Bro so much changes. That's not the problem.
The problem is when shit changed or was never implemented, Sean kept talking.
The ignorance lies with ignoring shit like, you know, facts. Every interview and every question was always being answered based on the narrative of the interview. Examples...
Colbert show narrative: it's just so big-
The chances of you seeing someone are so small, you'll never see your character, the only way to know what you look like is to have someone else see you and tell you
Another interview narrative: you can do anything-
You can land on asteroids and comets, you can play with friends, you can grief other players, you can customize your character
When you constantly answer in the positive to the narrative and excitement of the moment, you are spreading bullshit.
Tweets a day or so before launch:
NMS is not a multiplayer game
Tweets POST launch:
We are blown away two players met
(Questioned why they couldn't see each other) servers hit hard
We added a search for other players
Game data mined, MP doesn't exist
It is disingenuous to ignore those pesky facts, unless you just so happen to be a computer scientist who believes people are having fun wrong