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XBox 2 and PSP at GDC Europe this year

Izzy

Banned
The key topics this year are:
Managing the risk associated with bigger teams and multiple projects
Delivering an ever more sophisticated AAA games experience in shorter time-scales
Managing the tight deadlines of delivering games tied to film release
Funding models: how they work, what they cost the developer and how they change the business model
Developing for PSP and Xbox2
Post-mortems on AAA games
Tutorials on leading games software tools for new platforms


Link
 

pilonv1

Member
Summary of topics:

Form bigger teams and make more games otherwise you will die
Make faux-AAA games with ridiculously short timeframes
How to ship unfinished or bad games to coincide with film releases
Funding: You're going to have to spend like you never have before, here's how to coax publishers out of money in a me-too gaming world.
Lecture on how hard it will be for small teams to program for Xbox2/PSP (ties into last point)
Ways developers have used the tools we're selling
More advertisements for development tools youre going to need because these platforms are too hard for small developers to work on
 

Mama Smurf

My penis is still intact.
angry.jpg


We don't like you now, Izzy. We don't like you at all.
 
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