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XCOM 2 |OT| Be Aggressive! Be Be Aggressive!

With the last few pages discussing bugs galore, is it worth refraining from starting it until a patch or two? Got it today and would rather avoid critical issues, particularly if there's any save corruption (that I encountered with the first).

I think saves are fine as long as you don't use mods, but don't quote me on that.
 
As if day 1 patches is the solution to everything... lol. I'd rather that they take their time and get the patch right rather than rush it. Besides, I have encountered very few bugs and almost none of them have actually held a real impact and the maybe one that did happened only once... and I have spent way too much time playing this game in the past week.

I'm not saying issues don't exist, but I think the game shipped in fairly great shape. My main issues occurred in the final mission.
 

mbpm1

Member
It's called...


Unrestricted Armour Customization



Haven't used it. No idea how good it is.

Appreciate that man. I think it's called "more Armor Customization Options" though since unrestricted didn't turn anything up on the search.

Also I think I was looking more for a completely new armor set that incroporates visible high-tech glowiness into rugged kevlar looking things

I'm probably going to have to restart the campaign to use these mods aren't I
 
Most Under Fire:

--


The best thing to see at the end of a mission.

I dunno, Most Under Fire: Andromedon is also pretty nice. :)

I was curious if you'd lose mind control on it after it is "killed" (yep), but a proximity mine and some overwatches killed him before I could try haywire protocol to snag him back.
 
I dunno, Most Under Fire: Andromedon is also pretty nice. :)

I was curious if you'd lose mind control on it after it is "killed" (yep), but a proximity mine and some overwatches killed him before I could try haywire protocol to snag him back.


I like 'blank' even better because it confirms they never even got a shot off. Guerilla warfare, baby.
 
With the last few pages discussing bugs galore, is it worth refraining from starting it until a patch or two? Got it today and would rather avoid critical issues, particularly if there's any save corruption (that I encountered with the first).
I've encountered plenty of bugs, but most are cosmetic, and none have impacted my overall enjoyment.

The game's overall performance, on the other hand...
 

Falk

that puzzling face
With the last few pages discussing bugs galore, is it worth refraining from starting it until a patch or two? Got it today and would rather avoid critical issues, particularly if there's any save corruption (that I encountered with the first).

You're still multiple times more likely to end a game due to wiping than you are to a bug. Don't do ironman*, keep multiple saves, you should be fine.

*
Do ironman with bugs tbh. Live life a little
 

Wozzer

Member
I've encountered plenty of bugs, but most are cosmetic, and none have impacted my overall enjoyment.

The game's overall performance, on the other hand...

I've an okay machine (32gig mem, 970, etc) so performance I'd hope isn't an issue, and Gsync will hide it a bit hopefully if not.

Also not too averse to minor bugs, heck I rushed through Fallout 4 at release. As long as there's no heavily game impacting issues and most importantly progress loss I'm all in.
 

mbpm1

Member
I've a decent machine (32gig mem, 970, etc) so performance I'd hope isn't an issue, and Gsync will hide it a bit hopefully if not.

Also not too averse to minor bugs, heck I rushed through Fallout 4 at release. As long as there's no heavily game impacting issues and most importantly progress loss I'm all in.

If there are missions with chrysallids from what I hear saves van have problems. But if you're not on ironman that shouldn't be too bad
 
I've an okay machine (32gig mem, 970, etc) so performance I'd hope isn't an issue, and Gsync will hide it a bit hopefully if not.

Also not too averse to minor bugs, heck I rushed through Fallout 4 at release. As long as there's no heavily game impacting issues and most importantly progress loss I'm all in.

The game is great.

The game is choppy on a GTX970 regardless of settings, but it is playable.

I'd snag it if you can accept that it isn't smooth.
 
Appreciate that man. I think it's called "more Armor Customization Options" though since unrestricted didn't turn anything up on the search.

Also I think I was looking more for a completely new armor set that incroporates visible high-tech glowiness into rugged kevlar looking things

I'm probably going to have to restart the campaign to use these mods aren't I

Hmmm...I think that's actually another one!

I'd really like to see some "bleeding edge" type armour choices as well as more contemporary options for chest. arms and legs. I think too many people are still playing the game.

