I just can't get over this NLA theme, it is just hilarious.
It has been in my head for god knows how many hours now, I'm going to miss it when I stop playing the game.
I just can't get over this NLA theme, it is just hilarious.
Ghostwalker -> Overdrive -> Kill it
Ha, I spent like an hour yesterday trying to find a way up there. I'm guessing that's one area that is truly reserved for flight, huh? The giant vines over the waterfall look so tantalizing..."Im still working toward the flight module."
Damn then you haven't even been up the big waterfall in Noctilum.
The next chapters definitely bump up the difficulty, or at least make you think a little.
I'm sure one of these days somebody will figure out how to get up there without the flight module.Ha, I spent like an hour yesterday trying to find a way up there. I'm guessing that's one area that is truly reserved for flight, huh? The giant vines over the waterfall look so tantalizing...
Game is incredible.
Yeah, I talk about this in my GOTY writeup and how it reminds me of reaching the rooftop of Peach's Castle without the cannon in Super Mario 64. Just last night I reached this probe site on Primordia's northwest coast by skillfully jumping up a nearly vertical rock-face. Once I got up there, I couldn't find any tunnels or walkways leading to it, so I assumed they expect you to fly there. But the jumping controls are so good that you can pull off all sorts of neat platforming feats if you put your mind to it.I'm sure one of these days somebody will figure out how to get up there without the flight module.
Ha, I spent like an hour yesterday trying to find a way up there. I'm guessing that's one area that is truly reserved for flight, huh? The giant vines over the waterfall look so tantalizing...
Game is incredible.
You only need 5.Now that I have Ares 90, I've been farming armor pieces and weapons.
However, I've also been farming materials for the augment pieces like Potential Up XX. Some of the materials needed require 32 of them....
This is going to be a massive grind....
So I beat the story. What is the natural progression path for post game? I'm grinding to 60 but it feels like there is just a huge gap in strength between me and the post game monsters
So I beat the story. What is the natural progression path for post game? I'm grinding to 60 but it feels like there is just a huge gap in strength between me and the post game monsters
There should still be a lot of normal and affinity quests that open up or you haven't gotten to yet. Personally I'm hitting those first.
I'm sure one of these days somebody will figure out how to get up there without the flight module.
Get a Frame-50 (Amdusias preferably) -> Equip a Phoenix weapon (back item, farmed north of FN406 in Sylvalum off of Puges) -> Farm Joker (tyrant, lvl 90, in the giant flower in north Noctilum) to level to 60/get BLADE tickets. That will get you to 60 very easily and get you a ton of money.
From there work on Ares-90 or Frame-60 Skell.
Will I be able to do a lvl 90 tyrant? I have 2 level 50 skells (lailah and inferno). I will get the phoenix weapon then try I suppose.
"You see, if you build momentum on this rock right here for 12 hours, you can jump forward onto there in 0.5 A presses."
He's super weak.
I'm surprised nobody has found any beneficial clipping exploits and other useful bugs/glitches, the most I know of is that weapons art bug my nephew found that doesn't even work and is probably already documented somewhere anyway.
There should still be a lot of normal and affinity quests that open up or you haven't gotten to yet. Personally I'm hitting those first.
He's super weak.
For the record, although HP obviously isn't everything (like Gradivus, the Headless Emperor is not the toughest enemy in the game), Joker, the Unknowable has 283940 HP to Clemente, the Iron Meteor's 283464 HP
the latter is level 22
Blattas in general are complete jokes tbh
For the record, although HP obviously isn't everything (like Gradivus, the Headless Emperor is not the toughest enemy in the game), Joker, the Unknowable has 283940 HP to Clemente, the Iron Meteor's 283464 HP
the latter is level 22
Blattas in general are complete jokes tbh
Well ya, they are tiny. Size matters more than level in this game, imo.
