The speaker is a thin man, right?
It's never stated outright, but that's almost certainly what they were going for.
The speaker is a thin man, right?
It's the same dude.Honest Trailers X-COM
Wait is the honest trailers guy the voice actor in the game? At first I thought it was just a joke because they sound similar but he keeps hammering it in lol
It's the same dude.
It's the same dude.
So only the first Codex you kill removes a square from the Avatar project?
Yes it was a story beat
Thanks.
I just blew up a car with my grenade launcher in a single turn.. how did I do that? Usually when things are going to explode it doesn't happen until the next turn.
I really should have built the comm centre a lot sooner. A lot lot sooner. The game should straight up make you build it
Let me tell you the good news about our Lord and Savior flashbangs
LolLet me tell you the good news about our Lord and Savior flashbangs
Yup, I restarted because of that
Man, I'm torn on this game. I love the on-the-ground stuff and tactics-esque gameplay. I find the metagame stuff really interesting. But damn, it's so stressful and you're being bombarded with choices that I feel like I'm constantly fucking up.
XCOM 2 performance issues being looked into by Firaxis"We are aware some players have experienced performance issues while playing XCOM 2, and we are looking into them and gathering more information from users," a 2K Games representative told PC Gamer via email. "We want everyone to have the best experience possible, and will continue supporting the title with upcoming patches."
Honest Trailers X-COM
Wait is the honest trailers guy the voice actor in the game? At first I thought it was just a joke because they sound similar but he keeps hammering it in lol
It's the same dude.
Man, I feel like I can play XCOM 2 forever. Every mission has its moments...
To be fair your guy is disoriented. Can they even hit like they? Ive never them or disoriented enemies hit a shot
The speaker is a thin man, right?
Also, this seems like a super huge spoiler! The speaker is one of the more mysterious characters, that you would want to discover more info about
Man, this game is so hard. I enjoy the gameplay, and the base building stuff. Its just hard to want to continue when you just see red text, followed by disappointing dialogue, followed by more red text. Im playing on the average, or what I think is probably "normal" difficulty setting too
Also, this seems like a super huge spoiler! The speaker is one of the more mysterious characters, that you would want to discover more info about
Its not a spoiler, the speaker is not mysterious or important and youve already seen all there is to see of him in that one cut scene.
Also being fussy about story spoilers in this is extra silly, the game might aswell have no story for how little and how cliche it is. I mean in general, not you are being fussy in particular.
It's pretty stressful early on when you're strapped for resources and the avatar clock is staring you down. The only advice I would give is don't feel too intimidated by the countdown and try to adequately research and build items so that the missions you do decide to take turn out successful.
Do I ever get to a point where I can safely farm? That's what I really want to do but like I said, every couple days some crazy shit occurs and it feel like I'm borderline losing.
To be fair your guy is disoriented. Can they even hit like they? Ive never them or disoriented enemies hit a shot
The psi class in this is some straight up xmen shit. By far my favorite class.
Good times. Commander isn't that hard, but I don't think I want to jump to Legendary until I'm sure of the tech tree choices.
Note: Both my 'Failed' missions had the primary objective completed.
I didn't realize, they can learn every single ability if you leave them in training long enough. My final mission I had 2...3 technically Psi Operatives. 2 That were fully trained, it was a joke because of it.
I thought you still had to choose just one from each side on each row?
How much difficulty depends on your understanding of XCOM mechanics and enemy units.I didn't realize, they can learn every single ability if you leave them in training long enough. My final mission I had 2...3 technically Psi Operatives. 2 That were fully trained, it was a joke because of it.
Based on that sentiment it sounds like I should try Legendary and then drop to Commander if I'm having too much trouble. What are the main differences per level? Enemies have more numbers, health, hit harder, and are harder to hit?
Nope, if you leave them training they will learn both sides.
How much difficulty depends on your understanding of XCOM mechanics and enemy units.
If you were using a concealed Ranger + overwatch traps with Killzone, proper ammos with FanFire, Proxy mines on unactivated pods, and flanking consistently...
I'd still try the first 2-3 months on Commander. If you can get through that fine then you should be okay.
The main differences would be stuff like the jump of 3 to 4 heath on Advent grunts, you can imagine how much more you have to do just from that 1 HP increase. Late game stuff like Sectoids are 8-12HP, 12HP Codex, etc. Legendary is the only one that doesn't give you free accuracy (hidden in engine).
*Also 10HP sectoids on the first mission (X4 statue) lmao