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XCOM 2 |OT| Be Aggressive! Be Be Aggressive!

Lingitiz

Member
Everytime i finish a session with this game i just think to myself "this is god dam fun", i really have to pull myself off and resist " one more mission".

Yeah I can't believe I even played 20 hours of this game already. It hasn't felt like that at all. My overall sentiment has gone from deathly afraid of the early missions, to "I'm getting back out there to fuck these aliens up!"
 

Calcium

Banned
I like Punished Bradford a lot since he's still the same goofy dumbass Bradford who got an entire team slaughtered back in XCOM:EU's tutorial. But for fuck's sake shut up during retaliation missions, please.

CIVILIANS ARE DYING LEFT AND RIGHT, COMMANDER!
 

Archaix

Drunky McMurder
At least Bradford is concerned with the well-being of humanity. The only time Vahlen offered any input was "HEY! Tell them to stop blowing the asses off of the aliens with grenades! I wanted to look in that alien ass!"
 

Jintor

Member
COMMANDER, THE AVATAR PROJECT PROGRESS BAR MOVED UP ONE BLOCK!

I completely a Forge mission and knocked two blocks off the thing, and Punished Bradford started telling me to hurry up and get working on knocking out facilities. The aliens moved up one block when I knocked them back two :(

I'm so glad to see so many soldiers I commanded back in the fray! Sober, are you doing a full on LP? I won't have time for months.
 
I like Punished Bradford a lot since he's still the same goofy dumbass Bradford who got an entire team slaughtered back in XCOM:EU's tutorial. But for fuck's sake shut up during retaliation missions, please.

Is there a way to skip these mission dialogue blurbs? I'm getting quite annoyed with the game's forced waiting between people talking and watching the alien reveal scenes every time I see a unit. It's great the first time you encounter a new unit but every single one? Do I really need to watch a turret spin 30 degrees when I first have vision of it?
 

frontieruk

Member
I started a new game with GAF-COM and look at who showed up! :)

1KVPpvH.jpg


I look forward to getting all of you killed leveled up to kick some alien butt!

God help you if I'm the explosives expert... I tend to blow up petrol stations ... :)
 

Trickster

Member
The last fight can go fuck itself in the fucking ass. Seriously the most shit fight I've ever fucking tried to play.

End fight spoilers
6 adds spawn per round, WHILE YOU FUCKING HAVE TO KILL 3 AVATARS FUCK OFF
 

DigtialT

Member
My character's bio is probably the single best piece of literature I've ever written.

What makes a man? Is it his strength? His character?

Hank believes neither of these are correct. He believes a man is made with the quality of his beard (or if he can not grow one, the appreciation for said facial hair) and cares for his everyday. Through this care Hank has found the strength needed to carry on in these dark times. He enlisted in the army in an attempt to teach everyone he could the power of the beards, but accidentally checked the wrong box on the form and wound up fighting on the front lines.

I wish it could be a bit longer, wanted to go into more detail but oh well.
 

Palmer_v1

Member
I'm at the last mission and all of a sudden the performance is dropping and I am encountering huge bugs and graphical glitches... in the last stretch of it all.

I closed the process after I saw this...
edit:
I put spoiler on the image to avoid minor spoilers.

Spoiler won't stop mobile users from seeing that. Just make it a normal link.
 

AHA-Lambda

Member
Right, getting the feeling I'm nearing the endgame now?

Got a mission and a locked autopsy to do currently, and am now encountering Andromedas and Chrysallids D:

The last fight can go fuck itself in the fucking ass. Seriously the most shit fight I've ever fucking tried to play.

End fight spoilers
6 adds spawn per round, WHILE YOU FUCKING HAVE TO KILL 3 AVATARS FUCK OFF

Wut? ._.

Shiiiiit...
 

UnrealEck

Member
I wonder if anyone will ever test how accurate the hit percentage is. I think 70% isn't actually 70%. Or 90% isn't actually 90%.
 

Palmer_v1

Member
So I started a new campaign, and apparently caught the Advent by surprise this time:


So I grenaded 5 of them, killed 4, missed an overwatch shot, then killed the the last two.

The mission screen amused me. Based on what happened, I missed 1/3 of my shots, but I guessthat final screen does not take overwatch into account.

 

Mazre

Member
Drop a MEC two stories into an overwatch ambush? Well, if you insist.

