chickdigger802 said:
Anybody else find the 'side quests' a bit archaic?
It feels like 90's mmo design.
Wish your journal was more informative, ie: location of npc, when they are around (time of day) and also where monsters are for collection/quests.
Enjoying it so far, just been exploring and barely doing any story stuff.
Love my swimming trunks look xD
The game doesn't give you much information to go on regarding NPCs/location etc but after a while you will start to get a feel for the NPCs locations/routines and the times which you can find them, the affinity sidequests are designed to last throughout the story, so don't feel obliged to do them all straight away (unless there is a clock icon on the quest indicating a time restraint) You just become accustomed to where certain NPCs will be, and with the convenience of fast travel and being able to change the clock it's really not a hassle
I can remember where pretty much ever NPC in Colony 9 will be at which times of the day now, and just yesterday I was clueless lol The only thing I have to still look out for is when new quests are active (as indicated by the ! icon) which means doing a quick run through the town whenever I'm there throughout the day to activate them
Same goes for monsters too, there are pockets of monster types scattered throughout and they respawn in the same areas, so it's just a case of getting familiar with that, I'd love for them to be indicated on the map but I guess this is one way to encourage exploration