WSJ reporter : Standard capacity of Switch game card is around 16GB

Huh? You're acting like this hasn't been the case for the entire history of Nintendo cartridge based systems

Not at all. I'm implying that Nintendo should have learned from that. The DS/3DS suffered horribly from compression, and you can bet the same thing is going to be happening for the Switch.
 
This won't be the factor keeping games off the system.

Less than 1 TFLOPS (FP16) performance?
Online infrastructure is as bad as Wii U's?
Third party devs have priority on PS4/PS4 Pro/Xbox One/Scorpio/PC because Switch has an install base of zero?
Not the size but the cost of Game Cards?

Edit: I am referring to western third parties.
 
So carts...that could cost more to produce at larger capacities...

I'm getting 80.00 game price vibes from Nintendo again, like in the 90's
 
People need to remember before over-reacting that this is standard, not maximum
But will this be like 3DS, where very FEW publishers and developers opt for larger sizes because cost?

Remember RE Revelations used a larger card and was going to have a premium because of it? Of course Capcom backed off, but in the time since - very few games have used larger cards to push more assets for games.

I fear most will just put what they can, into the smaller cards and call it a day.
 
Not at all. I'm implying that Nintendo should have learned from that. The DS/3DS suffered horribly from compression, and you can bet the same thing is going to be happening for the Switch.
Did it? I've never heard of space or compression being an issue on DS or 3DS.

You're jumping around here though, got started by saying devs wouldn't want to opt for higher capacity cards when that's been standard practice since the NES.

Edit: oh I guess there was that one instance with RE:rev but they didn't charge a premium and the game still came out as intended on a larger cart.
 
It depends what you want. Do you want higher resolution 3DS games sold for $50. Or games that atleast have PS3 graphics and budget sold for $60.

Do you expect Nintendo to sell Breath of the Wild on Switch for $40 because it's on a cartridge and is portable and sell the same fame on Wii U for $60 because it on a home console.

My personal opinion is they should go for tired pricing based on the game. Something like Zelda should be $60 and something like say Phoenix Wright should be $40.

I agree they should tier games. But if they are porting a bunch of games that are 360, 3ds, vita ports. Most of those games should be $40.
 
Less than 1 TFLOPS (FP16) performance?
Online infrastructure is as bad as Wii U's?
Third party devs have priority on PS4/PS4 Pro/Xbox One/Scorpio/PC because Switch has an install base of zero?
Not the size but the cost of Game Cards?

Bolded is what I am worried about. Nintendo needs this thing to be supported by a great online experience from top to bottom, and it's an area in which they have traditionally struggled. I hope that their apparent esport interest has driven some internal progress here.
 
Bolded is what I am worried about. Nintendo needs this thing to be supported by a great online experience from top to bottom, and it's an area in which they have traditionally struggled. I hope that their apparent esport interest has driven some internal progress here.

I'm worried that it won't get many multiplayer-centric experiences because they need internet/wifi and you won't be able to play them on the go. It should be a great console for singleplayer experiences though.
 
Less than 1 TFLOPS (FP16) performance?
Online infrastructure is as bad as Wii U's?
Third party devs have priority on PS4/PS4 Pro/Xbox One/Scorpio/PC because Switch has an install base of zero?
Not the size but the cost of Game Cards?

Sounds like he's just saying the media format will not be a reason why third parties will skip the Switch, if they do.

I'd guess the major reason, as usual, would be demographics and target audience. Unless the Switch really takes off with the type of gamer who buys third party games it will not get most AAA ports.
 
I doubt Switch pricing schemes will be that much different from current 3DS prices.

But it's not just like the 3ds, I'm inclined to see 40.00 handheld games with the switch to be nonexistent. Maybe some. But the majority will be 60, with higher chances of games going higher. Just what I'm preparing myself for. Hope I'm wrong.
 
Less than 1 TFLOPS (FP16) performance?
Online infrastructure is as bad as Wii U's?
Third party devs have priority on PS4/PS4 Pro/Xbox One/Scorpio/PC because Switch has an install base of zero?
Not the size but the cost of Game Cards?

I would imagine outside of the power issues, there's no proven audience for this device, or for 3rd party games.
 
I doubt Switch pricing schemes will be that much different from current 3DS prices.

It's being advertised as a "Home Gaming System" so it makes it easier to price it relative to home consoles and software so that consumers don't get turned off on the Switch.

I expect $60 for the cost of Switch Cards. There could be $50 if it's like Captain Toad's Treasure Tracker etc.
 
But it's not just like the 3ds, I'm inclined to see 40.00 handheld games with the switch to be nonexistent. Maybe some. But the majority will be 60, with higher chances of games going higher. Just what I'm preparing myself for. Hope I'm wrong.

