Yess I finally beat this game. Got it at launch but took a long break until now. Only on veteran but I'm still happy. At no point was I wishing the game was harder, lol
Some random thoughts
- This game rules.
- I liked the avatar countdown WAY more than the doomsday conditions in the last game.
- I didn't like the timed missions at first, but after a while I appreciated the variety in mission types. I think they did a good job there.
- Psi ops abilities are fun as hell. I don't love how long you have to wait for them / how they are upgraded (I wish you could at least still gain XP in a fight), but I understand because they're really strong.
- Breaking concealment with a chain reaction setup was satisfying every time.
- Last mission was intense. Not sure I ever want to play that again. My entire squad died (besides the commander obviously, but he only had one health tick left), and my last kill on the 3rd avatar was by a mind controlled gatekeeper. Only had a 50% chance to make it too.
- I was not a fan of the specialist hacking abilities. It really never seemed worth the risk. Specialists were probably my least used class overall. I don't think I used medkits enough...
- I didn't use any of the heavy armors or experimental heavy weapons. Probably should have??
- I also didn't use stasis suit/hellweave, seemed like a waste.
- I wish ranger swords were better in late game?? They were fun for a while and bladestorm is cool, but it feels like they fall off a lot.
- Game is less buggy for me now than when it launched, but still some weird stuff. On the second to last mission (network tower), I randomly couldn't move to certain tiles, until I rotated the camera. Then it would work. Seemed to only happen here, but several times. Also, "make utility items/armor available" buttons got all overlapped on the mission loadout screen, I think that one was new.