Prototype Viktor
Member
I'm not falling for it Firaxis you aren't the 2012 version
I expect it causes more than a few sudden total defeats, but (on paper) I'd prefer it. Seems more cohesive.
I'm not falling for it Firaxis you aren't the 2012 version
90% chance to hit on 4 shots, all misses.
The quoted percents were such crap.
And the free move on finding the aliens was straight out AI cheating.
FUCK.I just felt the need to post this:
Xcom (2012) main theme:
https://www.youtube.com/watch?v=zkWtthtbQQ8
Sends shivers down my spine every damn time I hear it. Even my wife, a non gamer, will ask what game I'm playing when she hears this theme come up because "thats really good music". Damn right.
Version of the company and my dislike of thier output sinceI
huh?
90% chance to hit on 4 shots, all misses.
The quoted percents were such crap.
I just felt the need to post this:
Xcom (2012) main theme:
https://www.youtube.com/watch?v=zkWtthtbQQ8
Sends shivers down my spine every damn time I hear it. Even my wife, a non gamer, will ask what game I'm playing when she hears this theme come up because "thats really good music". Damn right.
Wow, Michael McCann. No wonder. It sounds like it came straight out of the Human Revolution OST.
Man I'm praying they dont keep the alien introductions and movement phase when you encounter in a mission, hated that shit with a passion.
McCann soundtrack, mechanical augments and covert ops, and a golden theme make Enemy Within so good. I still play those two on my PS3 lolWow, Michael McCann. No wonder. It sounds like it came straight out of the Human Revolution OST.
So you'd prefer the game be nothing but firing upon aliens that aren't in cover?
Please have full controller support
Wow
So shocked and dissapointed by PC only
Real hope a ps4 version shows up at e3
otherwise I finally have a game to force me to build a pc
I think it's a virtual certainty this makes it's way to consoles eventually.
Wow
So shocked and dissapointed by PC only
Real hope a ps4 version shows up at e3
otherwise I finally have a game to force me to build a pc
It most certainly isn't.
It most certainly isn't.
The Alien Council has asked Argent for help, the terrorist XCOM has launched a terror mission in Chongching, China and is killing civilians. So, does that mean we get a Newfoundland, Canada mission, too? haha XCOM is trying to repopulate and make babies, so the aliens send their spec ops to.... shit, suddenly I feel worse about Newfoundlandso do you think this time around we are launching the terror missions
Should probably wait till tomorrow till we know more. If it is fundamentally different on a mechanical level for it to be a PC exclusive and can't work on console then no. If it's purely a business/resources decision then yes.I think it's a virtual certainty this makes it's way to consoles eventually.
so do you think this time around we are launching the terror missions
This is a sequel to a game that saw an Android/iOs release.
Please have full controller support
I'm down for it. Enemy Within was fantastic to finish strong on, so this one having more will be probably cool as well!
This is a sequel to a game that saw an Android/iOs release.
Wow i didn't even think of that, heh thats an awesome way to look at it
Those are some of the most uninspired sci-fi designs I've ever seen.
I'm really super excited about how they panned out the sequel..
I mean, I WOULD have loved a sequel remake of XCOM: Kill Cthulhu, but an XCOM 2 with a failure canon ending to XCOM is actually a great idea!
And your mobile base is called Avenger, a repurposed alien craft.
Fuck yes!
I wonder why'd they get the same commander that lost the war tough.
I'd like someone better commanding the human resistance.
Those are some of the most uninspired sci-fi designs I've ever seen.
XCOM EU2012 was completely different almost on every level compared to OG X-Com and possibly other similar games. Doesn't mean the pod system was the wrong decision, it just fit better with how EU2012 handled things like cover and hit chances, and even soldier attachment. You'd have to overhaul the entire game if you wanted it to be where aliens could shoot at you from out of the fog but only have like 23% chance to hit you and you were on maps with virtually no cover. You can do that but I think for what they wanted to do with EU2012 I think it was the correct decision.No I'd prefer that every alien has it's own movement without restriction. That means not limiting the aliens to confined zones on the map, not limiting there tactics because of those zone limitations and group restrictions. I want them to be able to call out to other units that might not be far from them and bring them into the fray causing more "oh-shit" moments and I want to be able to silence enemies before they do it as well.
I want to be able to open a door, see a chrysalid and wondering how many others are there without being told by that introduction phase. And if the info on the front page of stealth tactics is correct then yes I want to be able to fire on enemies that aren't in cover and haven't seen me and at the same time I want the enemies to be able to do the same, line of sight and fog of war are great when used properly.
That snake woman was like something from 20 years ago.
This may be unlikely being PC exclusive, it is coming out at the same time as the Steam controller though![]()
I'm not sure if you are familiar with how XCOM does their aliens but they are usually based on cliches or classic aliens like greys or xenomorphs. The snakewoman look to be a new version of the snakeman from UFO Defense.
The free move is fine given the context of the existing systems but as an overall metric it actually made fog of war exploration bad which seemed contrary to all expectations. Even Long War can't path around this because trying to explore for new ground or find new cover became inordinately risky, especially since you couldn't, say, sneak up on high ground and ambush opponents or something like that.
I'm excited to see what new systems they have that will get around this problem. I put like 150-200 hours into XCOM and I love it, but I know where it's got its problems.
I'm wondering if unit weight will be different. One of there reasons in OG X-COM you could just throw rookies into a thresher maw was because they were so cheap and relatively expendable, but given the way units accumulate experience and especially abilities in XCOM, losing even a single unit could be absolutely disasterous. Maybe they'll tie abilities more to gear?