In the preview Nintendo totally sell the home console like experience, why it's wrong for consumers wish console experiences outside Nintendo titles?It will be completely irrelevant for third-party. But some people just refuse to see it, they absolutely want to seek for every reason to blame Nintendo about supposed bad decisions, because they are smarter than them.
How big were Smash Bros Wii U and Xenoblade Chronicals X?
In the preview Nintendo totally sell the home console like experience, why it's wrong for consumers wish console experiences outside Nintendo titles?
Seems fine to me. Aren't Wii U games DVD? Which is only like 7GB? And Wii U had some really good looking games.
Carts will always be much more expensive than disks, yes, but I'm sure Nintendo can get a better bulk deal than that![]()
I though you said people was blaming Nintendo for no reason, and I think they are trying to sell a home console like experience, so people just reacting to that.What does it have to do with what I just said ? My point is that multiple cartridge sizes is not a problem for third-party, nor a factor for them to take seriously into account when they're deciding about putting a game on Switch or not.
People are forgetting that on BluRay/DVD, some content is on the disk multiple times to help with seek times; this is something that won't have to happen on a cartridge. Some space is alleviated in that sense.
Nintendo also uses compressed data on cartridges, a thing that a lot of 3rd parties ignore, this really helps with space issues.
Edit: I'm also sure, during the life of the Switch, we could see games use up to 64 and/or even 128GB cartridges.
Rumour: Nintendo Switch Game Cards Limited To 16GB Maximum Size
This won't be the factor keeping games off the system.
At least card sizes are variable. 16 GB is small for lots of AAA games these days. 32, 64, hell 128 all possible just more expensive to produce.
I do wonder if AAA will even bother, though, with the price to manufacture Switch games higher as the cart capacity goes up. It'll be an interesting sell, that's for sure.
EDIT: To people making Skyrim copmarisons or whatever, AAA is so damn big because texture sizes have gotten enormously large. Nintendo games are notable for being more minimalistic with their textures using lots of solid colors instead, hence a lower size on disk. So porting from AAA may be an issue on the switch, considering PS4/XBO games can be upwards of 50 GB at this point in time. We shall see.
AFAIK WiiU games are bootleg Bluray-but-not-officially-licenced-by-the-bluray-consortium-but-totally-bluray
You're gonna get a lot of shit for not knowing the Wall Street Journal, but to be fair, the person reporting on all this Switch news, Takashi Mochizuki is not very tech/game savvy.
Consumers also have to buy more multiplats than ever before over other console versions...If Switch sells well enough, 3rd parties will care enough to put in the necessary work. If not, then not. It's not rocket science, it's not magic. Business is still business.
I can see Level 5 working on getting Ni no Kuni 2 on this. I can't really see EA working on Battlefield 1 (if that would even sell well enough on this to begin with).
We'll see how things will work out. People on here already start comparing this SD card solution with PS4 and XBO multiple terabytes HDD's even though Nintendo has said again and again they aren't directly competing with them. People compare new stuff with the old stuff they know, that makes sense.
Tbh I'm wondering why Nintendo came out and said it was a home console first and foremost.
The answer is simple. Big AAA games won't be available for the Switch. Or a severely downgraded version of it will make an appearance, in which case, why bother? A game like Doom is 43GB digitally. Of course the reason why 16GB is the initial standard is most likely due to cost and is pretty telling what the hardware is going to be like.
If it's a mega-popular game that enough of the casual audience is willing to buy in a downgraded portable state it might be worth it. Sports games might be worth it to enough people. Diablo III?
Does any 3DS games uses 8GB?
This won't be the factor keeping games off the system.
I did a quick search and it seems that the ROM size for that game is about 1.8GB. I guess that its not two seperate games in that double pack, but rather one that has the extra content from both versions.someone earlier in the thread said the fire emblem double pack thing did but I don't know if that's true
Not all...
Nor all Wii U ports...
The switch internal "HDD" isn't supposed to be 32Gb? If so, it means buying games digitaly, except for VC games will be pretty much impossible, right?
Thankfully we'll have cards much bigger than 16GB.Yeah there will be plenty of games that will need about the "standard capacity" and way more. Wii u sizes off the top of my head:
Xenoblade X - 23GB
Watch Dogs - 18 GB
Lego City Undercover - 22GB
Assassins Creed 3 - 17GB
Tekken Tag Tournament 2 - 16GB
Bayonetta 2 - 14 GB
The Wonderful 101 - 10GB
Smash Bros - 16GB
And what happens when dlc and patches are added to the picture? People in this topic just trying to compare this to handheld game sizes are being 100% disingenuous. It's a console being marketed as a console, aiming to have full console experiences.
Yeah there will be plenty of games that will need about the "standard capacity" and way more. Wii u sizes off the top of my head:
Xenoblade X - 23GB
Watch Dogs - 18 GB
Lego City Undercover - 22GB
Assassins Creed 3 - 17GB
Tekken Tag Tournament 2 - 16GB
Bayonetta 2 - 14 GB
The Wonderful 101 - 10GB
Smash Bros - 16GB
And what happens when dlc and patches are added to the picture? People in this topic just trying to compare this to handheld game sizes are being 100% disingenuous. It's a console being marketed as a console, aiming to have full console experiences.
N64 situation
Why even bother putting a size to it? Define a standard and leave it up to the Developer to decide how much or how little card space they need for their game
Have you ever heard of SD cards? Or external hard drives? or USB drives? There are so many ways to expand storage these days. Built in storage capacity is so irrelevant it's a joke
This won't be the factor keeping games off the system.
Ok, let's hear it.
I'm getting flashbacks to the Gamecube. Smaller game size capacity compared to your competitors is never good.
These games are going to sound like shit aren't they? 😒Compressed audio is a curse.
How could this possibly be a real consideration in holding up a port?
There are certainly reasons, but cartridge size is unlikely to be one.
16 GB is the base which was large enough for many (maybe even most) XBO/PS4 games today.
Larger sizes will certainly be available, and if a 64GB option exists then it would cover all current XBO/PS4 games.
Tbh I'm wondering why Nintendo came out and said it was a home console first and foremost.
Cards can be multiple sizes. Discs cannot.
Right. And do you really think publishers are going to be willing to spend money on large capacity game cards?
If Switch sells well enough, 3rd parties will care enough to put in the necessary work. If not, then not. It's not rocket science, it's not magic. Business is still business.
I can see Level 5 working on getting Ni no Kuni 2 on this. I can't really see EA working on Battlefield 1 (if that would even sell well enough on this to begin with).
We'll see how things will work out. People on here already start comparing this SD card solution with PS4 and XBO multiple terabytes HDD's even though Nintendo has said again and again they aren't directly competing with them. People compare new stuff with the old stuff they know, that makes sense.
Right. And do you really think publishers are going to be willing to spend money on large capacity game cards?
So they can justify selling games at $60 console price tag rather than standard $40 handheld game price.no, RPP prices are not announced yet, just speculation on my part