Yeah, true. But I do expect the actual manufacturing costs of Switch games to cost around the same as 3DS titles. But prices will still be determined by how big of a production that the game is. A tipple A Nintendo title like Zelda will still obviously be priced at $60 dollars. But if Nintendo is going to consolidate their handheld and console games together under one system, than I can see them releasing smaller produced titles at the $40-50 price tag as well.
 
Yeah, true. But I do expect the actual manufacturing costs of Switch games to cost around the same as 3DS titles. But prices will still be determined by how big of a production that the game is. A tipple A Nintendo title like Zelda will still obviously be priced at $60 dollars. But if Nintendo is going to consolidate their handheld and console games together under one system, than I can see them releasing smaller produced titles at the $40-50 price tag as well.

Variable pricing already exists on all current platforms and that's not going to change with Switch. Games will probably range from $20 to $60.
 
Bolded is what I am worried about. Nintendo needs this thing to be supported by a great online experience from top to bottom, and it's an area in which they have traditionally struggled. I hope that their apparent esport interest has driven some internal progress here.

Isn't that what DeNA is onboard for?
 
I can't wait to buy these. Carts are so much more convenient to me than discs.
I agree. I'm looking forward to carrying up to 16 (or more) games in a single card case. I'm all for "easy physical" + digital purchases and it's looking like Nintendo will deliver.

Switch will be a really convenient machine to use. I'm sure of it. And that's why I'm excited for it.

I don't care about the size limit. I'm honestly going to say that, at this point, pure game design goes beyond "what is possible" and is purely about "what is worth playing." If Nintendo plays their cards right, they'll have plenty of games on this platform that are amazing yet follow strict size limitations. I'll admit I'm hopeful, but whatever.
 
Isn't that what DeNA is onboard for?

Ostensibly. I hope that they help nail the online infrastructure for sure. I am fairly optimistic despite my previous misgivings. Imo Nintendo seems to really be (smartly) rebooting with this console, and I guess I just hope part of that is taking online very seriously.
 
True. But what about third parties that want more?

Lets be honest, we're not gonna see much third party support on this and I don't think Nintendo honestly cares. Whatever third party support they got on 3ds and ds, is what we're gonna see on this.
 
Switch games would cost as same as home console's. And as I've said this before, this actually is good for attracting third party devs too.
 
Less than 1 TFLOPS (FP16) performance?
Online infrastructure is as bad as Wii U's?
Third party devs have priority on PS4/PS4 Pro/Xbox One/Scorpio/PC because Switch has an install base of zero?
Not the size but the cost of Game Cards?

I can definitely say most Japanese 3rd party will be on board with the switch, which is good enough for me.
 
I don't think they'll be able to fit a graphically enhanced BotW on 16 gigs. Fortunately, it sounds like 16 gig cards will be used for the shovelware/party games. card technology has gotten pretty advanced these days. It blows my mind that you can now buy a 2 terabyte MICRO SD card.


microsdxc.jpg


Yet battery tech still remains dormant and can only give the device a 3 hour charge smh
No you can't.

And you won't be able to get one at a reasonable price for some time either.
 
A bit amazing how little people know about the size of modern games (on PS4/X1/PC).

Nintendo's games probably won't be massive, but third party (and first party) games on other hardware are MASSIVE.

40-80GB is becoming the norm.
 
A bit amazing how little people know about the size of modern games (on PS4/X1/PC).

Nintendo's games probably won't be massive, but third party (and first party) games on other hardware are MASSIVE.

40-80GB is becoming the norm.
The norm?

PS4: 17 games over 40GB, largest is 74.27GB (Battlefield Bundle)
XBO: 18 games over 40GB, largest is 62.74GB (Halo: The Master Chielf Collection)
 
A bit amazing how little people know about the size of modern games (on PS4/X1/PC).

Nintendo's games probably won't be massive, but third party (and first party) games on other hardware are MASSIVE.

40-80GB is becoming the norm.

We have a list posted above showing that many games are ~16GB or lower, almost all are below 32GB, and everything is under 64GB. That would fall perfectly well within the likely ranges of production. I don't think it really matters anyway though, this device is going to missing a large amount of western AAA releases anyway.
 
Less than 1 TFLOPS (FP16) performance?
Online infrastructure is as bad as Wii U's?
Third party devs have priority on PS4/PS4 Pro/Xbox One/Scorpio/PC because Switch has an install base of zero?
Not the size but the cost of Game Cards?

Edit: I am referring to western third parties.
I don't think there will be technical limitations preventing pretty much any game from showing up on the Switch.
 
16GB is not that much. Oh well....Nintendo wouldn't be Nintendo without some type of hardware limitation.

Edit...my bad. 16GB is not the max.
 
I don't think there will be technical limitations preventing pretty much any game from showing up on the Switch.

So a Witcher 3 port is possible (assuming cdpr would want to)? I'm skeptical, but would love for that to be a thing. Would certainly bode well for ALL potential 3rd party support.
 
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