Poodlestrike
Banned
I just hope they finally get to it after the inevitable expansion pack
Eh. Apocalypse is a much cooler idea, I'd like them to just skip to that. Make TFTD part of an expansion, doesn't deserve a full remake (IMO).
I just hope they finally get to it after the inevitable expansion pack
Eh. Apocalypse is a much cooler idea, I'd like them to just skip to that. Make TFTD part of an expansion, doesn't deserve a full remake (IMO).
Oh and dash into extraction zone is so fucking good. So good. I forget if that's the way it worked in 2012 or not. I don't believe so.
Oh, not TFTD. The fucking alien menace even the Ethereals are scared of.
Fuck it man, you know it, it's just gonna be reapers. We mass effect this whole time
Also fair play to Firaxis for making enemies that are actually super interesting to fight and that initially seem overpowered but that can be taken apart if you play smart. I went from fearing sectoids to stepping on them over the course of veteran. That first Codex was like "HOLY SHIT WHAT" and then by endgame I could wipe out three of them in one turn. lol.
Agreed. I just wish they had advanced + elite versions of aliens like they have for the advent soldiers. It would probably be pretty easy to mod in extra stats at least. I'd also like to see slightly smarter AI as well, like an elite sectoid is more likely to mindspin than use psizombie... or an elite sectoid raises 2 or even 3 psizombies at a time.
Agreed. I just wish they had advanced + elite versions of aliens like they have for the advent soldiers. It would probably be pretty easy to mod in extra stats at least. I'd also like to see slightly smarter AI as well, like an elite sectoid is more likely to mindspin than use psizombie... or an elite sectoid raises 2 or even 3 psizombies at a time.
Has there been any word on a patch yet? Getting sick of having turns that never end.
Only confirmation that they are monitoring the situation (whatever that means) and collecting information.
Agreed. I just wish they had advanced + elite versions of aliens like they have for the advent soldiers. It would probably be pretty easy to mod in extra stats at least. I'd also like to see slightly smarter AI as well, like an elite sectoid is more likely to mindspin than use psizombie... or an elite sectoid raises 2 or even 3 psizombies at a time.
There's a subreddit with lots of info on mods. Can't link I'm on mobileAny tutorials/resources on making voice packs? I'm making a few celeb voice packs, starting with British politicians.
There's a Russian and polish voice pack out, male female. He also looking for voice actors for most of those other languages.The game needs way more voice packs, and also the option to choose "no voice" for individual soldiers. It's complicated further by Attitudes, I appreciate, but it's really jarring to me to hear certain nationalities speak in the wrong voice. They could have cut down on the "variety" of American English/French/German/Spanish/Italian in favor of more languages.
Desperately needed:
-Eastern European/Russian-accented English
-Russian
-Japanese
-Chinese
Nice to have:
-South Africa-accented English
-Irish-accented English (there's a Northern Irish one, male and female, at least)
-Nigerian
-Brazilian/Portuguese
-Korean
What about a Sectoid that Dominates and then flees?
I can't figure out the right search terms to check it but is XCOM 2 even localised into Korean, Japanese, Chinese (Trad) and Russian yet? Not just the voice packs.
help this mission name im dying
The dank meme/ayy lmao mod came out, similar to the EU/EW version.
https://steamcommunity.com/sharedfiles/filedetails/?id=623425061&searchtext=
https://twitter.com/SolomonJake/status/697839111978135553It's great this game lets you play the way you wanna play, lol
*sensible chuckle*
The dank meme/ayy lmao mod came out, similar to the EU/EW version.
https://steamcommunity.com/sharedfiles/filedetails/?id=623425061&searchtext=
They need to bring back the EU perk where you can take reaction shoots with no aim penalty. But even then overwatch shooting isn't that great unless you have some OW-specced specialist destroying stuff or a LW style OW infantry. Also when you unlock more stuff you just don't want to defer your turn at a chance to hit a target at random either.This. They present overwatch ambushes as something to be desired early on in the game but I haven't found them very useful. If you do that then the aliens pretty much get a whole turn to react after you've set up your ambush. Often times that means somebody is gonna get caught somewhere they shouldn't be after 1 movement turn + 1 normal turn from the aliens. I'd much rather just set up overwatch ambush with snipers, hit the aliens with something else, and then my other guys are free to react once things scramble for cover.
One thing I hope gets modded in is a Long War style game where you do have to manage a real roster. I maybe have like 3 other people on rotation if some of my A-team gets knocked out and I can't heal in a pinch and need to react to a mission quick, but for the most part I just have a crapton of squaddies and corporals that never got sent out because, well, let's be honest, all the missions are like full of pods they wouldn't be able to handle without being babysat. I kinda wish there were more missions with lower enemy numbers or power levels. Or Like have 5 dark events going but have 2 of them being really easy to counter if you need something to do. Or just basically anything that LW made you able to do and expand on your options even when playing with low-ranked troops.Anyone keep playing after a squad wipe? I do after a failed mission, but wipe is basically restart.
First time through, should I save scum? I ended up beating Enemy Within on Classic Ironman, but that was after a couple scummy playthroughs.
My main fear is I fail and game over too many times and burn out on the game.
Edit: The first mission after the tutorial I lost 3 of my soldiers and the last was horrendously wounded. It was hilarious.
I recommend Veteran save scum, then go Commander Ironman.
I recommend Veteran save scum, then go Commander Ironman.
The real trick with the last mission isto save all your gear until that last room. PSI is extraordinarily powerful there (as it should be themeatically I guess) even moreso than usual just because it regens over time. Unlike grenades.
I know it would break the tactical game immensely, but I wish they had a better explanation for "You can only send six/seven dudes through at a time to do this super critical thing" for stuff like "Hey we're going to assault this superfortress"
For my first playthrough Iused a lot of stuff before the final room but then my turtle instincts kicked in. The bridge before that room is a giant chokepoint slash alien butchering ground and you just have to wait for the prey to wander in.
So I can't finish the first mission and I'm not sure if it's me or the game.
You have to stabilize an advent power converter, which is sitting on a truck bed or something. When you approach it there are green star tiles, which I assume are where you need to place a unit.
When I place a unit on one of those tiles, I get a hack target icon above my toolbar (where red enemy skull icons go). However, clicking that icon does nothing, and no hacking option show up in my toolbar. This happens regardless of which unit I place there.
I get no option to hack it, and can't finish the mission.
The dank meme/ayy lmao mod came out, similar to the EU/EW version.
https://steamcommunity.com/sharedfiles/filedetails/?id=623425061&searchtext=
I had that problem, I think it turned out to be that my unit had used up both their movement points? Or I may be confused.