entremet
Member
I can't wait to buy these. Carts are so much more convenient to me than discs.
I agree. Discs are horrible. Plus disc drives are ticking time bombs.
I can't wait to buy these. Carts are so much more convenient to me than discs.
Huh? You're acting like this hasn't been the case for the entire history of Nintendo cartridge based systems
This won't be the factor keeping games off the system.
But will this be like 3DS, where very FEW publishers and developers opt for larger sizes because cost?People need to remember before over-reacting that this is standard, not maximum
So carts...that could cost more to produce at larger capacities...
I'm getting 80.00 game price vibes from Nintendo again, like in the 90's
Did it? I've never heard of space or compression being an issue on DS or 3DS.Not at all. I'm implying that Nintendo should have learned from that. The DS/3DS suffered horribly from compression, and you can bet the same thing is going to be happening for the Switch.
It depends what you want. Do you want higher resolution 3DS games sold for $50. Or games that atleast have PS3 graphics and budget sold for $60.
Do you expect Nintendo to sell Breath of the Wild on Switch for $40 because it's on a cartridge and is portable and sell the same fame on Wii U for $60 because it on a home console.
My personal opinion is they should go for tired pricing based on the game. Something like Zelda should be $60 and something like say Phoenix Wright should be $40.
Less than 1 TFLOPS (FP16) performance?
Online infrastructure is as bad as Wii U's?
Third party devs have priority on PS4/PS4 Pro/Xbox One/Scorpio/PC because Switch has an install base of zero?
Not the size but the cost of Game Cards?
Right. And do you really think publishers are going to be willing to spend money on large capacity game cards?
I doubt Switch pricing schemes will be that much different from current 3DS prices.
lol this is not happening dude
Bolded is what I am worried about. Nintendo needs this thing to be supported by a great online experience from top to bottom, and it's an area in which they have traditionally struggled. I hope that their apparent esport interest has driven some internal progress here.
Less than 1 TFLOPS (FP16) performance?
Online infrastructure is as bad as Wii U's?
Third party devs have priority on PS4/PS4 Pro/Xbox One/Scorpio/PC because Switch has an install base of zero?
Not the size but the cost of Game Cards?
I doubt Switch pricing schemes will be that much different from current 3DS prices.
Less than 1 TFLOPS (FP16) performance?
Online infrastructure is as bad as Wii U's?
Third party devs have priority on PS4/PS4 Pro/Xbox One/Scorpio/PC because Switch has an install base of zero?
Not the size but the cost of Game Cards?
I doubt Switch pricing schemes will be that much different from current 3DS prices.
But it's not just like the 3ds, I'm inclined to see 40.00 handheld games with the switch to be nonexistent. Maybe some. But the majority will be 60, with higher chances of games going higher. Just what I'm preparing myself for. Hope I'm wrong.
Yeah, true. But I do expect the actual manufacturing costs of Switch games to cost around the same as 3DS titles. But prices will still be determined by how big of a production that the game is. A tipple A Nintendo title like Zelda will still obviously be priced at $60 dollars. But if Nintendo is going to consolidate their handheld and console games together under one system, than I can see them releasing smaller produced titles at the $40-50 price tag as well.
Bolded is what I am worried about. Nintendo needs this thing to be supported by a great online experience from top to bottom, and it's an area in which they have traditionally struggled. I hope that their apparent esport interest has driven some internal progress here.
I agree. I'm looking forward to carrying up to 16 (or more) games in a single card case. I'm all for "easy physical" + digital purchases and it's looking like Nintendo will deliver.I can't wait to buy these. Carts are so much more convenient to me than discs.
Isn't that what DeNA is onboard for?
True. But what about third parties that want more?
So what happens if EA want to release FIFA 17 with Frostbite engine on the Switch? The game is 45 GB.
You may be right, but it seems to me that most Xbone games are over 16gb, nd I can only think of a few handfuls that are less.
https://www.finder.com/xbox-one-install-sizes
There is a wide range, but many games under 16, more under 32, and all under 64gb.
So cartridge size is a non issue, but price per unit and lead time would be larger concerns.
But those would be moot if Switch gets a sizable customer base.
Switch games would cost as same as home console's. And as I've said this before, this actually is good for attracting third party devs too.
Less than 1 TFLOPS (FP16) performance?
Online infrastructure is as bad as Wii U's?
Third party devs have priority on PS4/PS4 Pro/Xbox One/Scorpio/PC because Switch has an install base of zero?
Not the size but the cost of Game Cards?
No you can't.I don't think they'll be able to fit a graphically enhanced BotW on 16 gigs. Fortunately, it sounds like 16 gig cards will be used for the shovelware/party games. card technology has gotten pretty advanced these days. It blows my mind that you can now buy a 2 terabyte MICRO SD card.
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Yet battery tech still remains dormant and can only give the device a 3 hour charge smh
2TB is still years away. We'll probably see 512GB massmarket cards next year, and in turn see 256GB cards drop under $100.No you can't.
And you won't be able to get one at a reasonable price for some time either.
Yup. It'll be interesting to see where the 512s land in price.2TB is still years away. We'll probably see 512GB massmarket cards next year, and in turn see 256GB cards drop under $100.
I'd guess around $200-250. That's where 128, 200 and 256GB each came in initially. We could also maybe see another interim upgrade like 200GB again before 512.Yup. It'll be interesting to see where the 512s land in price.
The norm?A bit amazing how little people know about the size of modern games (on PS4/X1/PC).
Nintendo's games probably won't be massive, but third party (and first party) games on other hardware are MASSIVE.
40-80GB is becoming the norm.
A bit amazing how little people know about the size of modern games (on PS4/X1/PC).
Nintendo's games probably won't be massive, but third party (and first party) games on other hardware are MASSIVE.
40-80GB is becoming the norm.
I don't think there will be technical limitations preventing pretty much any game from showing up on the Switch.Less than 1 TFLOPS (FP16) performance?
Online infrastructure is as bad as Wii U's?
Third party devs have priority on PS4/PS4 Pro/Xbox One/Scorpio/PC because Switch has an install base of zero?
Not the size but the cost of Game Cards?
Edit: I am referring to western third parties.
16GB is not that much. Oh well....Nintendo wouldn't be Nintendo without some type of hardware limitation.
I don't think there will be technical limitations preventing pretty much any game from showing up on the Switch.