Benzychenz
Member
They affect all weapons on the Skell. Telethia nemesis and an ares 90 is proof of this. I have neg.reflect.ether on one weapon and never kill myself from reflected ether damage.
Now this isn't true for the weapon mod augments that start with the word custom, those are that weapon only (if it did affect all weapons custom.wp.speed would be broken rather than broken if the weapon has it built in and upgraded along with the 3 augments you can equip).
Similarly having arts gain tp on a gun affects melee arts using the other weapon.
The game really needs to communicate all this better.
Ah ok, so I'm looking at them now and see they're like Custom.WP-ATK, which means it changes just the weapon attack or whatever, whereas one like Slayer.INSECTOID is just a general buff?
They really outdid themselves in how over complicated this is lol
So am I correct in the 100% cap, meaning there's no point added more than 2-3 of the insectoid ones per character to take up the bug tyrant for the archeology quest?