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XCOM 2 |OT| Be Aggressive! Be Be Aggressive!

Key bindings no longer being saved is going to drive me nuts. I've tried everything. Deleted all the config files, verified, set to read only, disabled all mods, unsubscribed from mods, whatever.

Fuuuuuuu, I purposefully renamed the folder with the largest files in the XCOM 2 directory, deleted the local data, renamed them back, steam "discovered" them....and then deleted them and is downloading everything all over. Software, man....software.
 
Even with the stop wasting my time mod installed I want to put my fist through my monitor when bradford interrupts my game for the 500th mother fucking time. They really need a patch setting to shut him the fuck up.
 

Jintor

Member
A couple of thoughts:

1) The Grenadier's cone of fire ability setting your own cover on fire had better be a bug instead of intended effect, because in the last mission my grenadier got a bead on three dudes, blew them all to shit, but used up all her ammo and set herself on fire and was out for two turns because she couldn't do fucking anything except hunker down. Well, technically what happened was she set the wall on fire during her turn and caught fire at the beginning of my next turn, but it's not like you can move after you cone of fire.

2) Hacking is a very all or nothing ability right now and the fact that it has a risk that is much, much worse than almost every other move which is usually just "You waste the turn" and instead can actively completely fuck you is very strange design. I suppose it's to balance the ludicrous rewards you can get sometimes, but the overall effect is to encourage players to only take the 'surefire bet' instead of the risky option, because not only do you waste the move but you actively screw yourself over at the same time.

3) I'm not sure how effects work exactly - I think units roll to see if they can save against effect at the beginning of their turn? I was very unpleasantly surprised to see that Mind Control can last as little as one turn when my pet Andro spun around and shot its master in the face. At least you can shoot your MC'd fools in the face now.
 

Jintor

Member
there's a lot of little changes i'm really happy they did though. Stuff like being able to shoot your MC'd fools in the face (and that the mission ends if the last unit is MC'd! ...although you should at least get their body. Or to stuff them into an interrogation chamber). Or that reinforcements now tell you the general area where they're going to pop up, instead of literally just fucking falling from the sky and going on overwatch.

Fuck you skinnies, fuck you.
 

Sblargh

Banned
The failed hacking penalty that reveals your position to the enemy on the map is amazing. Basically: if you fail this hack, you get overwatch traps for free.
 

egocrata

Banned
Got to the final mission on ironman veteran with a team composed of five Coronels and one Liutenant, as I had a ton of injuries on the last few fights.

On the final encounter, after a series of disastrous RNG shots, a weird bug that did not let me throw grenades any farther than twp steps ahead and two mind controls that could not be broken with flashbangs because of the said bug, with all lost, the Earth in danger, and one final shot to make, do or die, Liutenant Specialist Galindo takes aim, at the very limit of the range of his plasma rifle.

He aims - and crits. Fucking crits.

I cheered so hard my wife came to see what the hell was going on.

This game, man. This game.
 

Jintor

Member
Oh and dash into extraction zone is so fucking good. So good. I forget if that's the way it worked in 2012 or not. I don't believe so.
 

Steel

Banned
Oh, no. I don't like relying on overwatch once you've got a decent squad. I prefer opening on the first move of the turn with something damaging that also shreds, then I have almost an entire turn to deal with the pod before they get a chance to attack. Overwatch ambushes are alright early on since you don't have a lot of tools otherwise, but once you're geared up a bit more it's more reliable to just deal with them after activation than to rely on overwatch.

Overwatch ambushes are great when you have two killzone snipers presiding over them. Just throw a grenade to get things started and watch everybody die.

Anyone keep playing after a squad wipe? I do after a failed mission, but wipe is basically restart.

I'm on Ironman. No choice. I've lost my A team, my B team and half of my C & D teams so far. Well, I do have one guy left from my A team, but since he's a colonel I don't use him much.
 
Anyone keep playing after a squad wipe? I do after a failed mission, but wipe is basically restart.
Depends. I quit after a wipe in my first run, since it was most of my soldiers, I was low on resources to recruit more, and I was already a month or two in with no real recovery in sight.

But during my third run, in a blacksite mission, I lost everyone save one guy by the end. It all ended with a final mad dash to the extraction point (below), where he miraculously survived the attacks and extracted with only grave wounds.
6D8201873344F80EAAFBFC85156FC18DB69FAB50
It's been a tense journey, and now I'm months into the campaign and holding steady the xeno threat. Since then there's been some major failures, but no real wipes; if I had one, I'd try to hold the line. Though if I felt I was in a death spiral I'd restart.

Ultimately, success is sweeter after the taste of defeat. Especially on ironman.
 

cdyhybrid

Member
Overwatch ambushes are great when you have two killzone snipers presiding over them. Just throw a grenade to get things started and watch everybody die.



I'm on Ironman. No choice. I've lost my A team, my B team and half of my C & D teams so far. Well, I do have one guy left from my A team, but since he's a colonel I don't use him much.

