bobnowhere
Member
Am I just weird or do other people colour-code their classes? Red/White for medics, Green/Black for snipers, Black/Orange for Rangers etc... None of this happens until they get a callsign, before that they are expendable.
Original mods are still fine for XCOM 2 vanilla, WotC's release didn't come with any patches. The updated ones are specifically for WotC.
I'm not a modder but I imagine it's about serving both groups.
Am I just weird or do other people colour-code their classes? Red/White for medics, Green/Black for snipers, Black/Orange for Rangers etc... None of this happens until they get a callsign, before that they are expendable.
The problem is that due to the code changes, the WOTC SDK bakes the scripts in a different way from vanilla XCOM 2, so some mods lose all compatibility with one version or the other. Some people (voice pack makers, mostly) got lucky and don't have to change anything, but the rest generally have to make new versions to support both.I suppose there's a reason behind, but it annoys me that all the cosmetic mods seems to be releasing new versions instead updating the original mod. QoL mods seems more divided on that.
Time to dive in the workshop once again
Is there any quick guide of Dos and Don'ts for newcomers to the expansion? Something that helps me plan a bit ahead for my first playthrough, but doesn't necessarily go over the basics, since I'm familiar with the first XCOM already.
Hell no, play vanilla XCOM 2 until you feel comfortable with the mechanics, then jump into WOTC.Just to ask one more time: I literally started my first game of X2 the other day after putting it off for so long. Is the consensus to just buy the expansion and play that instead?
Is there any quick guide of Dos and Don'ts for newcomers to the expansion? Something that helps me plan a bit ahead for my first playthrough, but doesn't necessarily go over the basics, since I'm familiar with the first XCOM already.
Is there any quick guide of Dos and Don'ts for newcomers to the expansion? Something that helps me plan a bit ahead for my first playthrough, but doesn't necessarily go over the basics, since I'm familiar with the first XCOM already.
One thing that almost seems game-breaking is don't expand past the first continent early. The Chosen don't seem to start doing anything until you get a territory in the continent they belong to. (That includes powering up, building the research meter, showing up on missions, and sabotaging your funds) Discovering the resistance faction that corresponds to them doesn't reveal them either so I would discover all of them fairly early so you have more options to choose from for Covert Ops. Honestly you can stave off expanding or doing the story stuff for an extremely long time as long as you keep doing all the covert actions that impede the Avatar project progress, (Each one takes off 2 bars) especially if you can get the tactics thing that decreases the meter by one every month. Once you take out the Chosen on your home continent and feel decently confident in your gear and tech you can expand to the continent that has most the factories and story missions on it and wipe out that Chosen while it's still weak, and then move on to the final one. Just a warning that if you do this it might make your later missions a bit boring since a lot of the expac's challenge is dealing with the chosen and with this strategy only one of them will be a serious challenge.
Also Mag weapons are good to get early IMO. If you see a breakthrough that ups Mag weapon damage by 1 go for it above everything since it allows you to put off going for Plasma weapons for a super long time because at that point they're just +1 damage. Get the damage, heal, revive, and hack commands for all your specialists once you get the points for them since they're all super good. (Combat is especially strong since it deals extreme amounts of damage to robotic enemies, and heal helps when things aren't going well) Get squad size upgrades pretty early. Also the Resistance Ring is extremely important since you need it to do covert ops so I'd recommend getting it really early and try to keep an engineer staffing it at all times if you can afford one. Check out the alternate class skills your regular dudes can pick up and look for Rapid Fire, Shredder, Serial, and Rupture as well as any other skills that go well with what your dude is trying to do. (You can check them out by getting the Training Center) It might be tempting to burn all your pooled AP on the special resistance units but your normal soldiers get really strong later on since their weapon damage scales better then the resistance dudes from my experience because they get access to the Chosen Weapons so it's important to make sure they don't get left behind. As the dude before said bonds are OP so get those going if you can.
I need an Engineer, but maybe not that badly.
WOTC has performance enhancements. I was playing the vanilla version with load times long enough to do some reading prior to the expansions release and now it's almost instant. Play the expansion to have more fun IMO.Just to ask one more time: I literally started my first game of X2 the other day after putting it off for so long. Is the consensus to just buy the expansion and play that instead?
If yes, this may be a good addition to the OT.
Hell no, play vanilla XCOM 2 until you feel comfortable with the mechanics, then jump into WOTC.
My Templar is my Harpy Hag.
Run - claw - run.
So eventually you're able to train rookies as the new faction classes, right?
So eventually you're able to train rookies as the new faction classes, right?
Worth adding for anyone jumping in that despite being a big fan of the Steam controller I think this is a case where just using an Xbox controller is the way to go. You can tweak the steam controller a ton to try and get stuff like geoscape scrolling working nicely, or just have it all integrated nicely out of the box. Your choice. Personally after a lot of fiddling I just go Xbox when playing on my couch. Perfect steam link game.
A bug has made disappear an enemy before unveiling him and his squad. To my surprise, that missing advent trooper has appeared in one of the photobooth locations. So I made a funny action scene around him.
how can these fuckers miss so much
Am I just weird or do other people colour-code their classes? Red/White for medics, Green/Black for snipers, Black/Orange for Rangers etc... None of this happens until they get a callsign, before that they are expendable.
