You don't play XCOM games more than once?
I got too many games and not enough time. :/
You don't play XCOM games more than once?
hope to god the DLC isn't gonna force me to replay the whole game to experience it like they did with Enemy Within.
Objective: Make contact with the research teams in Antarctica
I got too many games and not enough time. :/
XCom 3: Enemy Below.
Lobster monsters, please.
A spiritual successor to the Site Recon mission in Antarctica with all Faceless would be cool. No wait, that would be horrible.
I'd love an expansion or mod that created tense horror missions like the chrysalid mission from Enemy Within. That mission is probably my favorite XCOM scripted mission across all the new games so far. A The Thing inspired Antarctica mission? Yes please.
Maybe I've never had one ambush me but I've found Faceless to be a relatively simple enemy to fight. They have really low movement for a melee class and not much in terms of dodging and no armor to boot.
New Chrysalids with the burrowing is just the worst though. Free turn with an attack? It's all the scrambling alien nightmares made worse.
XCom 3: Enemy Below.
Lobster monsters, please.
XCOM 3: ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
They're not difficult in terms of stats, but more from how they come up on you when you have other things occupying you. Like, for example, taking cover from enemies nearby a "civilian".
Maybe I've never had one ambush me but I've found Faceless to be a relatively simple enemy to fight. They have really low movement for a melee class and not much in terms of dodging and no armor to boot.
New Chrysalids with the burrowing is just the worst though. Free turn with an attack? It's all the scrambling alien nightmares made worse.
Also their attack is an AOE. On legendary they have 12 health and they regenerate 2 health per turn. They also love to crit my soldiers so they one shot quite often. Even on commander, I had one 1 shot a late game soldier (maybe predator armor still I don't recall) because he blew up the car he was taking cover behind in a single hit.
Yeah I've never had too much trouble with Faceless difficulty wise, but they have a lot of potential if you put a horror thematic twist on things.
Like imagine an EXALT style mission from EW, except your lone guy carrying only a pistol has to negotiate through a base full of civilians that are possibly Faceless, while your main team on the other side of the map is taking on a horde of regular aliens guarding the base.
Or a regular "hack the relay" mission, that seems really easy at first, but as soon as you complete your objective every civilian on the map turns into a Faceless and it's a race to the evac point before they overwhelm you.
Or a mod where a civilian Faceless can "infect" other civilians and turn them into Faceless as well, so you have to race to reveal the Faceless as fast as possible before you lose all the civilians.
Or maybe I'm just a sadistic mission designer.
well, there is DLC so who knows.
Objective: Make contact with the research teams in Antarctica
hope to god the DLC isn't gonna force me to replay the whole game to experience it like they did with Enemy Within.
If it does there will be a mod for that
hope to god the DLC isn't gonna force me to replay the whole game to experience it like they did with Enemy Within.
I hope it does, there's a lot that can be added to the xcom 2 experience. As someone who's restarted the campaign twice now, its crazy how much of the game is randomized now. I don't think you'll ever have the same experience, and a future expansion will multiply that.hope to god the DLC isn't gonna force me to replay the whole game to experience it like they did with Enemy Within.
XCom 3: Enemy Below.
Lobster monsters, please.
Does using a Skulljack alwaysHow is the Skulljack hit chance calculated anyway? Last time I used it I had it on a specialist and had a 70% hit chance?spawn a Codex like the first time?
I kinda need all the intel I can get my hands on. :S
I think it hits 100% as long as you're in range. never failed on me.
I think it hits 100% as long as you're in range. never failed on me.
I think it hits 100% as long as you're in range. never failed on me.
It literally says 70% though? D:
Good to know that it can fail. Just like LiK, I'd never had a failed skulljack before, though admittedly I've used it only a handful of times.Nope. I've had it whiff in multiple situations where I needed it.
Nope. I've had it whiff in multiple situations where I needed it.
It literally says 70% though? D:
I have definitely fanned on a skulljacking. It's not 100%.
That's like 20% in XCOM terms.
It's "whatever percent will fail you when you need to get rid of something the most". XD
I'm almost convinced my sniper has some sort of inverted probability setting. She misses absolutely everything except when I go "hell, I don't have any other choice" and take a 19% chance and crit. I can't remember hitting a single shot above 80% with her since I got the plasma lance.
It's "whatever percent will fail you when you need to get rid of something the most". XD
I'm pretty sure I once saw a failed skulljacking proc the damage from a stock, so whittling the target down first like you're still using an arc thrower should be a good way to assure a kill one way or the other.
just had my first 95% hit chance miss
7/10 game would not play again
Was going to play just one mission before bed, but the game is so difficult to put down. Just one more scan, one more upgrade, one more mission!
Tried the mimic out after all the recommendations in this thread, I had no idea it was that good, heh. Totally saved one of my heavies after his cover got demolished.
I'm itching to try out psi ops but think I'll save that for my next playthrough. I like how many different techs and options there are available.
Am I the only one who beat The Bureau cuz that story ended wth one of the dumbest twists.
The ability of the Psi Ops to mind control one guy forever is awesome. I use those Advent guys to scout now.