Stuggernaut
Grandma's Chippy
Are they still sending out invites? A lot of you act like you just got in recently? Or have you just not been able to play?
firex said:you undead guys will get slaughtered by my priest. level 29 now, halfway to 30!
firex said:this new exp system rocks, it's a lot like the one in phase 1, and in phase 1 they didn't even have rest!
ManaByte said:Just try to get in range with a mage that made good use of their talent points
firex said:I kill undead mages and priests so easily.. the only way I ever lose is if they're several levels above me or they gank with invis while I'm fighting something else. Any undead my level +/- 2 is no contest, and I'm not even a good pvper.
ManaByte said:Talents change everything.
Trav said:I couldn't believe how much better the game looked live on my computer than in screenshots. It doesn't look nearly as low-poly as I thought it would. Plus it's unbelievably polished for a game in beta.
I hope they just let people keep their character names...and nothing else...maybe something that says you were in beta in the form of an item??JackFrost2012 said:I'm enjoying it so much I'd probably pay (if we got to keep our characters at the end, that is)
Saved Template
Class: Warrior
Level: 60
Protection Mastery (34 points)
# Shield Specialization - 5/5 points (max)
Increases your chance to block attacks with a shield by 5%.
# Anticipation - 5/5 points (max)
Increases your defense skill by 5.
# Toughness - 5/5 points (max)
Increases your base armor value by 50.
# Improved Bloodrage - 3/3 points (max)
Reduces the duration required to generate rage from your Bloodrage ability by 5 seconds.
# Defiance - 5/5 points (max)
Increases the threat generated by your attacks by 15% while in Defensive Stance.
# Improved Taunt - 2/2 points (max)
Reduces the rage cost of your Taunt ability by 2.
# Improved Shield Block - 1/3 point
Allows your Shield Block ability to block an additional attack, and increases the duration by 0.5 seconds.
# Improved Revenge - 3/3 points (max)
Gives your Revenge ability a 40% chance to stun the target for 3 seconds.
# Combat Endurance - 1/1 point (max)
A passive ability that allows your hit point regeneration from Spirit to work while in combat.
# Concussion Blow - 1/1 point (max)
15 Rage
1.5 second cast
45 second cooldown
5 yard range
Requires Melee Weapon
Requires Defensive Stance
A brutal strike that leaves the opponent stunned for 5 seconds.
# Improved Shield Wall - 2/2 points (max)
Increases the effect duration of Shield Wall ability by 5 seconds.
# Last Stand - 1/1 point (max)
Instant cast
10 minute cooldown
When activated, this ability temporarily grants you 30% of your maximum hit points for 20 seconds. After the effect expires, the hit points are lost.
Fury Mastery (20 points)
# Enrage - 5/5 points (max)
Gives you a 5% chance to become enraged after taking melee damage.
# Flurry - 5/5 points (max)
Increases your attack speed by 35% for your next three swings after dealing a critical strike.
# Cruelty - 5/5 points (max)
Improves your chance to get a critical strike by 5%.
# Unbridled Wrath - 5/5 points (max)
Gives you a 100% chance to generate an additional Rage point when you deal damage.
Arms Mastery (5 points)
# Mace Specialization - 5/5 points (max)
Gives you a 6% chance to stun your target with a mace.
akascream said:Any warriors in here? I'm thinking my character out, and I am having trouble deciding my secondary talents. I am building a PvE defensive warrior, but I can't decide whether tactical mastery or enrage/flurry/cruelty/unbridaled wrath is better.
TM is obviously valuable because you retain rage when switching stances, but the enrage/flurry/cruelty/UW combo seems like it would build rage very fast. Not to mention, as a mace/revenge/CB warrior, I would proc stun more often. But I would have to use most of my rage as I go to maximize my potential in case I have to switch stances.
Any thoughts?
Start from scratch as in "not a clue about anything and no experience with the play mechanics"akascream said:Everyone will be starting from scratch at retail.
Doth Togo said:No, they're going to allow beta testers to have first dibs on the game. Like several weeks in advance of the retail copy. So you'll have a little time to 1337 yourselves up before you go 0\/\/|\| n00bz.
AeroGod said:Thats fucking stupid im sorry, maybe a few days(like 3), but if they let beta testers keep weeks old characters for retail thats the fucking dumbest thing ever. They will completely have monopolized the crafting market and will be almost 100% completely useless for those new to retail to even attempt at making a career at crafting. Dumb Dumb dumb.
Start from scratch as in "not a clue about anything and no experience with the play mechanics"
NOT start from scratch as in "won't have my beta character"