I dunno what it is, but the way you wrote that made me lol pretty hard in public.Just beat the last mission. Thought my CPU was gonna melt. Never been above 60 degrees and it got to 76. Yooooo.
No, the other difficulties give you BONUSES. Implying Legendary is what it should be.Legendary Ironman... You can't stop me now!!! First two mission cleared without losing anyone. There's so many damn guys compared to Veteran.
But so I understand there's an aim penalty right? But it's hidden and not reflected in the chance to hit? That's kind of BS.
The second mission was literally more tense than the entire game on Veteran. This is exhilarating.
No, the other difficulties give you BONUSES. Implying Legendary is what it should be.
I'm worse than you apparently. 3 rookies on mission 2 didnt help.
Same since you need to snowball 0-1 wounded the first few missions. I gave 4 alive, 3 wounded start a shot.I usually bring higher level soldiers on the first few missions to get them strong, then begin to pepper weaker soldiers in after.
Same since you need to snowball 0-1 wounded the first few missions. I gave 4 alive, 3 wounded start a shot.
Gotta relearn things like Psi Zombie walk+melee range.
Don't think so, I just haven't fought one seriously in like 25 hours.They have increased movement and melee range?
Edit: I came away from the second mission with 1 gravely wounded, but it was a fairly simple mission thankfully (3 seperate squads I could pick off with overwatch etc.) . One captain almost killed my level 2. 4 damage, if it had been a rookie they'd be dead.
Don't think so, I just haven't fought one seriously in like 25 hours.
My 2nd mission had 2 sectoids
Legendary Ironman... You can't stop me now!!! First two mission cleared without losing anyone. There's so many damn guys compared to Veteran.
But so I understand there's an aim penalty right? But it's hidden and not reflected in the chance to hit? That's kind of BS.
The second mission was literally more tense than the entire game on Veteran. This is exhilarating.
There's what you call 'streak breakers' on lower difficulties. In that if you miss, your next shot will have a hidden improved chance. The reverse is also true for aliens - if they connect, the next shot has a reduced chance to hit.
It's something that isn't so subtle, but theoretically removes a LOT of 'RNG frustration' a little more transparently than hitting one over the head that there are indeed training wheels built into the game, since the chances of a bad streak move down to zero as it gets longer.
Legendary doesn't have any of that though.
I didn't even know that. It makes the system kind of opaque and off-putting when people step up to the new difficulties without the knowledge.
Ah, yeah I missed my 95% sniper shot on the first sectoid. I remember now.Same here, but the first I was able to kill with a sniper engage/overwatch ambush. I can't believe these wound times. 48 days!
On a date. Can't stop thinking about XCOM. Fuuuuuuuuu
You know, whenever I sword attack an enemy from higher elevation, I wish my guy would jump down and gank the alien from two stories up like a fucking ninja assassin.
They should get a sword upgrade that allows attack through high cover and just fucking gank a dude right through the wall
On a date. Can't stop thinking about XCOM and posting on NeoGAF. Fuuuuuuuuu
Question:
Any of You know maybe how to use Advanced warfare Center ?
I didn't receive a single new skill while having it.
How to use it then ?
Should i assign soldier there ?
Or soldier assignment just respec them ?
On a date. Can't stop thinking about XCOM. Fuuuuuuuuu
On a date. Can't stop thinking about XCOM. Fuuuuuuuuu
AWC automatically gives you new skills, but not every soldier will get 'em. I only get around 4-5 soldiers maximum with the bonus skills per playthrough. Assigning the soldier there doesn't matter for the random skills, afaik. I'm not sure if respeccing the soldiers grants them another chance at a bonus skill.
The best way to assure that maximum possible soldiers get the bonus skill is to construct AWC as quickly as possible. Personally, it's the second facility I make, after GTS.
On a date. Can't stop thinking about XCOM. Fuuuuuuuuu
It's only 1 turn, but it matches youDeploy a mimic beacon and go back home.
Oh, I just found out something useful for downed UFO missions.
You know that when you get discovered, the UFO attempts to send out a distress call and you have to get inside and shut off the signal? Well, let's say you suddenly activate all the aliens and going to the objective is suicide, what do you do? You throw a grenade and blow the distress beacon up. Problem solved, turn counter disabled. Found that one out by accident.
Also, my gun focused shredder Grenadier rolled Rapid Fire for her hidden ability. So... should I respec her and delete Chain Shot now, or is there a reason to have both?
there are downed ufo missions? i just finished the game and i never saw one
there are downed ufo missions? i just finished the game and i never saw one
AWC?
Was a Reddit post that said they did testing and it appears to NOT be retroactiveAs far as I can tell (and I may be wrong) you get a chance of getting up to 1 skill from another class, and it appears to be retroactive, meaning when you build AWC your existing soldiers may get their extra skill with their existing levels.
'respeccing' a soldier in the AWC also seems to give another chance to get a skill/reroll it even if they didn't have one prior.
When you build the AWC, it rolls a value for every character in your barracks between 2 and 7. That is the level which your character will earn a random perk from AWC. The reason people have been thinking it's retroactive is because sometimes they build it and their character rolls a 3 and they just happen to be on that level so they get the perk.
As far as I can tell (and I may be wrong) you get a chance of getting up to 1 skill from another class, and it appears to be retroactive, meaning when you build AWC your existing soldiers may get their extra skill with their existing levels.
'respeccing' a soldier in the AWC also seems to give another chance to get a skill/reroll it even if they didn't have one prior.
I don't think it matters when you build the AWC - once I had built it, several of my existing promoted crew instantly gained new skills when I inspected their ability trees. It's seems to retrospectively apply once built.
(Weirdly enough haven't had a single bonus skill since then).
Well, that's good to know. I doubt I'll change the build order for my facilities though, coz AWC is way too useful as soldiers get wounded way too often in this game.
I'm not sure if the wound system is broken or not but it seems ridiculous that you can lose your soldiers for half a month from the first mission. Though it has forced me to have a more varied roster so it might not be a bad thing.
Was a Reddit post that said they did testing and it appears to NOT be retroactive
Says it is: https://www.reddit.com/r/Xcom/comments/44br88/the_advanced_warfare_center_appears_to_work/
Says no: https://www.reddit.com/r/Xcom/comments/44zi5y/psa_the_perks_from_awc_are_not_retroactive/
Mod to make it retroactive: http://steamcommunity.com/sharedfiles/filedetails/?id=620586407
I had loads of issues in the final 2 missions. The last mission especially performed like shit. A little tip tho:Bumrush the avatars. Don't clear the trash you don't have to because you will never catch up. Also mind control an Archon if you can. They have high dodge and the enemy wasted a lot of their turns trying to shoot at it. Blazing Pinions is good against enemies, too.
My tips: Don't waste your items leading up to the boss. When you get to the last areatry to take out the Avatars on the turn that they come out. In my game, they spawned with Vipers and Mechs LOL which meant that they were orders less threatening than the other stuff that spawned. You also need to take up aggressive positions in this last part... defensive turtling will only get your squad overwhelmed
Performance optimizations are always at the tail end, yadda yaddaWell that's nice, but it's weird that they're just looking into it now because you could see that thing hitching on preview builds and review builds. Sure, too late for release, but a patch should have been spearheaded ahead of time.