Also just realized in the middle of my second campaign that rangers can melee at the end of a double move. That last sectoid got wrecked.
 

Stiler

Member
Does this game ever slow down in throwing missions at you? I can't seem to get a break or even attempt to use my at-base scanning bonus because literally my map is just constantly full and new things pop up even before I can finish doing another thing.

Literally every single time I try to go somewhere to scan I get like 2-3 new missions pop up and it's driving me insane.

It's like mission overload and no breathing room to plan out anything.
 

Flare

Member
I'm at the last mission and all of a sudden the performance is dropping and I am encountering huge bugs and graphical glitches... in the last stretch of it all.

I closed the process after I saw this...

[IM]http://images.akamai.steamusercontent.com/ugc/313367221052646362/B6107470AE48C59B5375598BAA74F45C3A34C8F7/[/IMG]

Performance drop in that last segment was insane, was getting the same graphical glitches as you, crazy drops in framerate during
spawning enemies. Using the Rift abilities just tanked it even further.
 
Never underestimate the power of Aid Protocol.

So I nearly made a blunder that cost me my best Ranger - I moved him forward up a roof to get a better vantage point - and three Advent soldiers were waiting at the top. The rest of my team wasn't in a good position to get to him. The soldiers didn't scatter and my guy had Implacable with a decent chance to one-shot Slash one of them, so I figured I would kill one and then retreat back down where the other guys would run after him into the waiting ambush at the bottom of the building.

Turns out, the Slash didn't kill the soldier, so my Ranger ended up standing in the middle of three soldiers like a doofus with no help - except my Specialist can send up an Aid Protocol with the Gremlin. I go to the alien turn and hope for the best - and my Ranger pulls off three successive Matrix dodges on the rooftop from all three soldier attacks while standing smack dab center in the middle of them.

Next turn I wiped the floor with the soldiers as their adjustments put them in range of my snipers, and my Ranger finished off the asshole that originally survived his first Slash with a shotgun to the face.

XCOM, baby.
 
Does this game ever slow down in throwing missions at you? I can't seem to get a break or even attempt to use my at-base scanning bonus because literally my map is just constantly full and new things pop up even before I can finish doing another thing.

Literally every single time I try to go somewhere to scan I get like 2-3 new missions pop up and it's driving me insane.

It's like mission overload and no breathing room to plan out anything.

Has anyone gone to the 3 day scan to pick up your monthly supplies and not had it interrupted? Ever?
 

AHA-Lambda

Member
Does this game ever slow down in throwing missions at you? I can't seem to get a break or even attempt to use my at-base scanning bonus because literally my map is just constantly full and new things pop up even before I can finish doing another thing.

Literally every single time I try to go somewhere to scan I get like 2-3 new missions pop up and it's driving me insane.

It's like mission overload and no breathing room to plan out anything.

Has anyone gone to the 3 day scan to pick up your monthly supplies and not had it interrupted? Ever?

I know XCOM is supposed to be hard and I am coming at this from the perspective of someone with next to no experience of strategy games but man it can really be too much at times here.
EU was not this difficult from what I remember.
 

Jintor

Member
The fact that monthly reports instead of offering you rewards, offers you the opportunity to buy rewards or take time to pick up supplies, hurts me deep inside :(

I mean, it makes sense, but...
 

Corpekata

Banned
I'd like to see the "recruits" you get at the end of a month tweaked a bit. They are way too expensive, often the cost of your entire month's supplies early on.
 
You know, as much as it pains me to say this, it's the missions that go bad that end up being the most fun--if I can recover. The tension and sheer tactics at play are remarkable stuff, times where everything matters.

Like losing an entire team in a blacksite mission and having one guy limp to the finish, being fired at on all sides. Or a guerilla raid gone wrong where half of my elites are slaughtered, and it becomes a desperate struggle to survive. Or even a VIP escort mission where I'm revealed at the very worst time, lose 4/6 of my squad, and still manage to limp to the finish like, VIP in tow. It's some of the most intense gaming I've had and I can't get enough of it.

XCOM's mastery of randomness is a beautiful thing.
Never underestimate the power of Aid Protocol.

So I nearly made a blunder that cost me my best Ranger - I moved him forward up a roof to get a better vantage point - and three Advent soldiers were waiting at the top. The rest of my team wasn't in a good position to get to him. The soldiers didn't scatter and my guy had Implacable with a decent chance to one-shot Slash one of them, so I figured I would kill one and then retreat back down where the other guys would run after him into the waiting ambush at the bottom of the building.

