the hunter trap). I just hope we don't get a +10 CoS this week, I doubt the last boss is possible with Tyrannical right now.

Our go to for anything under 7 is actually BRH, when they nerfed the timer there it seems to be very easy to 3 chest now with 1 affix, though it becomes one of the hardest places as soon as you add the 2nd affix, almost regardless of what it is. As for 7 and up, we always seem to do best with Vault, probably because it is so front loaded and if you get a good start you finish all of the hard parts by the time the 2nd boss is dead.
 

Nere

Member
Wanted to try affliction just for the LOLs and ended up getting a legendary for it.... I know its a bad spec but how bad it really is?
 

vocab

Member
The last boss in cos 10 on tyrannical is doable but its a tight dps check. My comp was ww, demo, mm, disc, and prot warrior. That was two to three weeks ago.
 

Kuntz

Member
The scaling for Barbed Rebuke on Monk tanks seems broken in Timewalker dungeons. I just did one with a monk tank and they could have soloed the place. My slow ass frost dk was barely able to get a howling blast off before the trash packs would be dead. I think I got into melee range on trash 3x in UP lol.

Looks like the damage proc doesn't scale down.
Now I want to try karazan... brewmaster is 843 though I'm scared.
 

Mupod

Member
Hah I think its funny how different groups have different preferences for affixes/go to dungeons. I'd personally prefer Sanguine/Volcanic every week, we did really well with that one (and that's even with DPS that don't seem to be able to remember not to stun at low HP with sanguine). Our only ranged is a BM hunter who has ADD and never stops moving while DPSing even without affixes, so Volcanic has a very minimal impact for us, except as you mentioned in Court of Stars, fuck that end boss. Funny thing is though we run a Holy pal, so Overflowing is actually pretty awful for us. Holy shock is still bugged with it, so a crit at the wrong time can put a 3 million absorb shield on me as the tank, making the next pull interesting.

Interesting that Court of Stars is your go-to, my group hates that place. A lot of ways things can go wrong, like missing an interrupt on the construct heal. But my main gripe is that the buffs/items that spawn before 2nd boss are random, and depending on which spawn it can change your clear time by 3-4 minutes (got bless the hunter trap). I just hope we don't get a +10 CoS this week, I doubt the last boss is possible with Tyrannical right now.

Our go to for anything under 7 is actually BRH, when they nerfed the timer there it seems to be very easy to 3 chest now with 1 affix, though it becomes one of the hardest places as soon as you add the 2nd affix, almost regardless of what it is. As for 7 and up, we always seem to do best with Vault, probably because it is so front loaded and if you get a good start you finish all of the hard parts by the time the 2nd boss is dead.

BRH was only problematic for us in two spots - the bat stairs (they apply necrotic what the fuck), and the preceding room full of little shits and wrathguards that can melee you from 90 yards. The demon boss afterwards scales in a very nasty way with Tyrannical, not Wrath of Azshara bad but still bad. Funny thing is the other bosses in there, especially Dantalionax, are no big deal with Tyrannical.

We are Court of Stars pros and it's a fun short dungeon. We all know what to look for and split up without a word to take care of beacons, buffs etc. But even we would probably reconsider tackling it at +10 tyrannical because the final boss might be unbeatable at our gear levels if we got bad buff RNG. +9 is no problem at all. The items are random, but unless we got boned by the move speed inscription buff and fel orb (no warlock/DH) we can usually make do with whatever shows up.

And yeah Overflowing is a non-issue for our monk. He's happy to see it show up. Sanguine/Volcanic wasn't that bad (I'm a Blood DK so sanguine is nothing) and we could have definitely finished a +10 halls of valor under time limit, but we simply ran out of time that week since we lost two nights to Karazhan attunement and clear. And last week we worked on Nightbane. We're going to make a real push for a +10 clear under the time limit this week since this is an affix combo that won't make chain pulling impossible like bolstering or necrotic.
 

1.09

Low Tier
all this armchair talk about mythic raiding but does any1 actually have good progression in mythics? Frustrating tbh reading this
 

v1perz53

Member
BRH was only problematic for us in two spots - the bat stairs (they apply necrotic what the fuck), and the preceding room full of little shits and wrathguards that can melee you from 90 yards. The demon boss afterwards scales in a very nasty way with Tyrannical, not Wrath of Azshara bad but still bad. Funny thing is the other bosses in there, especially Dantalionax, are no big deal with Tyrannical.

We are Court of Stars pros and it's a fun short dungeon. We all know what to look for and split up without a word to take care of beacons, buffs etc. But even we would probably reconsider tackling it at +10 tyrannical because the final boss might be unbeatable at our gear levels if we got bad buff RNG. +9 is no problem at all. The items are random, but unless we got boned by the move speed inscription buff and fel orb (no warlock/DH) we can usually make do with whatever shows up.

And yeah Overflowing is a non-issue for our monk. He's happy to see it show up. Sanguine/Volcanic wasn't that bad (I'm a Blood DK so sanguine is nothing) and we could have definitely finished a +10 halls of valor under time limit, but we simply ran out of time that week since we lost two nights to Karazhan attunement and clear. And last week we worked on Nightbane. We're going to make a real push for a +10 clear under the time limit this week since this is an affix combo that won't make chain pulling impossible like bolstering or necrotic.

Seems like your group is right around where mine is, we've been clearing our +10s but still working on getting one in the time limit because of Kara. They nerfed the ability to reset Nightbane the night before we started working on that, which kind of sucked, and last week both the +10s we got were HoV (don't recommend that one with Tyrannical/Necrotic, first boss is really hard to drop Necrotic on, 2nd boss hits DPS players for ~1.7 million), though probably without Necrotic we could do HoV+10 in the time even Tyrannical now. We're hoping this week to get a good +10 that is actually doable on Tyrannical. Sanguine does make me wish I was a DK/DH (or we had a DPS DK), sometimes when those mobs move into the pool of 5+ sanguines then start to cast 3 non-interruptable abilites in a row I die a little inside. Hope we both get our +10 timers in this week, then it is the fun yet ultimately thankless grind to +15...

I think the problem for my group with Court of Stars is that everyone hates it aside from me, so no one is willing to learn it to optimize because we always do poorly on it (because we don't know it). Doesn't help that our healer refused to do Suramar at first, so he only got attuned well after we had been doing Mythic+, so like 3 of the people in our group never even did the dungeon until our first Mythic+ run, and that is not the time you want to be learning the dungeon.. And now there is no way I can convince them to do it on Mythic0 to learn it when we could just do other keystones, hah. But for all I dislike about CoS, at least it isn't Arcway, also RNG elements but 3x as long... Getting a mythic+ arcway that starts right side just feels like the game is telling you it isn't your night.
 
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