^
armour might look daft but that is what fashion gear is for as treasure seeker is a brilliant augment to have.
So can someone please answer this clearly? I would be super greatful.
Why are some Squad missions I'm qualified for Grey and say my squad has completely it? Open missions can also change to Grey over time.
Are missions really only one per 32 member squad?
One mission can be played per task completed so 5 during the task period at most. Not sure if global nemesis counts here since that needs BLADE medals (randomly dropped while doing squad tasks but easier to get by scouting some players and destroying something using a skell to level them up 3 times) to play.
Also not sure if you use your own party if that counts for the group.
Is the collectopedia worth all that hassle? I haven't touched the thing and I'm 44 hours in.
Last continent for a storage probe that you will need to get 100k miranium capacity (required for making a powerful postgame skell).
are Social missions too easy?
you just click on the dot on the map fast travel find the green !
They are just there to guide you to normal missions really.
What is TP btw? Also I have so many of that currency obtained through harvesting that it's nearing my max capacity, where can I spend it?
Ah fuck, I upgraded Mechanical, I take it FrontierNav is Archeological?
TP is tension points. Some arts cost 1000 TP to use (also attack TP arts use the potential stat to work out damage, potential is also used in soul voice healing), 3000 TP to revive someone or (after chapter 5) enter overdrive.
Miranium is what you're harvesting. Use it on the right module at the armory alley fast travel point. Level up arms manufacturers to improve and expand inventory is the best thing early on. You can also spend it to make augments (think Gems in Xenoblade Chronicles), improve existing augments on gear and make new gear (but these all require appropriate materials to do). A sidequest later on unlocks adding augment slots to gear too.
FrontierNav is mechanical, you're good.