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Deleted member 740922
Unconfirmed Member
The way we play, consume, and buy games
What is consume if it's not playing or buying games?

The way we play, consume, and buy games
Again its not an assumption it was just an example, a hypothetical scenario. Come on I shouldnt have to explain this.Where are the customers? You made this big assumption they increase users by four fold.
I'll tell you where they could have gotten a billion users.... Games for Windows Live and the Microsoft Store.... but they fail and fail again.
If they can't compete with digital stores on their own OS, they have a uphill battle everywhere else.... nobody needs them for streaming.
Again its not an assumption it was just an example, a hypothetical scenario. Come on I shouldnt have to explain this.
That a good point about HZD.No it didn't. I notice the PR speak when I see it. Why sell consoles if it doesn't matter how many you sell? Of course that matters. If it really didn't matter how many consoles they sold, you'd see MS releasing those numbers quarterly but not caring about the number so much. But they don't. They refuse to give us the console sold numbers.
Like someone said earlier, "Not everything in gaming is about active player base". It's ok to sell a game and then maybe that gamer doesn't come back to the game a year later. Some games are good for that. Does a game like Horizon Zero Dawn need an "active player base"?
Maybe Phil should have said console sold means less than it did 10 years ago. But to act like it doesn't matter at all is foolish talk.
Possibly, but no one has a crystal ball into the future, but I can say its very very exciting what they are trying to accomplish, key word trying.I'm kind of with Evil Lore, maybe they can make a service on PC as a rental model to compete with Steam, etc. but its going to take billions in investment, and probably huge amounts of money on annual basis, and possibly no way of making the money back - Netflix on a cash burning steroid trip.
In my opinion he is saying whats more important is how many pieces of software sell, next is its really important that to them they give the player and many choices as possible where to play that software.That a good point about HZD.
Phil is quoted as saying "The business isn't how many consoles you sell. The business is how many players are playing the games that they buy, how they play".
This leads me to believe that he is more focused on GASS which HZD certainly is not (thankfully). Bleeding Edge, the first game from one of their newly bought studios is eerily similar to Overwatch. I'm just saying the writing is on the wall.
As far as your comment about the console numbers. Yea...it's still convenient to leave that as a mystery and push this other narrative. It's a smart strategy that over time, people start to care less and less about as well because they just won't give us the info. I stopped giving a shit a long time ago, but it's Sony and it's fans who want that fight because it shines a brighter light on them. Naturally, you wanna look good, I get it.
Microsoft just wants to look good too. So again, I get it and it's why I don't care anymore. I'm a consumer, a streamer, maybe a youtuber one day. I only care about what games are coming, what features are coming, essentially what are you Sony and Microsoft going to do for me.
Since when they announced Gamepass I though their ultimate goal is to be in all platforms (that includes PlayStation).... a real play anywhere service.For the time being they have more leverage as a platform holder. If they solidify their position on PC and continue to grow Game Pass and their internal studios, that might be the correct move a gen from now depending on how things play out.
I agree 100%For the time being they have more leverage as a platform holder. If they solidify their position on PC and continue to grow Game Pass and their internal studios, that might be the correct move a gen from now depending on how things play out.
As far as your comment about the console numbers. Yea...it's still convenient to leave that as a mystery and push this other narrative. It's a smart strategy that over time, people start to care less and less about as well because they just won't give us the info. I stopped giving a shit a long time ago, but it's Sony and it's fans who want that fight because it shines a brighter light on them. Naturally, you wanna look good, I get it.
Microsoft just wants to look good too. So again, I get it and it's why I don't care anymore. I'm a consumer, a streamer, maybe a youtuber one day. I only care about what games are coming, what features are coming, essentially what are you Sony and Microsoft going to do for me.
Doubt that because their current MAU number is already across all the devices and platforms anyway (console, Android, iOS, W10 etc) . They can get MAU numbers in ways that require a far smaller barrier to entry than a subscription service very few will subscribe to, like mobile games that require XBL sign in.And with the upcoming XCloud service or as I like to call it "Xbox Game Cloud" They can potentially quadruple their MAU, users, Players engagements how ever you wanna spin it.
No it won't because like always the report will be obfuscated.2021's revenue report will determine just how correct Phil is with his statements.
There are still TV's they can have gamepass intergrated into for those that do not want to or have the financials to buy a $400 console. That market it wide open. Simliar to what. Netflix, Android TV and Amazon (Firetv) are doing.Doubt that because their current MAU number is already across all the devices and platforms anyway (console, Android, iOS, W10 etc) . They can get MAU numbers in ways that require a far smaller barrier to entry than a subscription service very few will subscribe to, like mobile games that require XBL sign in.