Turns out, the Slash didn't kill the soldier, so my Ranger ended up standing in the middle of three soldiers like a doofus with no help - except my Specialist can send up an Aid Protocol with the Gremlin. I go to the alien turn and hope for the best - and my Ranger pulls off three successive Matrix dodges on the rooftop from all three soldier attacks while standing smack dab center in the middle of them.

Next turn I wiped the floor with the soldiers as their adjustments put them in range of my snipers, and my Ranger finished off the asshole that originally survived his first Slash with a shotgun to the face.

XCOM, baby.
Specialists are absolutely invaluable. It's why losing all of them has been so heartbreaking to me; they always die saving everyone else. (see above)

XCOM pls
I'd like to see the "recruits" you get at the end of a month tweaked a bit. They are way too expensive, often the cost of your entire month's supplies early on.

There's a continent bonus reducing the cost from 25 to 10, I think. I wish I had it... so bad.
 

Corpekata

Banned
You know, as much as it pains me to say this, it's the missions that go bad that end up being the most fun--if I can recover. The tension and sheer tactics at play are remarkable stuff, times where everything matters.

Like losing an entire team in a blacksite mission and having one guy limp to the finish, being fired at on all sides. Or a guerilla raid gone wrong where half of my elites are slaughtered, and it becomes a desperate struggle to survive. Or even a VIP escort mission where I'm revealed at the very worst time, lose 4/6 of my squad, and still manage to limp to the finish like, VIP in tow. It's some of the most intense gaming I've had and I can't get enough of it.

XCOM's mastery of randomness is a beautiful thing.

Specialists are absolutely invaluable. It's why losing all of them has been so heartbreaking to me; they always die saving everyone else. (see above)

XCOM pls


There's a continent bonus reducing the cost from 25 to 10, I think. I wish I had it... so bad.

I don't mean that, I mean how at the end of the month you get like access to a random engineer, scientist, or "veteran" soldier at the HQ, but they cost like nearly 200 supplies. Hardly makes them feel like a reward.
 

Corpekata

Banned
Should I get Lightning Hands or Dead Eye for Sharpshooter? Both sound pretty good.

I love lightning hands even on my long range sniper. Especially if you give them an ammo item, easy application of something like Burning.

Dead Eye is fairly situational and oriented around good gear / weapon add ons / stims and high level stats. I'd take LH while levelling and maybe try Dead Eye out later with retraining from the ACS.
 
That Sharpshooter skill that counterattacks with the pistol, is it supposed to activate before an enemy attacks, or after? Because I've seen it happen both ways.
I don't mean that, I mean how at the end of the month you get like access to a random engineer, scientist, or "veteran" soldier at the HQ, but they cost like nearly 200 supplies. Hardly makes them feel like a reward.
Oooh.

Early on they could be a decisive advantage (not that spenting those supplies elsewhere wouldn't be more beneficial), but yeah I'd agree otherwise. Maybe an engineer if you have a huge surplus, but even then it's iffy.
 

RefigeKru

Banned
Yeah I can't believe I even played 20 hours of this game already. It hasn't felt like that at all. My overall sentiment has gone from deathly afraid of the early missions, to "I'm getting back out there to fuck these aliens up!"

From what I remember of the original XCOM it was exactly at this point where you'd find yourself outclassed and outnumbered with your best soldiers dead.

I wish my Mac was strong enough to handle this game.
 

Falifax

Member
This game is a roller coaster of emotions. Today consisted of a mission where I nailed it within 5 turns immediately followed by a mission where the entire team ended up gravely wounded and leaving 2 dead mates behind.

Also Killzone has been a fucking godsend.
 
Should I get Lightning Hands or Dead Eye for Sharpshooter? Both sound pretty good.

I got Dead Eye for my all Sniper tree Sharpshooter, and haven't used it once. I got Lightning Hands for my all Gunslinger tree Sharpshooter and abuse it constantly. I'd go with Lightning Hands.
 

Flare

Member
Should I get Lightning Hands or Dead Eye for Sharpshooter? Both sound pretty good.

Really liked Lightning Hands in almost all situations. A free action point is soo important. Dead Eye revolves around having the right weapon mods and PCS which makes it dependent on which drops you're getting.
 

