Don't all of the multiplats look and run in nearly identical fashion on both systems? What is the narrative you speak of, Sony's first party?
Mostly, yes. While multiplats run nearly identical on each, there are some cases of PS5 running better, beyond what would've been assumed. There's not to much reason why Series X should be hitting framerates 4-8 frames less on average in Cold War during cutscenes, for example.
One idea I've seen pop up that I didn't consider before is that games like Cold War on Series X could be running in SMT Off mode; that would disable half the threads though clock the CPU up a bit higher. However, that would assume the Series X version of Cold War is the current-gen version optimized with some graphical and framerate mode enhancements, and Activision would've for (whatever reason) wanted higher CPU clocks on the Series X version (possibly to hit higher framerates). This'd be a case of taking a cheaper route of getting some of the benefits of Series X on such a port.
However, PS5 has no SMT Off mode. It's somewhat possible that for PS5 version, Activision could've optimized more for 16 threads, and if the game has marketing rights with Sony that should suggest it was the lead platform out of it and Series X for the ports, meaning more time and resources for optimization meaning possibly utilizing fuller 16 threads, while just choosing to stick with an 8C/8T setup on Series X but leveragig the higher clocks in that mode as a result.
This is just a theory, but I saw it in a couple of these video comparisons and I think it's at least somewhat worth considering as being a factor here, in addition to the Gamecore stuff, for why we could be seeing some of the differences in performance we're seeing. However, in terms of how this plays into a wider narrative, oddities like the differences in some performance metrics on games like Cold War and others, in addition to the visual prowess Sony's 1P games (at least some of them) are already doing for making PS5 look very favorable in terms of graphics, that does start to work against MS if some games of that type of level don't show up soon, or aren't shown off soon (running on the system).
I don't know if it's best idea to rely on 3P devs for that, unless you're talking about timed exclusives or platform/ecosystem exclusives (as in that case, MS could be working with those devs). That's why I mentioned Bright Memory Infinite, Scorn, Exo-Mecha etc. Besides 1P games will generally be the better visual/power showcases anyway; Sony's own on PS5 like Demon's Souls and Miles Morales are proof of that (not to downplay the 3P games though; most of them look very good including WD Legion, NBA 2K1, DiRT 5 and Valhalla).
lol the gaming media won't stop asking questions that the MS can't legally answer even if told that they can't legally speak on it. zenixmax games will only be on pc, xbox, and xcloud like the rest of xbox games.
They're desperate for clicks and IGN are the most desperate of them all. Constantly taking quotes out of context to try suggesting those games will be multiplat on PS5.
"We need more consoles"
www.purexbox.com
I know they don't give numbers but everything seems to point at 1.2 million - 1.4 million. Not bad at all; just a few generations past a console was lucky to hit 1 million in three months after launch.