bigdaddygamebot
Member
.
With the last few pages discussing bugs galore, is it worth refraining from starting it until a patch or two? Got it today and would rather avoid critical issues, particularly if there's any save corruption (that I encountered with the first).
It's called...
Unrestricted Armour Customization
Haven't used it. No idea how good it is.
Most Under Fire:
--
The best thing to see at the end of a mission.
I dunno, Most Under Fire: Andromedon is also pretty nice.
I was curious if you'd lose mind control on it after it is "killed" (yep), but a proximity mine and some overwatches killed him before I could try haywire protocol to snag him back.
I've encountered plenty of bugs, but most are cosmetic, and none have impacted my overall enjoyment.With the last few pages discussing bugs galore, is it worth refraining from starting it until a patch or two? Got it today and would rather avoid critical issues, particularly if there's any save corruption (that I encountered with the first).
With the last few pages discussing bugs galore, is it worth refraining from starting it until a patch or two? Got it today and would rather avoid critical issues, particularly if there's any save corruption (that I encountered with the first).
I've encountered plenty of bugs, but most are cosmetic, and none have impacted my overall enjoyment.
The game's overall performance, on the other hand...
I've a decent machine (32gig mem, 970, etc) so performance I'd hope isn't an issue, and Gsync will hide it a bit hopefully if not.
Also not too averse to minor bugs, heck I rushed through Fallout 4 at release. As long as there's no heavily game impacting issues and most importantly progress loss I'm all in.
I've an okay machine (32gig mem, 970, etc) so performance I'd hope isn't an issue, and Gsync will hide it a bit hopefully if not.
Also not too averse to minor bugs, heck I rushed through Fallout 4 at release. As long as there's no heavily game impacting issues and most importantly progress loss I'm all in.
Appreciate that man. I think it's called "more Armor Customization Options" though since unrestricted didn't turn anything up on the search.
Also I think I was looking more for a completely new armor set that incroporates visible high-tech glowiness into rugged kevlar looking things
I'm probably going to have to restart the campaign to use these mods aren't I
Most killed: --
on a "Blow up facility" mission though
I'm yet to buy the game so I'm sure that's the reason but I don't get the subtitle on the OP, be aggressive, can someone explain?
I'm yet to buy the game so I'm sure that's the reason but I don't get the subtitle on the OP, be aggressive, can someone explain?
But you'll also get your head handed to you if you rush forward and spot an enemy in the fog of war in a fight
I think I'd like to see a mod that gives 100% optional missions, sort of like the facility missions where you can choose to pursue them on your time. They don't have to be available to start for an unlimited amount of time though.
XCOM 2 is suppposed to be about attacking the aliens, but when you think about it there are very few missions that you actually initialize an attack. Many of them have you just responding to missions popping up. Even guerilla ops are to prevent dark events.
They could be like scan events but they have missions to get the rewards for a higher reward. Maybe the rewards could have guaranteed weapon attachments and elerium cores. Success could also set back retaliation strikes or avatar progress.
So here is a pitch for a mission idea. Just like the retrieval/theft mission where you disarm a container with a bomb, but with more containers. The more containers you retrieve, the higher your reward. This is a much simpler idea which seems like it could be easier to start with. The same could work for some of the other guerilla ops missions, like hacking multiple access points for intel rewards.
Giving a scope to a ranger increases blade chance? (I know the perception thingie does)
Eh. Not if you've got your backfield set up properly.
Still not a great idea, I'll admit. But I've had more success from risky dashes during fights than I have from sitting and trying to grind the bastards down.
Only one more gigabyte to finally get in on this and I can't wait! From what I've seen I'm going to love it more than Enemy Unknown. I was actually playing EU while waiting but when I got to the moscow invasion there was a weird grid of what looked like flames over the screen. Few reloads didn't fix it either so stuck staring at a percentage climbing now, hype intact still. What difficulty would you guys recommend for someone who knows what they're doing but tends make a lot of mistakes regardless?
Man, im in my third campaign Commander Iron Man, and i keep getting raped on the fourth mission every time. (first resistance save mission)
What should I do? Im not assuming this game will get any easier.
Should I do veteran Iron Man, or Commander and save before each mission?
I think EU had dumber and less aliens on medium, that I dont want.
Removes the Bradford VO narratives for civilian deaths during retaliation missions. Only the VO for the first three civilian deaths are affected, all others remain the same as before.
Note: I consider this to be a beta quality right now. I won't suddenly yank it from the workshop, and I don't believe this will break any games, but be cautious using new mods on ironman campaigns!
This is just a simple INI mod that unlocks full character customization at all ranks.
So in short, no longer do you need to level up your characters to a certain rank,
in order to fully customize them - such as their attitude, several hairstyles, armor pattern & more.
I went to Classic right away in EU and had fun and in this I'm having fun with Veteran now. I'll move up to Commander later but for now Veteran is good challenge. I'd say go with Veteran but be prepared to learn from your mistakes.
On my first play through, created myself in the character pool, added myself in game...
...was deemed a heavy? I set my guy as a Sharpshooter, WTH? Last thing I wanted to be was a heavy.
Other guy I created successfully became a specialist. Is this a bug?
On my first play through, created myself in the character pool, added myself in game...
...was deemed a heavy? I set my guy as a Sharpshooter, WTH? Last thing I wanted to be was a heavy.
Other guy I created successfully became a specialist. Is this a bug?
Mods are your friend. Get the mod that extends the timers or the one that turns them off. Simples.Fuck 12 hours and still can't get on this game.
Loved the first one but in this one it seems every fucking thing you do has some kind of negative repercussion no matter what.
Also can't fucking stand all those timers. Feels like the only way to play is to rush everything.
Also can't fucking stand all those timers. Feels like the only way to play is to rush everything.
Mod it.
One mod to turn off (most) timers and another one to extend the Avatar counter. Hopefully we'll be able to turn it off completely at some point.
The mod that adds a few turns seem pretty balanced. You don't need to sprint to the end, but you can't just turtle forward spamming overwatch.