I think by the summer we might have a truckload of customization options.
 
Most killed: --

on a "Blow up facility" mission though

I managed to stealth into a facility mission entirely...mostly because I was so badly outmatched by the volume and degree of aliens there.

I wasn't discovered until I had to drop in to plant the bomb. With the help of mimic beacons, smoke grenades and gremlin "bubbles". Everyone extracted the following turn unscathed and I didn't kill a single alien.

The covert mechanic for XCom 2 is turning out to be a far more interesting mechanic than I anticipated.
 

Sullichin

Member
I'm yet to buy the game so I'm sure that's the reason but I don't get the subtitle on the OP, be aggressive, can someone explain?

Many of the missions have a turn number limit on them now, so sometimes you need to be aggressive instead of taking 9000 turns keeping everyone in overwatch.
 
I'm yet to buy the game so I'm sure that's the reason but I don't get the subtitle on the OP, be aggressive, can someone explain?

Last game, the go-to strategy was to inch forward, making sure you're constantly covered all of the time.

If you do that here you'll get your head handed to you. So be aggressive! B-E, aggressive!
 
I think I'd like to see a mod that gives 100% optional missions, sort of like the facility missions where you can choose to pursue them on your time. They don't have to be available to start for an unlimited amount of time though.

XCOM 2 is suppposed to be about attacking the aliens, but when you think about it there are very few missions that you actually initialize an attack. Many of them have you just responding to missions popping up. Even guerilla ops are to prevent dark events.

They could be like scan events but they have missions to get the rewards for a higher reward. Maybe the rewards could have guaranteed weapon attachments and elerium cores. Success could also set back retaliation strikes or avatar progress.

So here is a pitch for a mission idea. Just like the retrieval/theft mission where you disarm a container with a bomb, but with more containers. The more containers you retrieve, the higher your reward. This is a much simpler idea which seems like it could be easier to start with. The same could work for some of the other guerilla ops missions, like hacking multiple access points for intel rewards.
 

Sulik2

Member
I'm enjoying the a lot, but activating the enemy patrols is really bugging me. I think I wish concealment and activation worked differently.

If you break concealment and destroy the group before they complete a round, you get concealment again. If its longer then that the group reports in and now all enemy patrols start to converge on your location. Perhaps have a radio unit you can focus on destroying to prevent this. The fact that you can be invading some huge facility and groups of three units just chill and do nothing while you are wrecking their base is annoying. If you screw up your ambushes I would love to have to make a tough defensive stand or have to retreat in the face of an alerted base.
 
But you'll also get your head handed to you if you rush forward and spot an enemy in the fog of war in a fight

Eh. Not if you've got your backfield set up properly.

Still not a great idea, I'll admit. But I've had more success from risky dashes during fights than I have from sitting and trying to grind the bastards down.
 

Sciz

Member
I think I'd like to see a mod that gives 100% optional missions, sort of like the facility missions where you can choose to pursue them on your time. They don't have to be available to start for an unlimited amount of time though.

XCOM 2 is suppposed to be about attacking the aliens, but when you think about it there are very few missions that you actually initialize an attack. Many of them have you just responding to missions popping up. Even guerilla ops are to prevent dark events.

They could be like scan events but they have missions to get the rewards for a higher reward. Maybe the rewards could have guaranteed weapon attachments and elerium cores. Success could also set back retaliation strikes or avatar progress.

So here is a pitch for a mission idea. Just like the retrieval/theft mission where you disarm a container with a bomb, but with more containers. The more containers you retrieve, the higher your reward. This is a much simpler idea which seems like it could be easier to start with. The same could work for some of the other guerilla ops missions, like hacking multiple access points for intel rewards.

Unless it was a late night hallucination, I did see a guerrilla op as a geoscape scan option once. Not sure what it would have done, exactly.
 
Giving a scope to a ranger increases blade chance? (I know the perception thingie does)

678137d1330716084-easiest-way-carry-sword-while-riding-knife_tactical_scope.jpg


No idea since I don't have the game but damn if the image of a guy running around with a scope strapped to his sword isn't hilarious to me.
 

mbpm1

Member
Eh. Not if you've got your backfield set up properly.

