GrandHarrier
Member
The recovery time is definitely forcing me to field more than one super squad. You gotta train up a beta and probably even gamma squad as reliable backup.
Not sure if it's been discussed but unless it's a bug, there seems to be a system for severity of wounds that isn't directly related to how much damage a unit takes, but maybe to the type of attack they sustain.
For example, in one mission one of my units got pulled in and constricted for 2 turns, lost 4 health with just 2 health remaining and he has to recover for just 9 days after getting nearly killed.
In that same mission a higher ranking unit got hit by a stun lancer that did 4 damage but he had nanofiber armor and 9 total health, so he lost 3 health. Recovery time is 22 days.
Overwatch doesn't activate if you're concealed, only if combat starts. This can be either by the enemy noticing you or you initiating it. If the enemy notices you it can stand still and fire without your overwatch activating, though (which feels unfair but is consistent with the move = overwatch rule).Does over watch not work while in concealment? I had two enemies run right through my group, break my concealment and immediately kill someone.
Should I be looking to get the squad size upgrade ASAP?
Overwatch will not trigger in concealment, no. My understanding of your situation is specifically that if an unaware enemy patrols to a spot in which you're flanked (ie. no cover behind which to hide) and within line of site then, uniquely, their 'reaction' in that situation can be either a move or take a shot.Does over watch not work while in concealment? I had two enemies run right through my group, break my concealment and immediately kill someone.
Confession time: I did an ini edit for squad size.
I got spoiled by long war's 6 man squads
Just ran into a bug where a Sectoid made a zombie that prompty fell through the floor, essentially freezing up the game. Save and Exit/reload made it go back into the same frozen state after every single command, even after killing Sectoid.
Hooray.
Confession time: I did an ini edit for squad size.
I got spoiled by long war's 6 man squads
But...you get 6 man squads in the game already? Did you do an ini edit just to skip the 2 squad upgrades?
You should have auto saves that go back at least 3 turns?
Turned autosave off, I'm honestmanning (...yeah, I didn't think those two facts taken togeher through) and the last save I have is out on the Geoscape.
Restarting anyway. Got a much better grasp of Geoscape meta now.
I don't know why people have so many problems with the timers. I don't find them annoying at all and they add a nice change of pace to the regular missions. I accidentally got a soldier captured one time because I wasn't paying attention to the timer early on and ever since then I haven't had any issues with it.
Also here's a tip to people who are still early on. Build resistance comms as soon as you can. You use them to increase the number of contacts you can have. I focused on some other stuff and didn't build comms early and it almost caused me to lose. Luckily I built them in time and was able to shut down some stations to get the project timer down. I was 3 days away from losing while I was doing the mission to reduce the timer.
you cant honestman with a game like this. or you get situations where the game isnt honest with you. Example: the situation you just had.
BingoI suppose he wants 6 man squads upgradable to 8?
Wait till later in the game when the enemies are packing 20 health and layers of armor but you're still expected to finish the mission in 8 turns.
A tip: You don't have to wait around for the soldier's turn to finish after you've chosen an action. Just switch to your next soldier manually instead of waiting for the game to switch for you. Speeds up the game quite a bit. Still have to wait on those stupid aliens though.
I don't know why people have so many problems with the timers. I don't find them annoying at all and they add a nice change of pace to the regular missions. I accidentally got a soldier captured one time because I wasn't paying attention to the timer early on and ever since then I haven't had any issues with it.
SUFFER NOT THE ALIEN TO LIVE
... I may have been able to do this mission like 8 turns faster, but so much experience
So I have a 91% hit chance I have loaded the game about 15 times and miss every time. How does the game work this out?
So I have a 91% hit chance I have loaded the game about 15 times and miss every time. How does the game work this out?
So I have a 91% hit chance I have loaded the game about 15 times and miss every time. How does the game work this out?
SUFFER NOT THE ALIEN TO LIVE
... I may have been able to do this mission like 8 turns faster, but so much experience
So I have a 91% hit chance I have loaded the game about 15 times and miss every time. How does the game work this out?