Oh cool. I won't use it (I like being over-levelled ), but it's nice to know we have the option.mugwhump said:For everyone who doesn't like being overlevelled, dcx2 wrote a great Ocarina code to solve that:
EXP multiplier [dcx2]
C20C1550 00000008
48000009 3F333333
C9828198 D981FFF8
6C9A8000 9341FFFC
C961FFF8 ED6B6028
7D8802A6 C18C0000
ED6B0332 FD60581E
D961FFF8 8341FFFC
60000000 00000000
This multiplies the xp obtained by 0.7. If you want to change that, just replace 3F333333 with another 32-bit float. He also wrote a version that can multiply AP and SP as well.
I'm enjoying the game even more now that I don't have to worry about being overlevelled from too many sidequests.
That is what I did last night.Bankoiia said:I love how I can boot up this game and do nothing but sidequests for two hours, turn off the system and still be satisfied with my progress. Just scouting the huge landscapes is keeping me entertained.
As far as I know, it's not possible to do all quests in a single playthrough. Some cancel each other out.BanditKing said:180!?
You still have 270 side quests left to do!
waiting for the one that multiplies the xp obtained by 3.mugwhump said:For everyone who doesn't like being overlevelled, dcx2 wrote a great Ocarina code to solve that:
EXP multiplier [dcx2]
C20C1550 00000008
48000009 3F333333
C9828198 D981FFF8
6C9A8000 9341FFFC
C961FFF8 ED6B6028
7D8802A6 C18C0000
ED6B0332 FD60581E
D961FFF8 8341FFFC
60000000 00000000
This multiplies the xp obtained by 0.7. If you want to change that, just replace 3F333333 with another 32-bit float. He also wrote a version that can multiply AP and SP as well.
I'm enjoying the game even more now that I don't have to worry about being overlevelled from too many sidequests.
finalozzo said:waiting for the one that multiplies the xp obtained by 3.
MYE said:Not sure but i think you need either a Wii or a very specific DVD drive to rip Wii DVDs
I just finished that part at 70 hours, lvl 69. Some really awesome cutscenes.slaughterking said:Just arrived at theafter 72 hours at L65. Just like theMechonis Capitalbefore it, this is a really great place. I love the scale of thesefactoryenvironments.industrial and yet somewhat warm
There were also very cool story parts and cutscenes. Some were undermined byoutfit and funny camera angles, though. :lolFiora's
It will be if you're using Torrents.subversus said:What specific drive?
well, I can buy the game and obtain ISO somewhere. It won't be piracy as it is technically buying the game and using scene crack to get rid off annoying DRM.
Krev said:It will be if you're using Torrents.
It's also not 'DRM'.
Dascu said:I just finished that part at 70 hours, lvl 69. Some really awesome cutscenes.
For those who have progressed further:So, I can take the Junks ship to the Mechonis Core to beat Egil. I feel like this is going to be a rather important moment in the game, so I'm wondering if there's any of the timed quests that will expire now? On that note, I still had two or so active quests at Agniratha. Guess I lost those? What about Mechonis Field, Sword Valley, Central Factory and Galahad Fortress? Will I be able to return to those areas? There's also a timed aspect to Alcamoth, isn't there?
Basically, what quests should I try to finish up before going to fight Egil?
Alright, thanks for the info.Nocturnowl said:Right, you'll probably deduce some stuff is about to go down from the following but yes there are certainly quests close to vanishing forever, most notablyAlcamoth, you better get cracking on those ones. And yes pretty much all mechonis locations you mentioned will need their quests wrapped up as well.
finalozzo said:where can i find advanced books for sharla and dunban?
i need the advanced ones, for now i can only see that some monsters drop them but i would like to know if there is a shop that sells them.mclem said:I got most of Sharla's fromthe shop at the Refugee Camp.
A tip here. You can remove artes from the palette. Which means the AI won't use them. Still, the AI likes to play that character byLaughing Banana said:Seriously contemplating controlling her for the rest of the game. Waaayyyyy more lethal and effective than to let her controlled by the AI.
Dascu said:I just finished that part at 70 hours, lvl 69. Some really awesome cutscenes.
For those who have progressed further:So, I can take the Junks ship to the Mechonis Core to beat Egil. I feel like this is going to be a rather important moment in the game, so I'm wondering if there's any of the timed quests that will expire now? On that note, I still had two or so active quests at Agniratha. Guess I lost those? What about Mechonis Field, Sword Valley, Central Factory and Galahad Fortress? Will I be able to return to those areas? There's also a timed aspect to Alcamoth, isn't there?
Basically, what quests should I try to finish up before going to fight Egil?
There are no shops which sell advanced books. Your best bet is machine translate this page and work out which monsters you're best off fighting. Expect them to mostly be rare.finalozzo said:i need the advanced ones, for now i can only see that some monsters drop them but i would like to know if there is a shop that sells them.
i don't need books of advanced spells, i need books to max the first spells of sharla and dunban.
MicH said:I really loathe Ether Mine. Urgh. I now have to find two girls (I believe on is a Nopon) in there and I have given up searching. I hate navigating that place. Does anyone have any advice? The girls are from Colony 6.
I guess you mean two boys (quest from Anna in Colony 6)?MicH said:I really loathe Ether Mine. Urgh. I now have to find two girls (I believe on is a Nopon) in there and I have given up searching. I hate navigating that place. Does anyone have any advice? The girls are from Colony 6.
Endgame sidequest.MicH said:Thanks for the help! Oh, I thought they were girls, haha. Guess not. Thanks a lot, I'll give it another try.
