I never heard about the janky ass action cam thing before.
I feel cheated on.
Fuck me.
In his latest "WTF is" video, TotalBiscuit states that his review version has still the same performance issues like the preview version he had played a few weeks prior and that the problems with the action cam even got worse. He went with completely disabling AA and ambient occlusion, as those two appear to be the culprits, and recommended to disable the action cam until it's fixed. If I'm not mistaken, I recall him calling these action cam related issues "gamebreaking".
Which seems to be a problem with review scores rather than good news for the game.
Anyone considering the 3 mods from the long war devs "Vanilla" enough to go with them on the first playthrough or are you planning to play without?
I think I'm going to play without them originally.
Omg you can turn that shit off?
I WISH I KNEW THIS
Does Steam preloads still require double the space of the game files to unpack ?
I only have ~55GB left, if it still does then I guess I'm gonna have to wait and download it on release with my slow ass internet.
I think it varies from game to game now because they fixed/changed it, but some games still pretty much require double space. For example Rise of the Tomb Raider.
Connected through NZ vpn and it still says 19 hours till launch.
Good to know. Last game I preloaded was GTA V and I didn't know about the double size thing, so I had to delete and move some things around to get an additional 60GB so it can unpack which was annoying.
Connected through NZ vpn and it still says 19 hours till launch.
I loved XCOM1 but towards the end of it I started to feel like everything was very repetitive and I could just use the same tactics over and over and over for like the last 10 missions/side missions.
I ended up just wanting to hurry and finally complete the game before I grew completely bored of it. I'm not sure if the expansion helped this as I never played it.
I really hope this doesn't happen to me in XCOM 2 :/
The countdown is tied to your store region, not IP address.
Maybe one of Long War's first mods will be controller support like was in EU/EW... I was planning on being a couch commander again, guess not! (I didn't read the fine print about no controller support at launch).
You talking about that display or the actual unlock time?
Because right now I'm in Asia and I'll be legit mad if I can't play it tonight.
literally PREORDER CANCELLED mad
Just display, afaik. Pretty sure my game unlocked the last time I played around with a VPN even though my store region was still set to Finland and said x hours until release.
You can just change the store region in the settings, anyway.
I really want to enable the leadership mod and the submachine gun mods initially. Do mods disable achievements?Anyone considering the 3 mods from the long war devs "Vanilla" enough to go with them on the first playthrough or are you planning to play without?
I think I'm going to play without them originally.
A controller and co-op mod for this game will set me for life!
Omg you can turn that shit off?
I WISH I KNEW THIS
According to reddit the game has steam controller support, and I think the devs have said they may look at normal controller support. (due to the nature of this, it probably needs to be done by the developers).
In theory it should be possible for a team to create a "co-op tactical" mode of some sort, based on the existing multiplayer. But, obviously the strategy layer wouldn't really work in co-op.
So, all this talk about this game is making me want to actually play it, but the thing is, I haven't played the previous one either! Should I play it first for story reasons?
So, all this talk about this game is making me want to actually play it, but the thing is, I haven't played the previous one either! Should I play it first for story reasons? (I already have Enemy Unknown)
I really want to enable the leadership mod and the submachine gun mods initially. Do mods disable achievements?
According to reddit the game has steam controller support, and I think the devs have said they may look at normal controller support. (due to the nature of this, it probably needs to be done by the developers).
In theory it should be possible for a team to create a "co-op tactical" mode of some sort, based on the existing multiplayer. But, obviously the strategy layer wouldn't really work in co-op.
Pre-load data is now split into ~1GB chunks that are decrypted and deleted on-the-fly. No game requires ~twice the amount of space these days -- just the stated installation size (not download size) plus roughly a gig. This change was made last May (or last June if you don't use the beta).
If you've pre-loaded XCOM 2, then your SteamApps\depotcache folder will look like this.
So, all this talk about this game is making me want to actually play it, but the thing is, I haven't played the previous one either! Should I play it first for story reasons? (I already have Enemy Unknown)
I really want to enable the leadership mod and the submachine gun mods initially. Do mods disable achievements?
A controller and co-op mod for this game will set me for life!
Not really - this game assumes you lost the first one really, humiliatingly early.
If you ever intend to play it, you might as well give it a spin, because by all accounts XCOM2 is superior in every way to XCOM so it may be hard to go back once you've played XCOM2.
To answer your question though, other than some fanservice returning characters and the premise of 'lol you lost in XCOM' it seems to be something you can jump into from the get go.
Let me update you on the story: the aliens won
You are now all caught up and ready for xcom 2
So this unlocks in 7 hours if I use a NZ vpn?
You should be glad I didn't have the time to make a joke OT filled with a bunch of really bad and tasteless jokes.I'm saddened the OT is other than XCOM 2 |OT| It's raining Chryssalids
You talking about that display or the actual unlock time?
Because right now I'm in Asia and I'll be legit mad if I can't play it tonight.
literally PREORDER CANCELLED mad
I know they changed it and I checked the preload data but what I'm saying is that their fix didn't work, at least not with every game. Rise of the Tomb Raider still required over 18 gigabytes of free space to unlock (and the game is less than 19GB). I had slightly less than 18 GB free on my SSD when RotTR started unlocking and it couldn't unlock completely, I had to make room for the unlock process to continue and complete. After the decryption finished, I had over 20GB free (the original ~18GB + the few extra gigabytes I made room when the decryption halted).
I remember similar incident late last year, maybe with Just Cause 3.. or Fallout 4? Whatever the game was, it didn't require exactly double, but whatever 20+ gigabytes space I had back then wasn't enough for the unlock. Again I had to move files back and forth to make more room and afterwards I had plenty of room again when the decryption was done.
Ah, that's right. I noticed that when my PC unpacking RotTR as well earlier this morning. The process took about 1,5GB from my HDD at most, and then it was starting to free up some space until it's finished.
So, it means that we won't have to worry about that, right? Good to know.
The rush for meld was a huge improvement in EW to try and get rid of over watch camping. Put me in the camp that's for time limits as long as they're not every other mission.