On the topic I already said as much in this thread
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Windows Central: "At launch, we've heard there won't be any "Xbox Scarlett"-exclusive games.
Microsoft is selling games across platforms at this point X1S, X1X, XLockhart, XAnaconda, PC, Cloud, etc. The lowest common denominator will most likely be forced to stream next gen games at this point or they will build games intelligently. I'm thinking they will be building intelligently as...www.neogaf.com
They don't care about selling you a console if it isn't sold at a nice profit by marketing it as 'premium'. Their fans will likely buy it regardless, they are selling controllers for $180 because they know people will pay that.
No it didn't. I notice the PR speak when I see it. Why sell consoles if it doesn't matter how many you sell? Of course that matters. If it really didn't matter how many consoles they sold, you'd see MS releasing those numbers quarterly but not caring about the number so much. But they don't. They refuse to give us the console sold numbers.
Like someone said earlier, "Not everything in gaming is about active player base". It's ok to sell a game and then maybe that gamer doesn't come back to the game a year later. Some games are good for that. Does a game like Horizon Zero Dawn need an "active player base"?
Maybe Phil should have said console sold means less than it did 10 years ago. But to act like it doesn't matter at all is foolish talk.
Possibly.No it won't because like always the report will be obfuscated.
Doubt that because their current MAU number is already across all the devices and platforms anyway (console, Android, iOS, W10 etc) . They can get MAU numbers in ways that require a far smaller barrier to entry than a subscription service very few will subscribe to, like mobile games that require XBL sign in.
On the topic I already said as much in this thread
![]()
Windows Central: "At launch, we've heard there won't be any "Xbox Scarlett"-exclusive games.
Microsoft is selling games across platforms at this point X1S, X1X, XLockhart, XAnaconda, PC, Cloud, etc. The lowest common denominator will most likely be forced to stream next gen games at this point or they will build games intelligently. I'm thinking they will be building intelligently as...www.neogaf.com
They don't care about selling you a console if it isn't sold at a nice profit by marketing it as 'premium'. Their fans will likely buy it regardless, they are selling controllers for $180 because they know people will pay that.
Possibly, but no one has a crystal ball into the future, but I can say its very very exciting what they are trying to accomplish, key word trying.
Phil: Selling consoles really isn't very important to us.
Xbox fans: Awesome, Phil is so clear and candid, and I love subscriptions.
Xbox fans in a nutshell.
Well according to Phil, it's not the only measure to know what they can do for me in the future. Which is essentially, and objectively true. You're right about the dreamcast, but you're also referencing the gaming climate 2 decades old. Shit is changing man.But you should care about game (hardware and software) sells because it dictates what they can do for you going forward. Look at how Sega left the console space after the horrible sells of the Dreamcast.
Can I see the receipts on that?
Depends on their yearly Financials in terms of profit and revenue. From what I understand wii was sold at profit and their heavy hitters sold a gazillion. I never read theur financial reports but I was always under the assumption they made tons of money off wii. Mind you their profit will grow alot since thy charge for online now.Curious, does anybody think the WII won last gen? I mean they shifted serious amount of consoles didnt they?
You are also correct.In my opinion he is saying whats more important is how many pieces of software sell, next is its really important that to them they give the player and many choices as possible where to play that software.
Harsh, but also true. I'd bet PS4 and Xbox One have a similar attach rate now though. Gaming has booned significantly since the 360 ps3 gen. People are buying a lot more games.You dont make money from console sales you make money from games and game subscriptions ... gamers dont enjoy the console they enjoy the games.
If his selling more games then his winning .. thats the real reason xbox 360 beat ps3 is the much higher attachment rate... more publishers made more money on 360 thats what they care about noone really cares about the sell through rate of consoles except fanboys. Retail makes nothing on consoles .. the vendor makes very little ... publishers make nothing... what everyone cares about is game sales.
Phil has talked numbers, not that I could give a shit but if you want to see.
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Xbox Game Pass already enjoys 'millions' of subscribers says Phil Spencer
Xbox Game Pass is doing rather well.www.windowscentral.com
Harsh, but also true. I'd bet PS4 and Xbox One have a similar attach rate now though. Gaming has booned significantly since the 360 ps3 gen. People are buying a lot more games.
WC is on my block list, how many subscriptions are at full price?
Sony has rental (250+ downloadable PS4 games) and 750+ streaming PS1/2/3/4 games for $99.99 a year which includes the ability to play online as far as I know, its actually right now going for $69.99 a year r.... yet they only have around 700,000 paying subscribers last quarter.
Its a tough business I think. Gaming is cheap as well not sure how anyone ever makes any real money, imo.
