Adam Prime
hates soccer, is Mexican
What chapter do you get Skell/Flight module quests?
- Skell License mission is unlocked after Chapter 6What chapter do you get Skell/Flight module quests?
Just need to go into the active party screen and you can move whoever you want to play into the top left spot.
Well yeah now that they're here. But my understanding was that the ganglion and their race of underlings only arrived recently as well, no? Before that, it doesn't seem there were any locals except nopons.
There's some random NPC dialog in one of the Nopon caravans that implies thatthe Nopon aren't actually native to Mira.
Edit: I haven't experienced redcing my skell insurance below 3 so I'm not sure what happens when it's at 0 and you still lost it while performing a perfect soul challenge.
Guy's he's asking which is better. TMA = MA + Weapon's attack.
Higher TMA = Lots of auto attacking good
Higher MA = you like to use a lot of attacking arts
When applying damage using arts, the MA is multiplied by the art modifier and then the weapon attack is simply added on after.
There aren't enough hours in the day for this game
clearly because they'reactually native to the bionis
Bad picture but it will do.
Thoughts for chapter 9:But now it's time to acquire that flight module! I'm so excited.Does the weather automatically change to that fire rain during the second phase of the fight against Ga Jiarg's mech. when it becomes enraged? Because that was fucking hype. That ground portion of the fight though was incredibly difficult given that my party was 5-6 levels over him. All my attacks were barley scratching him for the most part.
Man, I really wish there was a menu interface for getting reserve members into the active squad.
Or at the very least an option to automatically put required members for a mission into the squad when you go up to one of those orange symbols.
2015 has been the year of great games being marred by absolutely baffling design/UI decisions.
For materials the spreadsheet in the OP can work though some material drops on the bestiary page might still use the Japanese name which can make for frustration as you get 0 results turning up. If something is too tough to fight you can reward ticket it.Any useful drop guides yet? Trying to figure out how to farm materials for the first skell weapon I can manufacture (seems VERY strong by looking at it, at least by my current standards) but the Internets are failing me a bit.
The only sell all is on the post battle reward screen. If you're combing the inventory itself though remember to sell from Intel>Inventory as that much quicker than selling via the shop.Seems there is a lack of "sell all" option too, unless I am missing it.
Really sucks if you want to sell a ton of crap.
I've heard people mention a mission that you can farm affinity points for in the post game. Anyone know what that is? Spoiler tag if necessary.
You unlock a load of support missions (accessed via the multiplayer terminal) postgame which have various rewards one of which is affinity and BLADE points. There is a miranium one and a class EXP one (which I think also gives BP but I've not tried it).I've heard people mention a mission that you can farm affinity points for in the post game. Anyone know what that is? Spoiler tag if necessary.
Console in the barracks has post game missions to grind money/miranium/affinity/exp/etc
Go to support missions there.
You unlock a load of support missions (accessed via the multiplayer terminal) postgame which have various rewards one of which is affinity and BLADE points. There is a miranium one and a class EXP one (which I think also gives BP but I've not tried it).
some brutal amount of EXP is given by the tyrant in stone lattice cave in primordia. it gives 7000exp and i only use one lv50 skell to defeat it.
where can I find that cave? If I can kill that monster I could get to 60 in 10 minutes or so, ezsome brutal amount of EXP is given by the tyrant in stone lattice cave in primordia. it gives 7000exp and i only use one lv50 skell to defeat it.
This game really likes to have enemies jump you doesn't it. Whether it be those giant scorpion looking things that drop from the sky or the flower enemies in the ground. God I dislike those flowers so much now.
where can I find that cave? If I can kill that monster I could get to 60 in 10 minutes or so, ez
If this is the cave I'm thinking of; North-West primordia, near a FN site that requires mechanical 5.where can I find that cave? If I can kill that monster I could get to 60 in 10 minutes or so, ez
This game kinda surprises me with the way the enemies are designed and leveled, i was level 33 when fighting the monster on the affinity mission before Chapter 6, and despite being overleveled, it still managed to give me trouble and took too long, killing me the first time. (with upgraded Arts and Skills)
Im not sure about this, the game seems designed too much around mech combat so they made the enemies take too long to kill? something seems off.
I also heard the combat becomes less interesting with mechs even if you are more powerful. but still doing that tedious test,
I've learned to distrust anything that looks like foliage in the game.
It would've been fine too if they were just regular enemies but nope, lets have tyrants jump you too.
There's a point in chapter 5 I think where you goand you have to go by a cliffside to get to a cavern. I didn't think anything of a root on the side of the mountain face.to where the tainted area is
Psyche! It was actually me! A stick/root insect tyrant on the wall! I just nope'd the heck back out of there lol.
Reposting just to be sure:
If I prefer using arts, MA > TMA, right?
So the weapon with the MA bonus > weapon with better (blue) base damage.
Engineering new gear and very hard to missTried looking for an answer elsewhere to this, sorry if it's been asked / answered: anyone know what "FILE-USP***" rewards do? You get them as quest rewards in the late game, and occasionally find them in high-level treasure chests.
I didn't know if they were something related to skells, or to engineering / augmenting gear, etc.
Engineering new gear and very hard to miss. High level enemies drop ones for ground weapons to no fanfare but I think Skell ones are quests and high level chests only.Blueprints for Skell super weapons which have a full screen ad for the weapon upon opening that menu