Thanks for the pro-tip on the Joker farming strat. With that I'm getting super close to 60 while farming up tickets to finish off the Ares 90 at the same time. I started preparing for the Ares build sometime during Chapter 10 or something, so I had a lot of the high cost parts already. Just need a few more and then some Joker kills to get the beast.
I think I won't continue much past getting the Ares though. I don't have the desire to fight the endgame tyrants. It would be cool to see the crazy on foot damage stuff, but I don't have time for that. I'll probably get Ares 90 and play out the normal quests I find fun and then call it one hell of game. So much good stuff in here.
So what are reward tickets used for? I have 773.
The base camps are marked on the topographical map as little clocks.This game might be the most needlessly complicated game I've played.
Why is day/night switching regulated to certain spots that you can't even find on the Gamepad map? Why do we have to hunt down party members to get them to switch in? I have about 30 other confounding questions but these two might be the most egregious considering Xenoblade Chronicles made it hassle-free no questions asked.
The base camps are marked on the topographical map as little clocks.
The party management is atrocious and we've complained about it at length. Terrible design decision to not make use of the party reserve screen once you've unlocked a character.
Does anyone know which tyrant is required to survey the hexagon directly south of FN Site 413 in Sylvalum? The only one I've encountered is Dobromila, and it doesn't affect the survey rate.
I think the party management thing might be because of the new heart to heart system. Sometimes they're suddenly they're gone and you go hunting them down around town, only to find them in some alleyway playing with a dog somewhere which I think is pretty neat. I was expecting both that and the time switching stuff to bother me more than they have, but once I got used to where everything was it became 2nd nature.
They should streamline it for the next game, but I'd like to see them continue to do cool stuff like that with heart to hearts or whatever it is in the next game. It really hammers home the sense of exploration even within NLA. Many times I was running around town only to find one of the characters in the middle of something.
- Calling party members through phone. They can be anywhere around New LA for all we care.
Yeah but they're in the middle of shit. Murderess isn't gonna come over when she's. I guess it would work whenever they're not in heart to heart mode.negotiating to buy her house.
Yeah but they're in the middle of shit. Murderess isn't gonna come over when she's. I guess it would work whenever they're not in heart to heart mode.negotiating to buy her house.
Prompt "I'm in the middle of something right now, do you really want me to come over?" then a dialogue choice. It hints the player that there's a H2H active and the character itself could hint where they are without us knowing from random citizens!
Anyway I really like Murderess' storyline. She's just....chose something too extreme for her name lol.
Maybe we're just used to sub-par decisions.There are loads of thing I wanted in the game for the sake of convenience, but still keeping it somewhat realistic (since that's what the game trying to be, by the looks of it):
- Calling party members through phone. They can be anywhere around New LA for all we care.
- Fast travel to anywhere, but can only fast travel from basecamps. Since apparently they use choppers to extract the team, even from a dangerous location.
- Party and Skell management in basecamp
- Fast travel takes in-game time
Please let there be a sequel. There's an article in Japanese that, according to sprsk's twitter, "Japanese gamers panned XCX but western success has them confused".
I like overhearing stuff from the citizens rather than them just outright telling us, but it'd be a fine compromise I suppose. It's also cool to see what random NLA people think of the various characters and their shenanigans.
They're not mutually exclusive, but yes it's a neat idea.
The game has a lot of neat ideas that are not usually applied to games in that way. For instance, according to Iwata Asks, they equate buying a Skell to buying a car, hence the expensive repair price and insurance system. The online system is described as something like playing alone in your room but still feeling relief because you can feel your family's presence in living room.
It's cool that they build the game from ideas like that instead of a tickbox of "what every game in 2015 should have", but the downside is some of the systems are just downright weird.
It ended up being that, thanks.Probably an Aetrygon (the flying piscinoids). It should appear at any time IIRC
- Fast travel takes in-game time
It's mutually exclusive to discover the heart to heart via town exploration rather than having the character tell you if you ask. In the end the hit to convenience is far too great for some and I don't blame them.