Lanrutcon
Member
Quickly losing steam to finish the game. Late game is very, very annoying.
Rant:
Rant:
- You run out of tech way early. There are very few grades of weapons, which was one of the main criticisms of the first game. We'll all be running around with plastic looking plasma weapons for most of the game. Why? Could we maybe have endgame weapons that don't look like alien dildos.
- Fly to a site, spend .1 seconds scanning it before getting interrupted. After happening a couple of dozen times I am very, very sick of the world map mechanics. At least let me pick up my start of the month supplies for one single time without some absolutely critical going down on the other side of the globe.
- I've stopped caring about customising my gear, since I'm not unlocking new stuff and the endgame weapons/armor look hundred times worse than the starting stuff. The armor designers are obviously Mass Effect fans. I'd love to equip the starting armors again, but since the wound system was designed by Satan that would just result in more frustration.
- Retaliation missions have become "Run through the Chrysilid minefield and hope you've spawned near enough civilians". But hey, at least the civilian AI has improved since...no, wait. They still stand still next the enemy, even after being shot at. I've failed my last 3 because there is no way you can sprint to the opposite end of the map while either fighting or avoiding the enemies. RNG at its finest.
- I'm installing the timer mod after I post this. Instead of having a reasonable timer system, where the timer is only present on missions where they'd make sense, and the timer only starts once detected, they have this static timer limit which doesn't scale as the game progresses.
- I don't even try and maintain the Avatar project anymore. I don't even get why it's there. You can't stop it. You can't keep up with the gains, even when hitting every event. The game never explains the Avatar tracker fully, and it advances seemingly without anything actually happening. The mechanics are so poorly explained and obfuscated because I doubt they want to player to see how bullshit it is.
- Andromedons are plain cheating. Hit one with a 14 damage attack while they're at 2 hp, and they only take 2 hp before going back to full hp.
- Fly to a site, spend .1 seconds scanning it before getting interrupted. After happening a couple of dozen times I am very, very sick of the world map mechanics. At least let me pick up my start of the month supplies for one single time without some absolutely critical going down on the other side of the globe.
- I've stopped caring about customising my gear, since I'm not unlocking new stuff and the endgame weapons/armor look hundred times worse than the starting stuff. The armor designers are obviously Mass Effect fans. I'd love to equip the starting armors again, but since the wound system was designed by Satan that would just result in more frustration.
- Retaliation missions have become "Run through the Chrysilid minefield and hope you've spawned near enough civilians". But hey, at least the civilian AI has improved since...no, wait. They still stand still next the enemy, even after being shot at. I've failed my last 3 because there is no way you can sprint to the opposite end of the map while either fighting or avoiding the enemies. RNG at its finest.
- I'm installing the timer mod after I post this. Instead of having a reasonable timer system, where the timer is only present on missions where they'd make sense, and the timer only starts once detected, they have this static timer limit which doesn't scale as the game progresses.
- I don't even try and maintain the Avatar project anymore. I don't even get why it's there. You can't stop it. You can't keep up with the gains, even when hitting every event. The game never explains the Avatar tracker fully, and it advances seemingly without anything actually happening. The mechanics are so poorly explained and obfuscated because I doubt they want to player to see how bullshit it is.
- Andromedons are plain cheating. Hit one with a 14 damage attack while they're at 2 hp, and they only take 2 hp before going back to full hp.