Another question related to the mine: There's a warehouse door inside near the lake. How do you get the key? Does it happen later in the game? Or is it a sidequest?
Oh, good. Glad I didn't miss something! Thanks a lot for your helpwsippel said:Endgame sidequest.
Thanks, but I still can't manage to find either of them, this is really annoying now...Varion said:1. Go stand by the western of the three warp points on that island at night and face the middle of the island. Should be flying in circles.
2. Daytime, centre of the island.
Are you sure you didn't accidentally kill them? Try going to those spots then saving and reloading a bunch of times? Because that's all that would fit, I actually went to those spots and checked that the uniques were there before posting. So they are definitely there!Diablos54 said:Thanks, but I still can't manage to find either of them, this is really annoying now...
I might have killed them, I'm not sure, so I'm saving/reloading now. Do I have to keep saving each time, or can I just save once and keep reloading that file?Varion said:Are you sure you didn't accidentally kill them? Try going to those spots then saving and reloading a bunch of times? Because that's all that would fit, I actually went to those spots and checked that the uniques were there before posting. So they are definitely there!
Just reloading the same file is fine.Diablos54 said:I might have killed them, I'm not sure, so I'm saving/reloading now. Do I have to keep saving each time, or can I just save once and keep reloading that file?
Nope.InsertNameHere said:If you kill a unique before you get the quest it just auto-fulfills when you get it, right?
I finally found, and killed them both. Thanks a lot for the help man!Varion said:Just reloading the same file is fine.
Yes.slaughterking said:Question
Also spoiler for L65 enemy area:CruxisMana said:Stuff relating to area with L65 enemies
CruxisMana said:48 hours. Location:Mechonis Capital.
General location talk:I can't be the only one who finds the Mechonis side of the game to be fairly dull after the Bionis environments, with the except of the Fallen Arm. Sword Valley, Gallahad Fortress, Mechonis Field and Mechonis Factory (I can't even remember the name...) all have the same aesthetic, with the same Mechon enemies and are all fairly straight forward with little deviation. There are valid story reasons for the above, but given the variety of the locations on Bionis, the Mechonis side just doesn't live up to the expectations. The further I've got into the game, the more filler there seems to be as well. On Mechonis they don't even hide this fact since to advance anywhere you have to do some kind of story question involving either a). carving a long trial to a button or b). killing a unique foe. I think the fact that the pacing of the beginning of the game was so good makes the later padding all the more visible.
So I dunno. I think the first 1/2 of the game is fantastic but sets a precedence that, unfortunately the next 1/3 doesn't adequately match, although it is still highly enjoyable. Maybe the end will make up for it,but given the level jumps I'm not quite sure whether I'll see it or not. ;P
Nice theory. Wrong, but nice.McNum said:So I'm a little further, about to cross(at level 45) and I'm about ready to call the rest of the plot now. Just so you can ridicule me and I can make a fool of myself, I'm going to post them here, in spoilers, of course.The Sword of the Mechonis
Just met the big golden leader Mechon. He's not the final boss, his "fight the oppression of the Bionis" line seals that. But I will get to fight him, possibly to "rescue" Fiora, or whatever. Fiora is going to be the final party member, I expected Alvis, but that's doubtful now. (I had that spoiled, but it's kind of obvious now.) What's going to happen is that between the Bionis and Mechnonis there is a third hidden faction. Likely operating out of that severed hand on the first page of the manual. They're the ones attacking both sides. Why? I don't know, but they do have awesome seats for a Bionis vs. Mechonis rematch, so I'll go with that. In any case, the endgame is going to involve either preventing or stopping the reawakening of both titans. Part of me hopes that I get to fight them, but that seems almost too awesome to happen. Would be one hell of a final boss, though.
I'm fairly confident I got some of it right, and I hope my off the wall awesome prediction is true especially. Ah well, I'll make a fool out of myself with this prediction yet.
Yes, some stuff gets relegated to sidequests. Makes sense I think, as those plot points became irrelevant to the main story line at some point, so it's probably a good idea to make wrapping those lines up optional. And you still have a few wham moments ahead of you. I heavily doubt you've figured it all out by now.CruxisMana said:48 hours. Location:Mechonis Capital.
Story:Just got to the Mechonis Capital. Given the latest plot developments, the main storyline doesn't appear to be all that complex anymore. Now that I've got the gist of the whole Bionis/Mechonis battle, the story has lost a lot of the intrigue for me. A lot of small details seem to have been lost entirely, and I can only assume that they're followed through in sidequests now rather than in the main story. Things such as the mysterious ruins and defence systems on Bionis, the High Entia/Homs integration being pursued by the AI of the High Entia Tomb, Melia's assassination attempts/the Bionis Order, etc. Of course these issues could be answered in the main storyline, but they happened so long ago now and there hasn't been any reference to them since.
Nocturnowl said:I certainly agree to an extent here.
The Mechonis locations remind me of what I don't enjoy about RPG games, Probably my least favourite section of the game. I was hoping that the mechonis would sidestep being a big tech fortress location, when they first mentioned the mechonis field I was hoping for the Mechonis equivalent of the Bionis Leg, just with lots more mechanical stuff as opposed to grassy plains and rock formations.
Instead it was lots of mechanical stuff but in the form of a multi tiered dungeon like area, no interesting sights and no real drive to explore, repeated enemies and just kind of dull to look at.
wsippel said:Yes, some stuff gets relegated to sidequests. Makes sense I think, as those plot points became irrelevant to the main story line at some point, so it's probably a good idea to make wrapping those lines up optional. And you still have a few wham moments ahead of you. I heavily doubt you've figured it all out by now.