Yup. All but one of my guys is now in the infirmary. I thought to myself "No problem. The designers would have balanced the game so that after such a challenging mission, they'll be no RED events for at least 5+ days" How wrong could I be? 36 hours later, I'm being asked to send my single rookie out on an essential Difficult missionWelp, so much for that run. Damned UFO finally caught up to me, and everybody (I mean EVERYBODY) except one dude was still in the infirmary. Got butchered, Avenger boarded, game over.
Yup. All but one of my guys is now in the infirmary. I thought to myself "No problem. The designers would have balanced the game so that after such a challenging mission, they'll be no RED events for at least 5+ days" How wrong could I be? 36 hours later, I'm being asked to send my single rookie out on an essential Difficult mission
im not sure how I feel about the turn limits tbh. I think if I was to modthem I would use some mod to add more, not just take them off. Because of the nature of the procedurally generated maps, sometimes it feels fine, but sometimes it feels way too tight.
Im not gonna lie, everytime a mission with no timers pops up (not a lot so far unfortunately) I have more fun :/
The ufo attacking your ship mission is insane.
Do the enemies ever stop coming? Like can I just defend the ramp the whole time then when the enemies thin out go for the EMP device? Or do I have to shoot my way to the device?
The stuff in the Proving Grounds isn't research, you're building multiple Skulljacks.
I watched a streamer this morning and I don't think the attacks will stop. You have to destroy the target and bail asap man.The ufo attacking your ship mission is insane.
Do the enemies ever stop coming? Like can I just defend the ramp the whole time then when the enemies thin out go for the EMP device? Or do I have to shoot my way to the device?
The ufo attacking your ship mission is insane.
Do the enemies ever stop coming? Like can I just defend the ramp the whole time then when the enemies thin out go for the EMP device? Or do I have to shoot my way to the device?
The ufo attacking your ship mission is insane.
Do the enemies ever stop coming? Like can I just defend the ramp the whole time then when the enemies thin out go for the EMP device? Or do I have to shoot my way to the device?
I thinned them out ahead of time which helped, but I lost 4 soldiers in the process anyway. Expect casualties in that mission.
I watched a streamer this morning and I don't think the attacks will stop. You have to destroy the target and bail asap man.
There's infinite reinforcement drop ships but limited dudes actually on the ground to begin with. I shot my way to the device and then had to deal with two reinforcement ships on my way out.
Really? In my first game, I 'researched' it or whatever in the Proving Ground, then it was available to build as an Item in Engineering, and I was able to equip it in place of a grenade.
This time around, even though I've already 'researched' it, it is not available to be built, and I do not have it available for any soldiers. I cleared all equipment from them, and then went through them one by one to make sure. Something's gone sideways compared to my first game. :x
Another stupid question...
I'm not seeing an option to remove weapon addons. I remember some text box popping up when I installed it... but I kinda just went "ya w/e" and skimmed over it. Can I remove weapon upgrades?
You cannot. The pop-up was telling you...it was permanent
Another stupid question...
I'm not seeing an option to remove weapon addons. I remember some text box popping up when I installed it... but I kinda just went "ya w/e" and skimmed over it. Can I remove weapon upgrades?
well, definitely gonna need to mod that out!
You must have mistook the Proving Grounds for Engineering (understandably so) in your first game as it is not available to manufacture there.
.webm of the last few minutes
Avenger defense mission:
Any reason why the game is telling me this?It says I have 0 soldiers remaining...I should be good right? One of them is unconscious, but on the ramp.
Quick question. On those extract or kill VIP missions, is it possible to extract the VIP without the enemy noticing at all or do they automatically go on alert if you get too close to the VIP? Also, do you have to knock his health down before you can extract?
well, definitely gonna need to mod that out!
No, you can replace the add-on with another add-on but it's essentially a one-time use thing.
Aliens shot my avenger down and massacred all my guys and there was nothing i could do.
Game over i guess. Feels bad.
Another stupid question...
I'm not seeing an option to remove weapon addons. I remember some text box popping up when I installed it... but I kinda just went "ya w/e" and skimmed over it. Can I remove weapon upgrades?
Tip how to handle that situation:If you kill and "dissect" an automated turret (autopsy research), you can build defense matrix (facility) which will let you get turrets of your own to defend the Avanger.
The ufo attacking your ship mission is insane.
Do the enemies ever stop coming? Like can I just defend the ramp the whole time then when the enemies thin out go for the EMP device? Or do I have to shoot my way to the device?
Thank you. I'll try that.
Guess i'll have to restart. I wasted too much time because i didn't understand some of the systems.
Oh well, i'm going back to dragon's dogma for a while.
They still need to surface more info in easier ways. I still can't tell sometimes if my sniper has higher elevation or not, occasionally it's weird to eyeball.
God damn though when a sniper tower basically got completely incinrated... the terrain destruction is so baller.
How do I find more advent dark events? I got the first one, but there's another one being built and I can't figure it out. Not the blacksite, though. I'm trying to beef my guys up before taking that on.
Game is ripe for a "tips for starting up a xcom2 game" video, so mych information the game just doesnt tell you
If you have more than one area contacted you'll get a list of a few you can try to counter. You can only counter one from each group so the others you'll just need to deal with as they come. At first just do the missions they give you but once the option opens up you will need to start deciding which outcome is worst and deal with that mission (or go by the rewards if none is particularly terrible).
Game is ripe for a "tips for starting up a xcom2 game" video, so mych information the game just doesnt tell you
So the more areas I have open, the more dark events I'll have, 100%. Huh. Im getting this weird feeling where I keep wanting to restart to do things more slowly, ironically.
I almost want a 'auto complete mission' option, so I can spend a day focusing on learning the strategic layer... I have no idea what I'm doing.Game is ripe for a "tips for starting up a xcom2 game" video, so mych information the game just doesnt tell you