• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Xbox One Launching 9/4 in Japan

Haunted

Member
White Edition Incoming?

oqxMKQz.jpg
With a crossed out hinomaru? Japanese would be furious.
 
Which Namco-Bandai and SE games did they moneyhat? My memory is drawing a blank.

With SE, I'm thinking The Last Remnant and Infinite Undiscovery off the top of my head, and maaaybe they had Star Ocean first? This assumes they paid for the exclusivity/partial exclusivity or whatever for these of course haha.
 

Portugeezer

Member
Surely they will show some Japanese orientated games at E3. Can't be worse than PS4 lineup, although it'd still get outsold regardless.
 

Pennywise

Member
Which Namco-Bandai and SE games did they moneyhat? My memory is drawing a blank.

Tales of Vesperia, Star Ocean.

I'm not so sure about The Last Remnant, since the delay on PS3 most likely had to do with technical issues.

Infinite Undiscovery seemed to be a game that only happened because MS paid for it, so it's off that list as well.

There might be a few more.


Anyway, my bet is on Devils Third as launch title for the X1 in Japan.
 
With SE, I'm thinking The Last Remnant and Infinite Undiscovery off the top of my head, and maaaybe they had Star Ocean first? This assumes they paid for the exclusivity/partial exclusivity or whatever for these of course haha.

MS was the original publisher for Infinite Undiscovery before they chose to let SE publish it, and MS still owns the trademarks.

Star Ocean was never moneyhatted. The team started working on the 360 version well before the PS3 version because they were in talks about the game with MS well before Sony, as the 360 specs were released earlier.

The Last Remnant was meant to release on the PS3 on the same day as the 360 version, but the team could never properly get a hang of the PS3 architecture.

I can't believe you guys think evil MS was moneyhatting Japanese exclusives when the real reason, as has often been the case, was Sony's incompetence.
 
They had Idolm@ster 2 as an exclusive for ages and I don't think I need to mention all the cave games x_x

They never moneyhatted Cave games. A lot of these alleged Japanese moneyhats were simply a case of Xbox 360 being cheaper/easier to develop for, and having a mature development environment long before Sony. There were a few cases of moneyhatting, certainly, but not nearly as many as some people seem to believe.
 
I can't believe you guys think evil MS was moneyhatting Japanese exclusives when the real reason, as has often been the case, was Sony's incompetence.

Don't band me in with anyone else thanks. You asked a question, I suggested what people might be referring too since those games are the only obvious culprits, then added the obvious addendum that it would only be applicable if true. I don't need any convincing either way, since I care very little ha.
 

abadguy

Banned
simply because the 360 is the probably the worst selling console in japan lol. i am not trying to be a rude or troll since i enjoy my xbox one right now way more than my PS4. but the sales could only go up. just like the fellow gaffer posted above, the 360 is probably selling 300 units right now. so sales of xbox one couldn't go any lower than that.

also, who said that MS has Platinum's game exclusive ? CBOT ? the dude who was proven wrong many times? or is there another leak ?
CBOT was the first to mention that MS had an exclusive from PG, ntkrnl was the one who mentioned it by name (Project Nagano) and release date of 2016. So far he's been on the mark with his other leaks and some seemed to think he is an MS plant.
 
A new Otogi or a new Chromehounds would've been glorious but it's probably just a new Armored Core game. :(

An exclusive Xbone Souls directed by Miyazaki will cause the biggest meltdowns of this forum since FFXIII going multiplatform, there's no way that's happening though.

BTW it's weird that Platinum and Valhalla games are not on the list.

I think this list is just launch/launch windows (?). Might not be so weird, the Platinum game was rumored to be in 2015/16.
 

cuilan

Member
They had Idolm@ster 2 as an exclusive for ages and I don't think I need to mention all the cave games x_x

Steins;Gate was also initially a 360 exclusive for quite a while which annoyed the heck out of me.

Idolmaster 2 and Steins;Gate were 360 exclusive for less than a year.

Idolmaster 1 and Live for You are still 360 exclusive however.
 

~~Hasan~~

Junior Member
Except having both a PS4 and an XB1 is rather redundant since they play
majority of the same games. If anything, a PS4/Wii U combo would net the
most unique and diverse set games across numerous genres. Or even a
PC/Wii U combo.

