The key topics this year are:
Managing the risk associated with bigger teams and multiple projects
Delivering an ever more sophisticated AAA games experience in shorter time-scales
Managing the tight deadlines of delivering games tied to film release
Funding models: how they work, what they cost the developer and how they change the business model
Developing for PSP and Xbox2
Post-mortems on AAA games
Tutorials on leading games software tools for new platforms
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