Falk

that puzzling face
The fact that monthly reports instead of offering you rewards, offers you the opportunity to buy rewards or take time to pick up supplies, hurts me deep inside :(

It annoys me that councilguy is still such a condescending shithead. Hi, you're not a representative of my funding anymore. Don't exactly need to know that I exceeded your high expectations.
 
Soooo.
I'm beginning to think a lot of people that had a tough time in the game just rushed through the research projects that progress the story (Exclamation mark) forcing harder events earlier in the game then they may have been ready for. I haven't lost a soldier yet (or even come close) I just got downed by the UFO, and my men all have fully upgraded third tier weapons, they have at least exo suits if not Wraith/War suits. Currently I'm abusing the mission because it doesn't require you to leave. I'm just having my guys sit inside extraction and they only drop 1 ship every turn which I'm easily able to handle. Currently I'm at 64 enemies killed, and 17 drop ships.
I'm going to see how long I can ride this out before something crazy happens, I'm thinking I might crash from the sheer amount of bodies.

Men can only earn a promotion once per mission right?

Edit: Ok interesting, alot more mechs are showing up now. I might actually have to pull out soon.
 
Yeah, Dr Tygen is kinda rubbish. His enunciation is also kinda blah. And really slow.

Shen's kid is alright. Wish she didn't have such a heavy American accent to emphasise her Taiwaneseness, but whatever.

I like Punished Bradford a lot since he's still the same goofy dumbass Bradford who got an entire team slaughtered back in XCOM:EU's tutorial. But for fuck's sake shut up during retaliation missions, please.

Tygen's got such a dull voice. And yeah, it's too goddamn slow.

Not letting you get on with the mission while Bradford blathers away the same old shit whenever a civilian dies/you see the objective gets real fucking old. Hopefully that gets patched, or even modded out.
 
Central's dialog during civ deaths in retaliation missions has to be a bug meant for, like, losing over half or something.
Pro tip: Press Caps Lock to speed up loading times in the Skyranger.

I'm not even joking.

Saw this in the performance thread. Still don't believe it. Just, whyyyyy would this ever work?!


...I'll try it next time I launch XCOM.
 
Just got around to sending in my GAF-COM soldier. I can only hope he ends up being a sharpshooter, for anyone who gets to him. Otherwise the bio might seem a tad off... May it do ya fine.
 
Same here, Lightning Hands even on my sniper, the rest are from the sniper tree. Kill zone + 6 ammo extended magazine + 15 aim is some other level shit. Combine that with spider armor and Serial, which is a bit more situational cause you need guaranteed kills, and that's a killing machine. The last 3 skills on the sniper tree are really strong imo. Read some comments here calling them weak, well try the above.
 

Bombless

Member
Should I get Lightning Hands or Dead Eye for Sharpshooter? Both sound pretty good.

I went gunslinger on my (only) sniper and I have to admit it's hilarious. Free pistol shot, 1st action shot free pistol shot, counter-strike pistol shot and then you have the whats-the-name skill where she shoots once at every target in range. Had to give her the cowboy hat with bullets on because damn, girl has a mean trigger.
 
After launching the game again and trying to finish the rest of the last mission without any technical issues... I somehow managed to pull it off. The last mission is incredibly difficult... btw. I had music drop out and the ending cinematic didn't have audio... but w/e.

Now that I have beaten it on commander + ironman without modding even slightly, I think I want to go again but upping the difficulty a bit. The campaign started off difficult. But somewhere around mid-game things got easier. The enemy count didn't really rise much at all, and while the enemies got harder, I didn't find the challenge to be all THAT much harder.

So... I am wondering how I should go about this. Maybe I'll just jump into legendary though.
 
I have a question. Is there a way to replace the model of one of your soldiers in your games with someone you created in the character creation? Because I just started my second campaign and want to replace the four random soldiers from the first mission with my veterans that I had from my last game of Enemy Within.
 
So how does the map randomization work? I just got an absolutely impossible retaliation mission handed to me; can I reload my last save and have the initial conditions come out differently?
 

RedStep

Member
Should I get Lightning Hands or Dead Eye for Sharpshooter? Both sound pretty good.

I usually roll with 2 Sharpshooters, one with each. The Dead Eye guy is GREAT for taking something like a Sectopod down 10-15 points in one shot. The Lightning Hands guy is good for plinking at a crowd since he can fire his pistol and sniper each turn. Together they wreck shop.
 
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