With that said, I don't wish for MS to flop, but if they resort to money-hatting
(which they are prone to do) to gain foothold in the market, then I'd be upset.

while i love Nintendo games. i didn't really find it secure to invest a 300$ on a system that i have a feeling it wont see a 2015. i do not want to buy a system for nintendo games alone and i only want 4 games only " Zelda , Mario, Mario Kart and SSB"

also, i tend to like exclusive games from both MS and Sony way more.

at the of the day this is a subjective matter and to each has his own what is the best combo that suits him/her

and to the point about MS money-hatting.. this is expected. they don't have big development teams like Sony. and they are already doing so just like how they did with DR3, Ryse, Titanfall and i am sure many others to come. which is why i got the xbox one. because i honestly do not want to lose the ability to play those games because i am sticking to 1 console " Ps4"
 

jcm

Member
MS was the original publisher for Infinite Undiscovery before they chose to let SE publish it, and MS still owns the trademarks.

Star Ocean was never moneyhatted. The team started working on the 360 version well before the PS3 version because they were in talks about the game with MS well before Sony, as the 360 specs were released earlier.

The Last Remnant was meant to release on the PS3 on the same day as the 360 version, but the team could never properly get a hang of the PS3 architecture.

I can't believe you guys think evil MS was moneyhatting Japanese exclusives when the real reason, as has often been the case, was Sony's incompetence.

I don't know about the other games, but Vesperia was moneyhatted for sure. Bamco came right out and said it. I find it very difficult to believe that MS didn't pay for timed exclusivity on Star Ocean, though I can't find any proof. Do you have proof they didn't?
 

Synth

Member
I don't know about the other games, but Vesperia was moneyhatted for sure. Bamco came right out and said it. I find it very difficult to believe that MS didn't pay for timed exclusivity on Star Ocean, though I can't find any proof. Do you have proof they didn't?

Proof is generally required when claiming someone is guilty of something, rather than claiming they may not be. Proof that something wasn't moneyhatted is basically impossible to offer.
 
I think some people aren't looking at the whole picture. Yes, it likely will not be great console sale wise in Japan, but the big takeaway is to show Japan developers that they are supporting the country. This will lead to support from the devs.

It also serves to have something of competition in the area. As dumb as it sounds to launch something that won't sell, it would be even more dumb to just give up and give Sony the whole market for no effort on Sony's part.

Basically, show Devs that console is there, means you get games for it, means your customers who own the console in Japan, and more importantly sale wise for software, in the world, that they will have games coming from other regions.

Heck, I know a lot of people in the US who imported Japanese consoles just to play some of the games from that region, and with no region locking, the games will be much easier to obtain to a broader audience. More sales and exposure to the devs, if for even a little bit, will be beneficial to the Japanese market.
 

jcm

Member
Proof is generally required when claiming someone is guilty of something, rather than claiming they may not be. Proof that something wasn't moneyhatted is basically impossible to offer.

He's not saying there's no way to know. He's flatly stating "Star Ocean was never moneyhatted." That's an assertion that requires proof. And it's hardly impossible to prove. All you need is a statement from someone who knows for sure.
 

Fox Mulder

Member
I wonder why they even try for Japan. They've done poorly for two generations regardless of how hard they've tried. They really went for it games on the original Xbox and early 360 too.

that S controller was so much better than the duke.

they were both shitty with the awful black and white buttons, shoulder trigger combo is so much better.

I prefered the duke though, but I think the dualshock is tiny.
 

Synth

Member
Bullshit. He's not saying there's no way to know. He's flatly stating "Star Ocean was never moneyhatted." That's an assertion that requires proof. And it's hardly impossible to prove. All you need is a statement from someone who knows for sure.

You're right, I didn't read the quote properly. I got it mixed up with doniewhalberg's "maaaybe" post. My bad.

It's pretty much impossible to prove a game was not moneyhatted if the topic has never been brought up by someone who knows for sure though. You just can't make assertions like he did either. I could suspect a lot of games in the PS2 era were moneyhatted, and chances are there's no quotes for most of them, that prove definitively otherwise, despite how unlikely it is that they were.
 
I wonder why they even try for Japan. They've done poorly for two generations regardless of how hard they've tried. They really went for it games on the original Xbox and early 360 too.