Still not a great idea, I'll admit. But I've had more success from risky dashes during fights than I have from sitting and trying to grind the bastards down.

I think it's more of a measured approach than just constant aggression which seems to be what people think, like with Street Fighter V.

It's just that the past game (could) lead to such a slow approach that actually being compelled to attack is different.
 
Only one more gigabyte to finally get in on this and I can't wait! From what I've seen I'm going to love it more than Enemy Unknown. I was actually playing EU while waiting but when I got to the moscow invasion there was a weird grid of what looked like flames over the screen. Few reloads didn't fix it either so stuck staring at a percentage climbing now, hype intact still. What difficulty would you guys recommend for someone who knows what they're doing but tends make a lot of mistakes regardless?
 

Clunker

Member
Did my favorite mission so far last night - enemy VIP capture or kill op. I set up shop on top of a huge building, rained death and grenades down on some advent commanders, then had a fairly expendable squaddie ranger earn her stripes by darting in, socking the VIP in the gut, and hauling his ass out to the extraction point while a mimic beacon drew away fire.

Then after an "oh shit" viper-tongue pit stop that prevented my star grenadier from eating it with a well-timed Lightning Hands play, we hauled out to extraction right as an interceptor with a fresh MEC and two more troopers landed. Cover fire from my veterans as the newbies evacced first, then my senior ranking specialist picking up the rear and grabbing the rope right before the MEC bore down on her.

This game delivers in spades. I haven't gotten back to The Witness or ever started Firewatch, even though I've been massively excited for bothm, because I just want to quit my job, turn off my phone, and play XCOM 2 until I pass out.
 

Falk

that puzzling face
Honestly, if I could distill why XCOM 2 is clicking with me so much more than XCOM into a single sentence, it's that I find the timers forcing you constantly forward and permastealthed Ranger scouts letting you do so reasonably safely while getting the drop and ambushing every pod w. Squadsight or rockets makes for a much more compelling tactical game than playing Creeper Wars 5: Safety First Edition.
 

Palehorse

Member
Only one more gigabyte to finally get in on this and I can't wait! From what I've seen I'm going to love it more than Enemy Unknown. I was actually playing EU while waiting but when I got to the moscow invasion there was a weird grid of what looked like flames over the screen. Few reloads didn't fix it either so stuck staring at a percentage climbing now, hype intact still. What difficulty would you guys recommend for someone who knows what they're doing but tends make a lot of mistakes regardless?

I went to Classic right away in EU and had fun and in this I'm having fun with Veteran now. I'll move up to Commander later but for now Veteran is good challenge. I'd say go with Veteran but be prepared to learn from your mistakes. :p
 
Man, im in my third campaign Commander Iron Man, and i keep getting raped on the fourth mission every time. (first resistance save mission)

What should I do? Im not assuming this game will get any easier.

Should I do veteran Iron Man, or Commander and save before each mission?

I think EU had dumber and less aliens on medium, that I dont want.
 
I just had my first unit go into a bleed out state rather than just dying outright. It happened when he was crit while burning. The crit brought him into range to die from the burning, but instead he started to bleed out. After I stabilized him, I noticed I could actually use revival protocol to bring him back on his feet, although the mission ended before I had a chance to.



Man, im in my third campaign Commander Iron Man, and i keep getting raped on the fourth mission every time. (first resistance save mission)

What should I do? Im not assuming this game will get any easier.

Should I do veteran Iron Man, or Commander and save before each mission?

I think EU had dumber and less aliens on medium, that I dont want.

This is my advice. Go straight for squad up (unlocks additional squad members). It worked for me on commander, failed every time on legendary. First start building the guerrilla tactics school right away. Next, ensure you promote at least one soldier to sergeant. It is very doable on commander in the first 3 missions before the retaliation mission hits. Finally, with GTS and a sergeant, you can get your fifth squad member unlocked and go into the first retaliation mission with 5 people.