Similar attach rate? You buggin lol if anything it definitely isn't especially since most multiplats sell better on PS4 when last Gen Xbox had that advantage. Also PS4 exclusives been dominating in sales compared to Xbox games.
I outlined for you, its just basic information thou https://outline.com/jC4aDt
He also discuses it at e3 or after their show on youtube about PC gamepass and having millions and millions of subscribers only in the last few days you might find some information on. How many people are full paying is anyone's guess, I was paying full freight happily, until I upgraded my gold sub to Ultimate pass. It's to good of value even at $10.
If they can get eventually get millions of people paying $10 a month or $15 but that's billions in revenue a year.
Gaming is the cheapest it's ever been but, you're right. $10 a month with hundreds of games and full new releases? I remember having to pay $7 for an OVERNIGHT rental. And you would get slugged another $7 if it was in the slightest bit late. Gaming for low income or poorer households that can't afford to give their kids everything rich Johnny has up the street has gamepass must be a blessing.
Let's put it this way Microsoft canned Groove Music (formerly Xbox Music) after 10 years because they couldn't compete in simple streaming of music.... the complexity of this is much more so. With music streaming they're not even producing anything.
You are forgetting all the costs associated with all of the development, productions, marketing, etc of the games. Let's put this in further prospective a game like Red Dead Redemption 2 is going to generate an easy few billion in revenue, that's a ton of subscriptions you have to sell to just to fund one new game. A game like Spiderman is probably a billion as well over 2-3 years. We'll see if someone can further sell these models but I remain suspect, either way Microsoft is going to have to find a way to get to the customers. Its hard to envision a model that can be sustainable for game development to be solely or mostly funded by rental subscriptions right from day one. The complexity is much more than Netflix and they're just a cash burning operation really. I remain suspect, but we will see.... you could be very well right.
Unless Microsoft comes to the customer with good games, which again I am suspect on.... all of this will be moot as well just for that. If they can't make good games, nobody is going to care what the price is.
Gamepass is different from Netflix. Majority of 3rd party games these days sell for the first month or two if your lucky and then sales fall of a cliff. Who else is going to buy your 2 month old game ? Well with that much choice around these days and backlogs of games to play lots of people just wait for a big sale or buy 2nd hand dirt cheap in which case the dev don't get a bean. Along comes Xbox. "Do you fancy sticking your game on our Gamepass to rent out and we will pay you a cut of when its downloaded and for how long its played" Dev " May as well sales have dropped off now and we will make more of renting it out in the long term as there will be less physical copies out there(those who where going to pay full price would have bought it in the 1st month of release) as people will probably play on gamepass rather than buy a Physical copy for £10-20 that can be sold on numerous times, yes why not"Its not that he is wrong or right.... its that you are making assumptions that people will subscribe at the numbers needed. Than that number has to be subtracted from the sales you will be losing if you put the product up for sale instead of a rental. Best case, this takes 5-10 years of growing their library, but the problem is.... the costs just keep coming see Netflix.
They are going to have to double or triple what they have now, and drastically increase their quality and output to even have a chance and even than they'll probably be running into the red worse than Netflix.
I don't know about the numbers and I don't care, but obviously he is right.
You gain money with subscriptions. That's a recurrent income.
If someone pays Gamepass 15$ per month, how many games do you need to sell to someone who does not pay for it, in order to generate the same income ? So in the end, the number of games and consoles sold does not mean much.
Yes If only they could stream a burger to one so one could eat it.So the future of a console isn't directly related to the console sales?
Maybe McDonald's will also say it wouldn't matter if they stopped selling burgers.
You have been watching too much Star Trek! That's basically a food synthetiser with an internet connection.Yes If only they could stream a burger to one so one could eat it.
I've never watched it but Uber deliver for Mcdonald's now so i guess that's simalarYou have been watching too much Star Trek! That's basically a food synthetiser with an internet connection.
The ultimate goal is to be the Netflix of gaming.
This means doing away with all those troublesome consoles and just selling you regular drops of gaming content - ideally in a monthly subscription that you pay for whether you use it or not on third party devices. Like netflix.
The only problem with this master plan is that the first party content available isn't strong enough for a significant number of people to want to play it outside of the original platform.
So while you're desperate to get out of the hardware business you can't because your offerings aren't strong enough. If they were your platform would be more popular.
I've got to admire the ambition of the plan but the execution is sadly lacking for now.
Now that's a crazy comparison. It doesn't even relate, burgers to software?So the future of a console isn't directly related to the console sales?
Maybe McDonald's will also say it wouldn't matter if they stopped selling burgers.