The potential for selling one million+ consoles throughout an entire generation, with higher software profit margins? Why the hell not?

Japan may not be the console market it once was,but it's still a larger gaming market than India that only managed to sell one million PS2s and a quarter million PS3s.

Besides, games are more expensive in Japan, which means higher profit margin per sale.
 
Persona 5 coming for PS3
Tales of Zestiria coming for PS3
IDOLM@STER for PS4
From and Miyazaki rumoured to be working on a PS4 game.

I can thankfully say that none of the franchises I adore will get money hatted.
In fact I'm interested to see what MS can bring to the table and hoping its not all talk.


(I'm joking about idolmaster)
 

jcm

Member
You're right, I didn't read the quote properly. I got it mixed up with doniewhalberg's "maaaybe" post. My bad.

It's pretty much impossible to prove a game was not moneyhatted if the topic has never been brought up by someone who knows for sure though. You just can't make assertions like he did either. I could suspect a lot of games in the PS2 era were moneyhatted, and chances are there's no quotes for most of them, that prove definitively otherwise, despite how unlikely it is that they were.

First, I've reread my post and I think I was overly aggressive, so I apologize to you for that. My "Bullshit" statement is much more heated than you deserved, and I'm sorry I wrote it.

Getting back to the subject, you're right, there's almost never proof one way or another. In this case, I think the balance of evidence comes down on the side of MS paying for timed exclusivity. SE was very coy at the announcement, with their "no plans" statements, and then, suprose, there's a PS3 version exactly 12 months later.
 

Tain

Member
It bothers me that people talk about "moneyhatting" as if it's something developers/publishers are a victim of and have absolutely no say in the matter.

If a game winds up with exclusivity it's obviously because those making it figured they would be better off that way.

REMEMBER CITADEL said:
They never moneyhatted Cave games. A lot of these alleged Japanese moneyhats were simply a case of Xbox 360 being cheaper/easier to develop for, and having a mature development environment long before Sony. There were a few cases of moneyhatting, certainly, but not nearly as many as some people seem to believe.

This is pretty plausible to me, especially given how Japan still gravitates toward single-platform development more than anyone else.
 
You're right, I didn't read the quote properly. I got it mixed up with doniewhalberg's "maaaybe" post. My bad.

Please bear in mind as this discussion goes forward; my post was purely written off of "what games came to 360 only/early than PS3, in the case of square enix", as hardin had written as if he was not aware of any possible examples (I think perhaps I was naive in reading it that way now though, and perhaps he was waiting for an opportunity to jump down this road, and I was the lucky guy who posted the response). I have no idea if those games were moneyhatted or not, nor do I assert they were or not, I simply assumed those are the games one would be referring to if SE were deemed to have been. They either arrived earlier or only on 360, thus the only examples that make sense in my mind.
 

Synth

Member
First, I've reread my post and I think I was overly aggressive, so I apologize to you for that. My "Bullshit" statement is much more heated than you deserved, and I'm sorry I wrote it.

Getting back to the subject, you're right, there's almost never proof one way or another. In this case, I think the balance of evidence comes down on the side of MS paying for timed exclusivity. SE was very coy at the announcement, with their "no plans" statements, and then, suprose, there's a PS3 version exactly 12 months later.

Yea, if you told me I had to make a call on it right now, I'd definitely lean towards timed-exclusivity. I just got mixed up, thinking that the person you responded to was just claiming that it was uncertain.

Also don't worry about it. Based on my misunderstanding, the word usage wasn't really out of place. I'm not one of those delicate types that needs everyone to be careful with how they disagree with me. :p

Please bear in mind as this discussion goes forward; my post was purely written off of "what games came to 360 only/early than PS3, in the case of square enix", as hardin had written as if he was not aware of any possible examples (I think perhaps I was naive in reading it that way now though, and perhaps he was waiting for an opportunity to jump down this road, and I was the lucky guy who posted the response). I have no idea if those games were moneyhatted or not, nor do I assert they were or not, I simply assumed those are the games one would be referring to if SE were deemed to have been. They either arrived earlier or only on 360, thus the only examples that make sense in my mind.

It's cool. I didn't take your post to claiming anything definitively one way or the other. In fact that was kinda the whole mixup. I thought jcm was saying that you did.
 