No color-coding, but I do wait until they get a callsign before editing anything. I almost always change the callsign and their dress, but keep their name and physical appearance (unless it's just weird/obnoxious). The effort I put into this makes their death on the very next mission all the sweeter.Am I just weird or do other people colour-code their classes? Red/White for medics, Green/Black for snipers, Black/Orange for Rangers etc... None of this happens until they get a callsign, before that they are expendable.
Am I just weird or do other people colour-code their classes? Red/White for medics, Green/Black for snipers, Black/Orange for Rangers etc... None of this happens until they get a callsign, before that they are expendable.
There's a ton of new stuff in WOTC, especially on the strategy layer. It could easily get overwhelming for someone who just jumped in cold.This makes no sense to me. The expansion goes through everything for you. There's literally no need to spend x hours in xcom 2 before ditching that save file and starting over in the expansion
There's a ton of new stuff in WOTC, especially on the strategy layer. It could easily get overwhelming for someone who just jumped in cold.
God damn this expansion is amazing. It is really like a whole new game. Anyone know when the Shen's last gift stuff starts up in the wotc campaign?
Yeah there's more stuff to learn. But I don't think the extra learning curve should prevent anyone from diving straight into the expansion rather than the "main" game. Especially not when stuff is explained for you.
WOTC has performance enhancements. I was playing the vanilla version with load times long enough to do some reading prior to the expansions release and now it's almost instant. Play the expansion to have more fun IMO.
There's no mission, you can just build a Spark as soon as you have a foundry.
The performance improvements are mindblowing and its a great expansion. So long as you meet the requirements (not sure how mid spec lines up with the reqs), I'd say go for it.I'm honestly considering picking up WotC solely for the performance boost.
I had XCOM 2: Digital Deluxe pre-ordered but was gutted by the game's insatiability at launch. Months went by with little change and it really soured me on the whole deal.
The game has been patched a bit since and user mods like Stop Wasting My Time further alleviated some of the issues of the game stumbling out of the gate. YET, to date the vanilla game still feels incredibly unoptimized. My PC isn't cutting edge, prob. more mid-range, but XCOM 2 base-game performance feels unacceptable either way.
So now I'm actually toying with the idea of purchasing WotC just so I can get the XCOM 2 experience I've been desperately craving since launch. Essentially paying $40 for a stability patch.
Feels dirty, man.
What say you, TBS 'Gaf? Should I just suck it up and go for it?
Had my first crash during a "plant the X4" mission, with an alien ruler and everything. It crashed after I targetted a muton with a grenade, I think. Only unusual thing I did recently was Rending an enemy whose pod hadn't triggered yet (since he was spotted by a Reaper).
I'm honestly considering picking up WotC solely for the performance boost.
I had XCOM 2: Digital Deluxe pre-ordered but was gutted by the game's insatiability at launch. Months went by with little change and it really soured me on the whole deal.
The game has been patched a bit since and user mods like Stop Wasting My Time further alleviated some of the issues of the game stumbling out of the gate. YET, to date the vanilla game still feels incredibly unoptimized. My PC isn't cutting edge, prob. more mid-range, but XCOM 2 base-game performance feels unacceptable either way.
So now I'm actually toying with the idea of purchasing WotC just so I can get the XCOM 2 experience I've been desperately craving since launch. Essentially paying $40 for a stability patch.
Feels dirty, man.
What say you, TBS 'Gaf? Should I just suck it up and go for it?
The only crash I've had was using a grenade as well, was dragging the bubble towards the target and it crashed.
Performance otherwise is very good, 75-90 fps at 1440p on max settings.
This assassin has been really hard to deal with. She has such high mobility that I often can't retaliate and she does her hit and run melee (that leaves one of my units dazed), hits like a truck on top of that and she is immune to overwatch and explosives. I still only have 5 man squads and base level armor.
She decided to show up on the blacksite mission right after I had made it harder on myself by skull jacking an officer (thus summoning a codex). Thankfully I had thought ahead and brought my field medic and gave my grenadier some gas grenades.
I've killed her twice but I'm really not looking forward to our next encounter.
You can recruit (aka impress) them through Convert Actions.
Training a regular solder to be one would be like training a solder to be a SPARK.
Okay, but can I modify them once I've recruited them? I'm just looking to turn myself into a reaper
Showed up in the Blacksite mission for me too. But I just ran away =)
I threw a Mobility PCS on my main reaper so her movement range is enormous now. Walked the entire rest of the squad to the evac and just let her infiltrate solo, grab the canister, and exfiltrate to the evac spot.
P.s. I love that extracting is a free action now so you can do it after two moves. Makes a big difference for missions where you're trying to gtfo
Yeah I had an experience with that too. The chosen showed up the first time on one of those new collect crates missions.
I got like 2 crates and then she pops in. This missions also had the lost in it. Which means those new flame troopers were there. I had my squad all clustered and I knew he was going to hit me with a flame grenade if I didn't do something about him so, I used the reapers huge explosion ability. Which summoned about 20 more zombies.
I just had to gtfo (but not before murdering the assassin). Thankfully it still counted as a mission success.