BriareosGAF
Member
I just finally got around to getting Skells at level 30 and... well. I dunno, I'm sort of bummed at Yet More Mechanics to a generally already laborious loop in terms of running shitty fetch quests and now also having to worry about fuel or a team member losing their Skell. Can I just pretend Skells' don't exist and keep playing on foot? I suspect not.
The core experience of being in the world (outside of NLA) and exploring it is still beautiful and interesting in its scope, and coming to grasp with the combat loop, hitting the exhortations, timing your attacks, etc., was starting to feel natural. But man so much baggage, and I haven't even really started crafting augments or researching gear or worrying about the next round of affinity setups. I've lost all patience for the cut-scenes and am just skipping them, too.
Climbing to the top of one of the "roof rock" formations in a Skell and looking out Primordia sure was breathtaking though. It's a pity more of that isn't tied into the game per se.
The core experience of being in the world (outside of NLA) and exploring it is still beautiful and interesting in its scope, and coming to grasp with the combat loop, hitting the exhortations, timing your attacks, etc., was starting to feel natural. But man so much baggage, and I haven't even really started crafting augments or researching gear or worrying about the next round of affinity setups. I've lost all patience for the cut-scenes and am just skipping them, too.
Climbing to the top of one of the "roof rock" formations in a Skell and looking out Primordia sure was breathtaking though. It's a pity more of that isn't tied into the game per se.