I don't know about the other games, but Vesperia was moneyhatted for sure. Bamco came right out and said it.

That was debunked, she was just a junior community manager (so probably not more than a forum moderator) when she made that statement, without really knowing what she was talking about. Of course, you are free to keep believing it was all a big conspiracy, as I'm sure you will.

As for why Vesperia was on Xbox 360 first:

Play: We love the 360, but it hasn’t been doing very well in Japan.

YH: I suppose you want to ask, “why 360?” (laughs) We had actually begun research into HD hardware while still working on Abyss. When Abyss was finished, it was very well-received, and we had to decide where we were going next. There were many possibilities-at the time, we could certainly have done another game on PS2. But we felt there was a need to go HD. Logic would dictate we’d have to do it eventually, so why not now? That left two choices. When we started this project, the 360 had the more complete development environment.

Play: Was that the only reason?

YH: Well, even thought the West isn’t our main target, I knew we had to cater to our overseas fans as well, so that’s another reason. But this doesn’t mean we’re not going to work on PS3 or other hardware-just that Tales is coming to the 360 first.

Play: Can you see Vesperia getting ported to PS3 some time in the future, like Eternal Sonata?

YH: Yes, I won’t deny the possibility. But we’re not thinking about it yet-there are so many other things to concentrate on first.
 

allan-bh

Member
I really doubt Microsoft don't paid for Vesperia and Last Hope.

This timed exclusives doesn't make sense without Microsoft paying for it.
 
I really doubt Microsoft don't paid for Vesperia and Last Hope.

This timed exclusives doesn't make sense without Microsoft paying for it.

It makes perfect sense. PS3 arrived one whole year later, and more than that if we're talking Europe. Back then PS3 development was seen as exotic and difficult even in the West, and Japan had plenty of problems adapting to HD development as it is. You can see it even in the later ports of The Last Hope and Vesperia which, even though they came with extra content and after extra development time, still couldn't quite match the 360 originals on the technical level. That's in line with Hideo Baba's explanation:

JPGAMES.DE: Why did just the Xbox 360 version of Tales of Vesperia make it to the west and not the PS3 version?

Hideo Baba: Tales of Vesperia was the first title in the series which was planned to be released simultaneously in Japan, North America and Europe. This was very difficult and it was such a heavy burden for the team. So for the PS3 version, it was decided to reduce this burden and to develop it just for Japan.

By that point they probably just wanted to move on, and it's possible that Namco Bandai didn't want to invest even more time and money in such a late localization effort. Or perhaps the game was moneyhatted, but we have no proof whatsoever. I don't know about you, but logic tells me that if Microsoft really wanted to moneyhat Vesperia, they would've done that in Japan, where it actually made sense for them to do that. They had very little to gain from keeping it exclusive in the West.
 

jcm

Member
That was debunked, she was just a junior community manager (so probably not more than a forum moderator) when she made that statement, without really knowing what she was talking about. Of course, you are free to keep believing it was all a big conspiracy, as I'm sure you will.

As for why Vesperia was on Xbox 360 first:

OK, fair enough, but that doesn't say it didn't happen. It says she "didn’t have any official information". And exclusivity contracts aren't some kind of crazy Area 51 conspiracy theory. We know, for a fact, that MS uses them.
 
We know, for a fact, that MS uses them.

We know, for a fact, that everyone does, so we could blame moneyhats on every exclusive game, exclusive piece of content or exclusive limited edition. Again, it's up to everyone to decide for themselves, but it's worth remembering that we're dealing with opinions, not facts, so other people may rightfully disagree.
 
It bothers me that people talk about "moneyhatting" as if it's something developers/publishers are a victim of and have absolutely no say in the matter.

If a game winds up with exclusivity it's obviously because those making it figured they would be better off that way.
Yeah, it takes two to tango, but the same whiners about exclusivity forget all of the instances where their favored platform receives games and content by the same set of business practices. The only victims are falsely entitled fanboys. The rest of us pay what we justify we have to in order to have things that aren't coming to our platform of choice.
 