The GTS is also very useful for supplementing your squad with squaddies when your main guys are injured.
 

red731

Member
Numeric Health Display

Quiet, Bradford!
Removes the Bradford VO narratives for civilian deaths during retaliation missions. Only the VO for the first three civilian deaths are affected, all others remain the same as before.

Note: I consider this to be a beta quality right now. I won't suddenly yank it from the workshop, and I don't believe this will break any games, but be cautious using new mods on ironman campaigns!

Full Character Customization From Start
This is just a simple INI mod that unlocks full character customization at all ranks.

So in short, no longer do you need to level up your characters to a certain rank,
in order to fully customize them - such as their attitude, several hairstyles, armor pattern & more.

As always, first check the comments to gather intel.
 
I went to Classic right away in EU and had fun and in this I'm having fun with Veteran now. I'll move up to Commander later but for now Veteran is good challenge. I'd say go with Veteran but be prepared to learn from your mistakes. :p

Thanks! Giving it a try but so far wow the first mission is really kicking my ass. Not through the difficulty directly but just the mind control and reanimation. They really don't hold back at the start of the game in this one!
 

mishakoz

Member
On my first play through, created myself in the character pool, added myself in game...

...was deemed a heavy? I set my guy as a Sharpshooter, WTH? Last thing I wanted to be was a heavy.

Other guy I created successfully became a specialist. Is this a bug?
 

mbpm1

Member
On my first play through, created myself in the character pool, added myself in game...

...was deemed a heavy? I set my guy as a Sharpshooter, WTH? Last thing I wanted to be was a heavy.

Other guy I created successfully became a specialist. Is this a bug?

I feel this

I created a few sniper characters who became medics or heavies, or a medic character who became a sniper
 

eJawa

would probably like a hook in his jaw for that matter
On my first play through, created myself in the character pool, added myself in game...

...was deemed a heavy? I set my guy as a Sharpshooter, WTH? Last thing I wanted to be was a heavy.

Other guy I created successfully became a specialist. Is this a bug?

I think that only determines their class if they show up as a "leveled-up" reward, to prevent you from picking your newbie recruits based on class and keep it somewhat random.
 

NIN90

Member
Any major repercussions to skipping a Supply Raid mission? Don't feel like risking it with three of my best soldiers still wounded.
 

slash3584

Member
Fuck 12 hours and still can't get on this game.

Loved the first one but in this one it seems every fucking thing you do has some kind of negative repercussion no matter what.

Also can't fucking stand all those timers. Feels like the only way to play is to rush everything.
 
Fuck 12 hours and still can't get on this game.

Loved the first one but in this one it seems every fucking thing you do has some kind of negative repercussion no matter what.

Also can't fucking stand all those timers. Feels like the only way to play is to rush everything.
Mods are your friend. Get the mod that extends the timers or the one that turns them off. Simples.
A bug I found in one of the repeatable missions - kill or capture a dark vip. So, I got to her and was standing right next to her and ended my turn. An Advent Trooper fires and misses but hits the car. It's going to go boom on the next turn. So when my turn comes I knock the vip out, pick er up and run off. I end my turn and the car goes boom. Now Bradford informs me the vip was killed when one of my squad still has her on their shoulder. So when I finish the mission I lose out on intel. Not a big problem but annoying.
 

Roshin

Member
Also can't fucking stand all those timers. Feels like the only way to play is to rush everything.

Mod it.

One mod to turn off (most) timers and another one to extend the Avatar counter. Hopefully we'll be able to turn it off completely at some point.
 
Mod it.

One mod to turn off (most) timers and another one to extend the Avatar counter. Hopefully we'll be able to turn it off completely at some point.

Doesn't turning off the avatar counter completely basically remove the lose condition? Only way to get beat after that is losing the base defense, which generally isn't going to happen unless you're rushing trying to beat the avatar counter.
 
The mod that adds a few turns seem pretty balanced. You don't need to sprint to the end, but you can't just turtle forward spamming overwatch.
 
The mod that adds a few turns seem pretty balanced. You don't need to sprint to the end, but you can't just turtle forward spamming overwatch.

I really like the look of the one that halts the countdown while you're concealed, but I'm saving it for a second (okay, technically 6th) playthrough with a whole pile of rebalancing mods enabled at once.
 
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