Kill Zone ain't overwatch, duh :p
 

Jintor

Member
There were two stopgaps on my killzone sniper:

a) Not enough ammo. Next time I need to save my mag mods for the sniper.

b) everything almost always died before they got to shoot everything

on the other hand, they were invaluable for ambushing. nade + killzone = good times for all

---

Also, Central is as Central as ever sometimes. "Advent doesn't need an infiltration unit anymore". Next mission, literal clayface monsters
 
Is there any way to tell what direction to expand in when it comes to reducing the avatar project more severely?

If you have any locked ADVENT bases to attack, grow the resistance in that direction. Mindjacking ADVENT, or whatever, can also lead to base discoveries, though I've never seen one.

Beyond that, complete mission objectives on the geoscape to reduce the Avatar counter. Most will reduce it by a point.
 
Is there any way to tell what direction to expand in when it comes to reducing the avatar project more severely?

Do you mean making contact with which regions?

After wasting time in Asia, I aimed for the ones that connect continents - means you're only every a region or so away from the sites/facilities.
 
If you have any locked ADVENT bases to attack, grow the resistance in that direction. Mindjacking ADVENT, or whatever, can also lead to base discoveries, though I've never seen one.

Beyond that, complete mission objectives on the geoscape to reduce the Avatar counter. Most will reduce it by a point.

I have two potential bases, both two tiles away so I guess I'll just flip a coin.
 

mbpm1

Member
Y'all are stronger than me. I will try to learn from your strenght and keep going despite tragedy.

You can't give up after one wipe!

You need to slowly lose soldier after soldier until everyone left is wounded and shaken, then let the avatar timer run out.

:p
 

Jintor

Member
I kinda wish
The Speaker had a little more presence. Him bothering to natter at you all through the final mission was kinda silly since I didn't know or care who he was.

You're no Dr Breen, buddy
 

Falk

that puzzling face
Anyone keep playing after a squad wipe? I do after a failed mission, but wipe is basically restart.

This is a good practice just to figure out how far you can push the game until you're really defeated so you have a better idea where that line is in future playthroughs.
 

Jintor

Member
Yeah, and
what happened to him afterwards?

i was really hoping
he was like the last of the thin men and was gonna explode in a puff of smoke

Also, the Spokesman
went out like a bawse. later, gravel-voice. you're a g
 

Sullichin

Member
At a point where I just feel fucked in this game.

I have like 4-5 pips on the avatar project left, so that's not the problem, but I have to skip at least one mission because too many of my soldiers are healing.

When I do go into a mission now, I feel severely underpowered. I'm still researching elerium so I don't have powered armor or plasma weapons quite yet. My one psi ops with domination seems to fail every time I try that skill. I've got 3 people with bluescreen rounds and specialists with hacking gremlins but I'm still getting wrecked by sectopods, not to mention andromedons.

Feels like there's been a huge difficulty spike activated recently and I'm feeling underpowered, where I was pretty on top of things before.
 

Jintor

Member
At a point where I just feel fucked in this game.

I have like 4-5 pips on the avatar project left, so that's not the problem, but I have to skip at least one mission because too many of my soldiers are healing.

When I do go into a mission now, I feel severely underpowered. I'm still researching elerium so I don't have powered armor or plasma weapons quite yet. My one psi ops with domination seems to fail every time I try that skill. I've got 3 people with bluescreen rounds and specialists with hacking gremlins but I'm still getting wrecked by sectopods, not to mention andromedons.

Feels like there's been a huge difficulty spike activated recently and I'm feeling underpowered, where I was pretty on top of things before.

Yep. You failed to match pace. But if you can slog it out until power armour or plasma you'll get your footing back.
 

Nete

Member
Finished my Commander/Ironman run. Oh boy the last level, that was something else.

Lost count of how many enemies I killed in the level around the 60th. Best moment in all the run was, with 1 Avatar left, when a Gatekeeper critted my GAF-COM character (in full cover with Hunker Down) and left him bleeding out... with no specialists in the team. I could have kept my positions and wait for a good window on the Avatar as I did with the first two, but I just charged through no cover at all. Fuck the planet if I can't save my boy.

And it worked. Based triple Null Lance.
 

mercviper

Member
Yep.


Let me ask this here before I go through every mod I have installed one by one. Anyone using a mod and have their custom key bindings reset each time the game is started? Just guessing, but I bet it's the Stop Wasting My Time one, but I did install a few more for this new playthrough.

I had this problem and I ended up editing the DefaultInput.ini under steamapps\common\XCOM 2\XComGame\Config to not have it reset.
 
So I just finished the game and the teaser at the end can only mean
a Terror From the Deep remake right??
Not exactly.

I know it's underwater and all that, but there's a thing in the prequel novel about quarantined zones where some kind of bizarre... stuff is apparently infecting all organic matter; it's more likely to be related to that.
 
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