Takao

Banned
If MS didn't pay for SO4, Square Enix got robbed:

SFC : Star Ocean ( Enix ) { 1996-07-19 } - 81,387 / 175,861
PS1 : Star Ocean: The Second Story ( Enix ) { 1998-07-30 } - 374,482 / 704,318
NGB : Star Ocean: Blue Sphere ( Enix ) { 2001-06-28 } - 69,932 / 128,764
PS2 : Star Ocean 3: Till the End of Time ( Enix ) { 2003-02-27 } - 386,348 / 533,373
PS2 : Star Ocean 3: Till the End of Time - Director's Cut ( Square Enix ) { 2004-01-22 } - 81,629 / 146,859
PS2 : Star Ocean 3: Till the End of Time - Director's Cut [Ultimate Hits] ( Square Enix ) { 2006-07-20 } - - / 29,953
PSP : Star Ocean: First Departure ( Square Enix ) { 2007-12-27 } - 115,280 / 204,996
PSP : Star Ocean: Second Evolution ( Square Enix ) { 2008-04-02 } - 90,120 / 143,424
360 : Star Ocean 4: The Last Hope ( Square Enix ) { 2009-02-19 } - 166,027 / 208,521
PSP : Star Ocean: Second Evolution [Ultimate Hits] ( Square Enix ) { 2009-12-03 } - - / 6,422
PS3 : Star Ocean 4: The Last Hope - International ( Square Enix ) { 2010-02-04 } - 84,882 / 158,067
PS3 : Star Ocean 4: The Last Hope - International [Ultimate Hits] ( Square Enix ) { 2011-04-21 } - - / 21,135

Star Ocean IV probably would've killed the series anyways, but at least Square would've sold more copies on PS3. By the time it hit that platform, word of mouth was bad.
 
Microsoft must have given Namco a lot of money since a lot of their games became 360 exclusive all of a sudden.

Lets look at a list:

Tales of Vesperia
Star Ocean 4
Lost Planet
Magna Carta 2
IDOLM@STER

Steins Gate
Eternal Sonata
Ridge Racer 6
Ace Combat 6

Infinite Undiscovery
MH Frontier Online
Earth Defense Force 2017
Mobile Suit Gundam Operation Troy

Thats some serious moneyhatting.
 

Synth

Member
Microsoft must have given Namco a lot of money since a lot of their games became 360 exclusive all of a sudden.

Lets look at a list:

Tales of Vesperia
Star Ocean 4
Lost Planet
Magna Carta 2
IDOLM@STER

Steins Gate
Eternal Sonata
Ridge Racer 6
Ace Combat 6

Infinite Undiscovery
MH Frontier Online
Earth Defense Force 2017
Mobile Suit Gundam Operation Troy

Thats some serious moneyhatting.

You know how the PS2 got a load of exclusives because there were simply a load more of them in the market than there were Xbox and Gamecubes? Why is it impossible to believe that maybe the 360 having a year to get multiple millions of units ahead didn't affect the choice of where some of these games headed?

Also, Ridge Racer 6 was a launch game. There wasn't a PS3 to release that on for another year (and they did, as RR7... which the 360 didn't get).

EDIT: Don't ask me about Idolm@ster though... that never made any sense to me (not even as a moneyhat prospect).
 
That was debunked, she was just a junior community manager (so probably not more than a forum moderator) when she made that statement, without really knowing what she was talking about. Of course, you are free to keep believing it was all a big conspiracy, as I'm sure you will.

It's hardly a conspiracy to think she said something she was not allowed to say, was penalized for it, and forced to redact her earlier statement.

It's not like we don't fairly regularly see slip-ups where someone accidentally says something the company does not want publicly known.
 

Kagari

Crystal Bearer
You know how the PS2 got a load of exclusives because there were simply a load more of them in the market than there were Xbox and Gamecubes? Why is it impossible to believe that maybe the 360 having a year to get multiple millions of units ahead didn't affect the choice of where some of these games headed?

Also, Ridge Racer 6 was a launch game. There wasn't a PS3 to release that on for another year (and they did, as RR7... which the 360 didn't get).

EDIT: Don't ask me about Idolm@ster though... that never made any sense to me (not even as a moneyhat prospect).

Some of that definitely went on because of lack of competition, but this time MS won't have their one year advantage anymore.

On Idol Master, they definitely did have some sort of deal - one that Namco eventually pulled out of because MS supposedly wanted a bigger cut of the DLC money pie or something like that.
 
Top Bottom